* fix icon filename * update pp2d to fix preview problem * several improvements: - rely on a single header for simple/common headers - cleaned up main by putting the interface drawing function in its own file - load previews from .zip themes (may cause some loading times when launching - only need 1 shuffle image thanks to pp2d's blending abilities * not needed anymore * fix preview color and position * forgot * add proper icon loading thanks steveice10 for bannertool which this was pretty much taken from * only add proper themes to the list * add slightly more space between the icon and the name * not monospace, the little movement every blink is annoying * fix typo
140 lines
3.6 KiB
C
140 lines
3.6 KiB
C
/*
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* This file is part of Anemone3DS
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* Copyright (C) 2016-2017 Alex Taber ("astronautlevel"), Dawid Eckert ("daedreth")
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
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* * Requiring preservation of specified reasonable legal notices or
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* author attributions in that material or in the Appropriate Legal
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* Notices displayed by works containing it.
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* * Prohibiting misrepresentation of the origin of that material,
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* or requiring that modified versions of such material be marked in
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* reasonable ways as different from the original version.
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*/
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#include "fs.h"
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#include "themes.h"
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#include "draw.h"
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int init_services(void)
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{
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cfguInit();
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open_archives();
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return 0;
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}
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int exit_services(void)
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{
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close_archives();
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cfguExit();
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return 0;
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}
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int main(void)
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{
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init_services();
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init_screens();
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int theme_count = 0;
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Theme_s * themes_list = NULL;
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Result res = get_themes(&themes_list, &theme_count);
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int selected_theme = 0;
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bool preview_mode = false;
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while(aptMainLoop())
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{
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hidScanInput();
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u32 kDown = hidKeysDown();
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draw_interface(themes_list, theme_count, selected_theme, preview_mode);
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if (kDown & KEY_START)
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break; //quit
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if (themes_list == NULL)
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continue;
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Theme_s * current_theme = &themes_list[selected_theme];
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if (kDown & KEY_Y)
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{
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if (!preview_mode)
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{
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if (current_theme->has_preview)
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preview_mode = true;
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}
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else
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preview_mode = false;
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}
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//don't allow anything while the preview is up
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if (preview_mode)
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continue;
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// Actions
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else if (kDown & KEY_X)
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{
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// install_bgm(current_theme);
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}
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else if (kDown & KEY_A)
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{
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single_install(*current_theme);
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}
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else if (kDown & KEY_B)
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{
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current_theme->in_shuffle = !(current_theme->in_shuffle);
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}
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else if (kDown & KEY_SELECT)
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{
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shuffle_install(themes_list, theme_count);
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}
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// Movement in the UI
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else if (kDown & KEY_DOWN)
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{
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selected_theme++;
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if (selected_theme >= theme_count)
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selected_theme = theme_count-1;
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}
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else if (kDown & KEY_UP)
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{
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selected_theme--;
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if (selected_theme < 0)
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selected_theme = 0;
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}
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// Quick moving
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else if (kDown & KEY_LEFT)
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{
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selected_theme = 0;
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}
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else if (kDown & KEY_RIGHT)
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{
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selected_theme = theme_count-1;
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}
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}
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free(themes_list);
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exit_screens();
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exit_services();
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ptmSysmInit();
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PTMSYSM_ShutdownAsync(0);
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ptmSysmExit();
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return 0;
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}
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