Files
Anemone3DS/include/entries_list.h
Théo B 546d459696 Performance Improvements
Pass theme list & its entries around by reference rather than copying them.
Fix bug in async icon loading that caused icons to be loaded multiple times.

Original PR by @LiquidFenrir
2024-05-10 17:43:47 -04:00

107 lines
3.1 KiB
C

/*
* This file is part of Anemone3DS
* Copyright (C) 2016-2020 Contributors in CONTRIBUTORS.md
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#ifndef ENTRIES_LIST_H
#define ENTRIES_LIST_H
#include "common.h"
#include <jansson.h>
typedef enum {
SORT_NONE,
SORT_NAME,
SORT_AUTHOR,
SORT_PATH,
} SortMode;
typedef struct {
u16 path[0x106];
bool is_zip;
bool in_shuffle;
bool no_bgm_shuffle;
bool installed;
u32 placeholder_color; // doubles as not-info-loaded when == 0
json_int_t tp_download_id;
u16 name[0x41];
u16 desc[0x81];
u16 author[0x41];
} Entry_s;
typedef struct {
Tex3DS_SubTexture subtex;
u16 x, y;
} Entry_Icon_s;
typedef struct {
Entry_s * entries;
int entries_count;
int entries_capacity;
C3D_Tex icons_texture;
Entry_Icon_s * icons_info;
int previous_scroll;
int scroll;
int previous_selected;
int selected_entry;
int shuffle_count;
EntryMode mode;
int entries_per_screen_v; // rows of entries on 1 screen
int entries_per_screen_h; // columns of entries on 1 screen
int entries_loaded; // amount of entries on 1 screen
int entry_size; // size in pixels of an entry icon
SortMode current_sort;
json_int_t tp_current_page;
json_int_t tp_page_count;
char * tp_search;
const char * loading_path;
} Entry_List_s;
void sort_by_name(Entry_List_s * list);
void sort_by_author(Entry_List_s * list);
void sort_by_filename(Entry_List_s * list);
void delete_entry(Entry_s * entry, bool is_file);
// assumes list has been memset to 0
typedef enum InstallType_e InstallType;
Result load_entries(const char * loading_path, Entry_List_s * list, const InstallType loading_screen);
u32 load_data(const char * filename, const Entry_s * entry, char ** buf);
C2D_Image get_icon_at(Entry_List_s * list, size_t index);
// assumes list doesn't have any elements yet
void list_init_capacity(Entry_List_s * list, const int init_capacity);
// assumes list has been inited with a non zero capacity
ssize_t list_add_entry(Entry_List_s * list);
#endif