- centralized stop function - freeing the struct not from the thread while waiting on handle in it - thread not detached - maybe fixes hang on exit from HM in ndsp status check loop
655 lines
20 KiB
C
655 lines
20 KiB
C
/*
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* This file is part of Anemone3DS
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* Copyright (C) 2016-2020 Contributors in CONTRIBUTORS.md
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
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* * Requiring preservation of specified reasonable legal notices or
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* author attributions in that material or in the Appropriate Legal
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* Notices displayed by works containing it.
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* * Prohibiting misrepresentation of the origin of that material,
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* or requiring that modified versions of such material be marked in
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* reasonable ways as different from the original version.
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*/
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#include "loading.h"
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#include "fs.h"
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#include "unicode.h"
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#include "music.h"
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#include "draw.h"
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#include <png.h>
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void delete_entry(Entry_s * entry, bool is_file)
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{
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if(is_file)
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FSUSER_DeleteFile(ArchiveSD, fsMakePath(PATH_UTF16, entry->path));
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else
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FSUSER_DeleteDirectoryRecursively(ArchiveSD, fsMakePath(PATH_UTF16, entry->path));
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}
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u32 load_data(char * filename, Entry_s entry, char ** buf)
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{
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if(entry.is_zip)
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{
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return zip_file_to_buf(filename+1, entry.path, buf); //the first character will always be '/' because of the other case
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}
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else
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{
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u16 path[0x106] = {0};
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strucat(path, entry.path);
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struacat(path, filename);
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return file_to_buf(fsMakePath(PATH_UTF16, path), ArchiveSD, buf);
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}
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}
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// Function taken and adapted from https://github.com/BernardoGiordano/Checkpoint/blob/master/3ds/source/title.cpp
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C2D_Image * loadTextureIcon(Icon_s *icon)
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{
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if(icon == NULL)
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return NULL;
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C2D_Image * image = calloc(1, sizeof(C2D_Image));
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C3D_Tex* tex = malloc(sizeof(C3D_Tex));
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static const Tex3DS_SubTexture subt3x = { 48, 48, 0.0f, 48/64.0f, 48/64.0f, 0.0f };
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image->tex = tex;
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image->subtex = &subt3x;
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C3D_TexInit(image->tex, 64, 64, GPU_RGB565);
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u16* dest = (u16*)image->tex->data + (64-48)*64;
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u16* src = icon->big_icon;
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for (int j = 0; j < 48; j += 8)
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{
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memcpy(dest, src, 48*8*sizeof(u16));
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src += 48*8;
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dest += 64*8;
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}
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return image;
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}
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void parse_smdh(Icon_s *icon, Entry_s * entry, const u16 * fallback_name)
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{
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if(icon == NULL)
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{
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memcpy(entry->name, fallback_name, 0x80);
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utf8_to_utf16(entry->desc, (u8*)"No description", 0x100);
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utf8_to_utf16(entry->author, (u8*)"Unknown author", 0x80);
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entry->placeholder_color = C2D_Color32(rand() % 255, rand() % 255, rand() % 255, 255);
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return;
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}
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memcpy(entry->name, icon->name, 0x40*sizeof(u16));
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memcpy(entry->desc, icon->desc, 0x80*sizeof(u16));
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memcpy(entry->author, icon->author, 0x40*sizeof(u16));
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}
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static C2D_Image * load_entry_icon(Entry_s entry)
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{
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char *info_buffer = NULL;
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u64 size = load_data("/info.smdh", entry, &info_buffer);
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if(!size) return NULL;
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Icon_s * smdh = (Icon_s *)info_buffer;
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C2D_Image* out = loadTextureIcon(smdh);
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free(info_buffer);
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return out;
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}
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typedef int (*sort_comparator)(const void *, const void *);
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static int compare_entries_by_name(const void * a, const void * b)
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{
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Entry_s *entry_a = (Entry_s *)a;
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Entry_s *entry_b = (Entry_s *)b;
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return memcmp(entry_a->name, entry_b->name, 0x40*sizeof(u16));
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}
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static int compare_entries_by_author(const void * a, const void * b)
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{
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Entry_s *entry_a = (Entry_s *)a;
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Entry_s *entry_b = (Entry_s *)b;
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return memcmp(entry_a->author, entry_b->author, 0x40*sizeof(u16));
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}
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static int compare_entries_by_filename(const void * a, const void * b)
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{
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Entry_s *entry_a = (Entry_s *)a;
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Entry_s *entry_b = (Entry_s *)b;
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return memcmp(entry_a->path, entry_b->path, 0x106*sizeof(u16));
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}
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static void sort_list(Entry_List_s * list, sort_comparator compare_entries)
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{
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if(list->entries != NULL && list->entries != NULL)
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qsort(list->entries, list->entries_count, sizeof(Entry_s), compare_entries); //alphabet sort
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}
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void sort_by_name(Entry_List_s * list)
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{
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sort_list(list, compare_entries_by_name);
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list->current_sort = SORT_NAME;
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}
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void sort_by_author(Entry_List_s * list)
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{
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sort_list(list, compare_entries_by_author);
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list->current_sort = SORT_AUTHOR;
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}
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void sort_by_filename(Entry_List_s * list)
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{
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sort_list(list, compare_entries_by_filename);
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list->current_sort = SORT_PATH;
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}
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Result load_entries(const char * loading_path, Entry_List_s * list)
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{
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Handle dir_handle;
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Result res = FSUSER_OpenDirectory(&dir_handle, ArchiveSD, fsMakePath(PATH_ASCII, loading_path));
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if(R_FAILED(res))
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{
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DEBUG("Failed to open folder: %s\n", loading_path);
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return res;
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}
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u32 entries_read = 1;
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while(entries_read)
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{
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FS_DirectoryEntry dir_entry = {0};
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res = FSDIR_Read(dir_handle, &entries_read, 1, &dir_entry);
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if(R_FAILED(res) || entries_read == 0)
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break;
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if(!(dir_entry.attributes & FS_ATTRIBUTE_DIRECTORY) && strcmp(dir_entry.shortExt, "ZIP"))
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continue;
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u16 path[0x106] = {0};
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struacat(path, loading_path);
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strucat(path, dir_entry.name);
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char * buf = NULL;
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if (!strcmp(dir_entry.shortExt, "ZIP"))
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{
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zip_file_to_buf("info.smdh", path, &buf);
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}
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else
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{
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const ssize_t len = strulen(path, 0x106);
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struacat(path, "/info.smdh");
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file_to_buf(fsMakePath(PATH_UTF16, path), ArchiveSD, &buf);
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memset(&path[len], 0, (0x106 - len) * sizeof(u16));
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}
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list->entries_count++;
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Entry_s * new_list = realloc(list->entries, list->entries_count * sizeof(Entry_s));
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if(new_list == NULL)
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{
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// out of memory: still allow use of currently loaded entries.
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// Many things might die, depending on the heap layout after
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list->entries_count--;
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free(buf);
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break;
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}
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else
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list->entries = new_list;
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Entry_s * current_entry = &(list->entries[list->entries_count-1]);
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memset(current_entry, 0, sizeof(Entry_s));
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parse_smdh((Icon_s *)buf, current_entry, dir_entry.name);
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free(buf);
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memcpy(current_entry->path, path, 0x106 * sizeof(u16));
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current_entry->is_zip = !strcmp(dir_entry.shortExt, "ZIP");
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}
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FSDIR_Close(dir_handle);
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return res;
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}
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void load_icons_first(Entry_List_s * list, bool silent)
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{
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if(list == NULL || list->entries == NULL) return;
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if(!silent)
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draw_install(INSTALL_LOADING_ICONS);
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int starti = 0, endi = 0;
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if(list->entries_count <= list->entries_loaded*ICONS_OFFSET_AMOUNT)
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{
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DEBUG("small load\n");
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// if the list is one that doesnt need swapping, load everything at once
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endi = list->entries_count;
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}
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else
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{
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DEBUG("extended load\n");
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// otherwise, load around to prepare for swapping
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starti = list->scroll - list->entries_loaded*ICONS_VISIBLE;
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endi = starti + list->entries_loaded*ICONS_OFFSET_AMOUNT;
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}
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list->icons = calloc(endi-starti, sizeof(C2D_Image*));
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C2D_Image ** icons = list->icons;
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for(int i = starti; i < endi; i++)
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{
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if(!silent)
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draw_loading_bar(i - starti, endi-starti, INSTALL_LOADING_ICONS);
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int offset = i;
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if(offset < 0)
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offset += list->entries_count;
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if(offset >= list->entries_count)
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offset -= list->entries_count;
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Entry_s current_entry = list->entries[offset];
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icons[i-starti] = load_entry_icon(current_entry);
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}
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}
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static void reverse(C2D_Image * a[], int sz) {
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int i, j;
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for (i = 0, j = sz; i < j; i++, j--) {
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C2D_Image * tmp = a[i];
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a[i] = a[j];
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a[j] = tmp;
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}
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}
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static void rotate(C2D_Image * array[], int size, int amt) {
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if (amt < 0)
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amt = size + amt;
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reverse(array, size-amt-1);
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reverse(array+size-amt, amt-1);
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reverse(array, size-1);
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}
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void handle_scrolling(Entry_List_s * list)
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{
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// Scroll the menu up or down if the selected theme is out of its bounds
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//----------------------------------------------------------------
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if(list->entries_count > list->entries_loaded)
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{
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for(int i = 0; i < list->entries_count; i++)
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{
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int change = 0;
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if(list->entries_count > list->entries_loaded*2 && list->previous_scroll < list->entries_loaded && list->selected_entry >= list->entries_count - list->entries_loaded)
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{
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list->scroll = list->entries_count - list->entries_loaded;
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}
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else if(list->entries_count > list->entries_loaded*2 && list->selected_entry < list->entries_loaded && list->previous_selected >= list->entries_count - list->entries_loaded)
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{
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list->scroll = 0;
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}
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else if(list->selected_entry == list->previous_selected+1 && list->selected_entry == list->scroll+list->entries_loaded)
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{
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change = 1;
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}
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else if(list->selected_entry == list->previous_selected-1 && list->selected_entry == list->scroll-1)
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{
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change = -1;
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}
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else if(list->selected_entry == list->previous_selected+list->entries_loaded || list->selected_entry >= list->scroll + list->entries_loaded)
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{
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change = list->entries_loaded;
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}
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else if(list->selected_entry == list->previous_selected-list->entries_loaded || list->selected_entry < list->scroll)
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{
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change = -list->entries_loaded;
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}
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list->scroll += change;
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if(list->scroll < 0)
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list->scroll = 0;
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else if(list->scroll > list->entries_count - list->entries_loaded)
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list->scroll = list->entries_count - list->entries_loaded;
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if(!change)
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list->previous_selected = list->selected_entry;
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else
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list->previous_selected += change;
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}
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}
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//----------------------------------------------------------------
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}
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static bool load_icons(Entry_List_s * current_list, Handle mutex)
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{
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if(current_list == NULL || current_list->entries == NULL)
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return false;
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handle_scrolling(current_list);
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if(current_list->entries_count <= current_list->entries_loaded*ICONS_OFFSET_AMOUNT || current_list->previous_scroll == current_list->scroll)
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return false; // return if the list is one that doesnt need swapping, or if nothing changed
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#define SIGN(x) (x > 0 ? 1 : ((x < 0) ? -1 : 0))
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int delta = current_list->scroll - current_list->previous_scroll;
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if(abs(delta) >= current_list->entries_count - current_list->entries_loaded*(ICONS_OFFSET_AMOUNT-1))
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delta = -SIGN(delta) * (current_list->entries_count - abs(delta));
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int starti = current_list->scroll;
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int endi = starti + abs(delta);
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if(delta < 0)
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{
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endi -= abs(delta) + 1;
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starti += abs(delta) - 1;
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}
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int ctr = 0;
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Entry_s ** entries = calloc(abs(delta), sizeof(Entry_s *));
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int * indexes = calloc(abs(delta), sizeof(int));
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bool released = false;
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C2D_Image ** icons = current_list->icons;
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for(int i = starti; i != endi; i++, ctr++)
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{
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int index = 0;
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int offset = i;
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rotate(icons, ICONS_OFFSET_AMOUNT*current_list->entries_loaded, -1*SIGN(delta));
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if(delta > 0)
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{
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index = current_list->entries_loaded*ICONS_OFFSET_AMOUNT - delta + i - starti;
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offset += current_list->entries_loaded*ICONS_UNDER - delta;
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}
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else
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{
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index = 0 - delta - 1 + i - starti;
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offset -= current_list->entries_loaded*ICONS_VISIBLE;
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i -= 2; //i-- twice to counter the i++, needed only for this case
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}
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if(offset < 0)
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offset += current_list->entries_count;
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if(offset >= current_list->entries_count)
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offset -= current_list->entries_count;
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entries[ctr] = ¤t_list->entries[offset];
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indexes[ctr] = index;
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}
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#undef SIGN
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if(abs(delta) < 4)
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{
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svcReleaseMutex(mutex);
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released = true;
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}
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svcSleepThread(1e7);
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starti = 0;
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endi = abs(delta);
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for(int i = starti; i < endi; i++)
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{
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Entry_s * current_entry = entries[i];
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int index = indexes[i];
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C2D_Image * image = icons[index];
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if (icons[index] != NULL)
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{
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C3D_TexDelete(image->tex);
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free(image->tex);
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free(image);
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}
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icons[index] = load_entry_icon(*current_entry);
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if(!released && i > endi/2)
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{
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svcReleaseMutex(mutex);
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released = true;
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}
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}
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free(entries);
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free(indexes);
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current_list->previous_scroll = current_list->scroll;
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return released;
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}
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void load_icons_thread(void * void_arg)
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{
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Thread_Arg_s * arg = (Thread_Arg_s *)void_arg;
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Handle mutex = *(Handle *)arg->thread_arg[1];
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do
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{
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svcWaitSynchronization(mutex, U64_MAX);
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volatile Entry_List_s * current_list = *(volatile Entry_List_s **)arg->thread_arg[0];
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bool released = load_icons((Entry_List_s *)current_list, mutex);
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if(!released)
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svcReleaseMutex(mutex);
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}
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while(arg->run_thread);
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}
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bool load_preview_from_buffer(void * buf, u32 size, C2D_Image * preview_image, int * preview_offset)
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{
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if(size < 8 || png_sig_cmp(buf, 0, 8))
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{
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throw_error("Invalid preview.png", ERROR_LEVEL_WARNING);
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return false;
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}
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png_structp png = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
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png_infop info = png_create_info_struct(png);
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if(setjmp(png_jmpbuf(png)))
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{
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png_destroy_read_struct(&png, &info, NULL);
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return false;
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}
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FILE * fp = fmemopen(buf, size, "rb");
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png_init_io(png, fp);
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png_read_info(png, info);
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int width = png_get_image_width(png, info);
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int height = png_get_image_height(png, info);
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png_byte color_type = png_get_color_type(png, info);
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png_byte bit_depth = png_get_bit_depth(png, info);
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// Read any color_type into 8bit depth, ABGR format.
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// See http://www.libpng.org/pub/png/libpng-manual.txt
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if(bit_depth == 16)
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png_set_strip_16(png);
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if(color_type == PNG_COLOR_TYPE_PALETTE)
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png_set_palette_to_rgb(png);
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// PNG_COLOR_TYPE_GRAY_ALPHA is always 8 or 16bit depth.
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if(color_type == PNG_COLOR_TYPE_GRAY && bit_depth < 8)
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png_set_expand_gray_1_2_4_to_8(png);
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if(png_get_valid(png, info, PNG_INFO_tRNS))
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png_set_tRNS_to_alpha(png);
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// These color_type don't have an alpha channel then fill it with 0xff.
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if(color_type == PNG_COLOR_TYPE_RGB ||
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color_type == PNG_COLOR_TYPE_GRAY ||
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color_type == PNG_COLOR_TYPE_PALETTE)
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png_set_add_alpha(png, 0xFF, PNG_FILLER_BEFORE);
|
|
|
|
if(color_type == PNG_COLOR_TYPE_GRAY ||
|
|
color_type == PNG_COLOR_TYPE_GRAY_ALPHA)
|
|
png_set_gray_to_rgb(png);
|
|
|
|
//output ABGR
|
|
png_set_bgr(png);
|
|
png_set_swap_alpha(png);
|
|
|
|
png_read_update_info(png, info);
|
|
|
|
png_bytep * row_pointers = malloc(sizeof(png_bytep) * height);
|
|
for(int y = 0; y < height; y++) {
|
|
row_pointers[y] = (png_byte*)malloc(png_get_rowbytes(png,info));
|
|
}
|
|
|
|
png_read_image(png, row_pointers);
|
|
|
|
fclose(fp);
|
|
png_destroy_read_struct(&png, &info, NULL);
|
|
|
|
|
|
free_preview(*preview_image);
|
|
|
|
C3D_Tex* tex = malloc(sizeof(C3D_Tex));
|
|
preview_image->tex = tex;
|
|
|
|
Tex3DS_SubTexture * subt3x = malloc(sizeof(Tex3DS_SubTexture));
|
|
subt3x->width = width;
|
|
subt3x->height = height;
|
|
subt3x->left = 0.0f;
|
|
subt3x->top = 1.0f;
|
|
subt3x->right = width/512.0f;
|
|
subt3x->bottom = 1.0-(height/512.0f);
|
|
preview_image->subtex = subt3x;
|
|
|
|
C3D_TexInit(preview_image->tex, 512, 512, GPU_RGBA8);
|
|
|
|
memset(preview_image->tex->data, 0, preview_image->tex->size);
|
|
|
|
for(int j = 0; j < height; j++) {
|
|
png_bytep row = row_pointers[j];
|
|
for(int i = 0; i < width; i++) {
|
|
png_bytep px = &(row[i * 4]);
|
|
u32 dst = ((((j >> 3) * (512 >> 3) + (i >> 3)) << 6) + ((i & 1) | ((j & 1) << 1) | ((i & 2) << 1) | ((j & 2) << 2) | ((i & 4) << 2) | ((j & 4) << 3))) * 4;
|
|
|
|
memcpy(preview_image->tex->data + dst, px, sizeof(u32));
|
|
}
|
|
|
|
free(row_pointers[j]);
|
|
}
|
|
|
|
free(row_pointers);
|
|
|
|
*preview_offset = (width-400)/2;
|
|
|
|
return true;
|
|
}
|
|
|
|
static u16 previous_path_preview[0x106] = {0};
|
|
bool load_preview(Entry_List_s list, C2D_Image * preview_image, int * preview_offset)
|
|
{
|
|
if(list.entries == NULL) return false;
|
|
|
|
Entry_s entry = list.entries[list.selected_entry];
|
|
|
|
if(!memcmp(&previous_path_preview, &entry.path, 0x106*sizeof(u16))) return true;
|
|
|
|
char *preview_buffer = NULL;
|
|
u64 size = load_data("/preview.png", entry, &preview_buffer);
|
|
|
|
if(!size)
|
|
{
|
|
free(preview_buffer);
|
|
throw_error("No preview found.", ERROR_LEVEL_WARNING);
|
|
return false;
|
|
}
|
|
|
|
bool ret = load_preview_from_buffer(preview_buffer, size, preview_image, preview_offset);
|
|
free(preview_buffer);
|
|
|
|
if(ret)
|
|
{
|
|
// mark the new preview as loaded for optimisation
|
|
memcpy(&previous_path_preview, &entry.path, 0x106*sizeof(u16));
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
void free_preview(C2D_Image preview)
|
|
{
|
|
if(preview.tex)
|
|
C3D_TexDelete(preview.tex);
|
|
free(preview.tex);
|
|
free((Tex3DS_SubTexture*)preview.subtex);
|
|
}
|
|
|
|
// Initialize the audio struct
|
|
Result load_audio(Entry_s entry, audio_s *audio)
|
|
{
|
|
audio->filesize = load_data("/bgm.ogg", entry, &audio->filebuf);
|
|
if (audio->filesize == 0) {
|
|
free(audio);
|
|
DEBUG("<load_audio> File not found!\n");
|
|
return MAKERESULT(RL_FATAL, RS_NOTFOUND, RM_APPLICATION, RD_NOT_FOUND);
|
|
}
|
|
|
|
audio->mix[0] = audio->mix[1] = 1.0f; // Determines volume for the 12 (?) different outputs. See http://smealum.github.io/ctrulib/channel_8h.html#a30eb26f1972cc3ec28370263796c0444
|
|
|
|
ndspChnSetInterp(0, NDSP_INTERP_LINEAR);
|
|
ndspChnSetMix(0, audio->mix); // See mix comment above
|
|
|
|
FILE *file = fmemopen(audio->filebuf, audio->filesize, "rb");
|
|
DEBUG("<load_audio> Filesize: %ld\n", audio->filesize);
|
|
if(file != NULL)
|
|
{
|
|
int e = ov_open(file, &audio->vf, NULL, 0);
|
|
if (e < 0)
|
|
{
|
|
DEBUG("<load_audio> Vorbis: %d\n", e);
|
|
free(audio->filebuf);
|
|
free(audio);
|
|
fclose(file);
|
|
return MAKERESULT(RL_FATAL, RS_INVALIDARG, RM_APPLICATION, RD_NO_DATA);
|
|
}
|
|
|
|
vorbis_info *vi = ov_info(&audio->vf, -1);
|
|
ndspChnSetRate(0, vi->rate);// Set sample rate to what's read from the ogg file
|
|
if (vi->channels == 2) {
|
|
DEBUG("<load_audio> Using stereo\n");
|
|
ndspChnSetFormat(0, NDSP_FORMAT_STEREO_PCM16); // 2 channels == Stereo
|
|
} else {
|
|
DEBUG("<load_audio> Invalid number of channels\n");
|
|
free(audio->filebuf);
|
|
free(audio);
|
|
fclose(file);
|
|
return MAKERESULT(RL_FATAL, RS_INVALIDARG, RM_APPLICATION, RD_NO_DATA);
|
|
}
|
|
|
|
audio->wave_buf[0].nsamples = audio->wave_buf[1].nsamples = vi->rate / 4; // 4 bytes per sample, samples = rate (bytes) / 4
|
|
audio->wave_buf[0].status = audio->wave_buf[1].status = NDSP_WBUF_DONE; // Used in play to stop from writing to current buffer
|
|
audio->wave_buf[0].data_vaddr = linearAlloc(BUF_TO_READ); // Most vorbis packets should only be 4 KB at most (?) Possibly dangerous assumption
|
|
audio->wave_buf[1].data_vaddr = linearAlloc(BUF_TO_READ);
|
|
DEBUG("<load_audio> Success!\n");
|
|
return MAKERESULT(RL_SUCCESS, RS_SUCCESS, RM_APPLICATION, RD_SUCCESS);
|
|
} else {
|
|
free(audio->filebuf);
|
|
free(audio);
|
|
DEBUG("<load_audio> fmemopen failed!\n");
|
|
return MAKERESULT(RL_FATAL, RS_NOTFOUND, RM_APPLICATION, RD_NOT_FOUND);
|
|
}
|
|
}
|