* icons are black, but it's a start * after testing, info_buffer in load_smdh_icon is for some reason all 0 * working! same speed as pre-threading (I think) but the icons lag behind a bit. Still, should allow for infinite themes * not needed anymore * fix icons not being loaded when switching modes * stop trying to load icons if there arent enough entries * swapping logic almost there... * only need to update when on the main screen * fix blind spot and typo * allow optimizations maybe? maybe will break stuff. just revert if it's the case * fix blind spot when going up after cycling * add swapping when changing 1 screen at a time (left/right) * not needed anymore, since icon ids are fixed * simpler scrolling * dont reload everything when cycling * other method for storing ids, maybe better logic later * fix crash * attempt at better and clearer algorithm for swapping * optimization, swapping still broken but this was needed * fix cycling/using left resulting in reversed icons * fix icons scrolling in reverse and fix the bug that introduced (same as switch-case method): scroll not following the selected entry when using left/right * don't break when using left/right near the top/end * correctly return from failed realloc during entries load * move freeing the entries and killing the icon updating thread to exit_function * fix icons being shifted the wrong value when cycling * only exit using the shutdown screen method when needed * show simple loading screen for themes and splashes * only have the thread when needed should consume less battery for people with low amount of splashes and themes * fix instructions showing over the "no X found" screen * fix instructions showing over confirm text * fix overlapping and going out of bounds with few entries * add quitting preview and qr mode with B * add touchscreen controls * cleaner BETWEEN macro * only allow changing screens with touchscreen when arrows are visible * tabs vs spaces * fix selecting an entry that's not there using the touchscreen and allow holding for selecting individual entries (not using the arrows) * fix crash when deleting all entries and downloading one with QR * add indicator for already installed themes/splashes threaded as not to slow down initial loading too much, and imo cool effect as they load * optimization for theme installed check * make icon swapping thread higher priority to prevent problems with searching the installed themes/splashes * add indicator with number of themes and selected theme * add X to reload icons if it breaks * add touchscreen controls: - toggle shuffle - toggle preview - reload icons - switch modes - enable QR * more usable thread args * fix crash when closing the application too close to launch * add hack to solve the scrolling problem. Warning: will cause some lag for about 1-2 seconds, so I recommend using the jump menu this will be removed once the bug is figured out
180 lines
5.6 KiB
C
180 lines
5.6 KiB
C
/*
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* This file is part of Anemone3DS
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* Copyright (C) 2016-2017 Alex Taber ("astronautlevel"), Dawid Eckert ("daedreth")
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
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* * Requiring preservation of specified reasonable legal notices or
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* author attributions in that material or in the Appropriate Legal
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* Notices displayed by works containing it.
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* * Prohibiting misrepresentation of the origin of that material,
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* or requiring that modified versions of such material be marked in
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* reasonable ways as different from the original version.
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*/
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#include <strings.h>
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#include "fs.h"
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#include "unicode.h"
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#include "minizip/unzip.h"
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int filename_compare(__attribute__((unused)) unzFile file, const char *current_filename, const char *filename)
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{
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return strcasecmp(current_filename, filename);
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}
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Result open_archives(void)
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{
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romfsInit();
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u8 regionCode;
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u32 archive1;
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u32 archive2;
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Result res = 0;
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FS_Path home;
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FS_Path theme;
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CFGU_SecureInfoGetRegion(®ionCode);
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switch(regionCode)
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{
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case 0:
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archive1 = 0x000002cc;
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archive2 = 0x00000082;
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break;
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case 1:
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archive1 = 0x000002cd;
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archive2 = 0x0000008f;
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break;
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case 2:
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archive1 = 0x000002ce;
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archive2 = 0x00000098;
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break;
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default:
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archive1 = 0x00;
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archive2 = 0x00;
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}
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if(R_FAILED(res = FSUSER_OpenArchive(&ArchiveSD, ARCHIVE_SDMC, fsMakePath(PATH_EMPTY, "")))) return res;
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FSUSER_CreateDirectory(ArchiveSD, fsMakePath(PATH_ASCII, "/Themes"), FS_ATTRIBUTE_DIRECTORY);
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FSUSER_CreateDirectory(ArchiveSD, fsMakePath(PATH_ASCII, "/Splashes"), FS_ATTRIBUTE_DIRECTORY);
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u32 homeMenuPath[3] = {MEDIATYPE_SD, archive2, 0};
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home.type = PATH_BINARY;
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home.size = 0xC;
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home.data = homeMenuPath;
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if(R_FAILED(res = FSUSER_OpenArchive(&ArchiveHomeExt, ARCHIVE_EXTDATA, home))) return res;
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u32 themePath[3] = {MEDIATYPE_SD, archive1, 0};
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theme.type = PATH_BINARY;
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theme.size = 0xC;
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theme.data = themePath;
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if(R_FAILED(res = FSUSER_OpenArchive(&ArchiveThemeExt, ARCHIVE_EXTDATA, theme))) return res;
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Handle test_handle;
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if(R_FAILED(res = FSUSER_OpenFile(&test_handle, ArchiveThemeExt, fsMakePath(PATH_ASCII, "/ThemeManage.bin"), FS_OPEN_READ, 0))) return res;
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FSFILE_Close(test_handle);
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return 0;
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}
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Result close_archives(void)
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{
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Result res;
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if(R_FAILED(res = FSUSER_CloseArchive(ArchiveSD))) return res;
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if(R_FAILED(res = FSUSER_CloseArchive(ArchiveHomeExt))) return res;
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if(R_FAILED(res = FSUSER_CloseArchive(ArchiveThemeExt))) return res;
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return 0;
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}
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u32 file_to_buf(FS_Path path, FS_Archive archive, char** buf)
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{
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Handle file;
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Result res = 0;
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if (R_FAILED(res = FSUSER_OpenFile(&file, archive, path, FS_OPEN_READ, 0))) return 0;
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u64 size;
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FSFILE_GetSize(file, &size);
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if(size != 0)
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{
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*buf = calloc(1, size);
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FSFILE_Read(file, NULL, 0, *buf, size);
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}
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FSFILE_Close(file);
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return (u32)size;
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}
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u32 zip_file_to_buf(char *file_name, u16 *zip_path, char **buf)
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{
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ssize_t len = strulen(zip_path, 0x106);
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char *path = calloc(sizeof(char), len*sizeof(u16));
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utf16_to_utf8((u8*)path, zip_path, len*sizeof(u16));
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unzFile zip_handle = unzOpen(path);
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free(path);
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if(zip_handle == NULL)
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{
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DEBUG("invalid zip being opened\n");
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return 0;
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}
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u32 file_size = 0;
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int status = unzLocateFile(zip_handle, file_name, filename_compare);
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if(status == UNZ_OK)
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{
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unz_file_info *file_info = calloc(1, sizeof(unz_file_info));
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unzGetCurrentFileInfo(zip_handle, file_info, NULL, 0, NULL, 0, NULL, 0);
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file_size = file_info->uncompressed_size;
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free(file_info);
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*buf = calloc(1, file_size);
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unzOpenCurrentFile(zip_handle);
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unzReadCurrentFile(zip_handle, *buf, file_size);
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unzCloseCurrentFile(zip_handle);
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}
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else if(status == UNZ_END_OF_LIST_OF_FILE)
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DEBUG("file not found in zip\n");
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else
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DEBUG("other zip error\n");
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unzClose(zip_handle);
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return file_size;
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}
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Result buf_to_file(u32 size, char *path, FS_Archive archive, char *buf)
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{
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Handle handle;
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Result res = 0;
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if (R_FAILED(res = FSUSER_OpenFile(&handle, archive, fsMakePath(PATH_ASCII, path), FS_OPEN_WRITE, 0))) return res;
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if (R_FAILED(res = FSFILE_Write(handle, NULL, 0, buf, size, FS_WRITE_FLUSH))) return res;
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if (R_FAILED(res = FSFILE_Close(handle))) return res;
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return 0;
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}
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void remake_file(char *path, FS_Archive archive, u32 size)
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{
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Handle handle;
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if (R_SUCCEEDED(FSUSER_OpenFile(&handle, archive, fsMakePath(PATH_ASCII, path), FS_OPEN_READ, 0)))
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{
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FSFILE_Close(handle);
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FSUSER_DeleteFile(archive, fsMakePath(PATH_ASCII, path));
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}
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FSUSER_CreateFile(archive, fsMakePath(PATH_ASCII, path), 0, size);
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} |