166 Commits

Author SHA1 Message Date
Alex Taber
fc697af002 Merge branch 'master' into 3.0.1-hotfix 2024-06-17 20:29:27 -04:00
0a23b20f6e Backup badges if no badges found 2024-06-17 18:57:26 -04:00
a8cc3ebfc3 Filter newline and carriage returns when dumping themes 2024-06-17 17:04:35 -04:00
b1454bf2a1 Fix debug statement 2024-06-17 14:38:42 -04:00
1a2efdc129 Remove illegal fat32 chars in badge dump 2024-06-17 14:24:57 -04:00
11113bbc07 Remove illegal fat32 chars in badge dump 2024-06-17 14:10:14 -04:00
7182fd9078 Beginning config support
Currently only supports changing 4 colors
2024-06-17 12:00:25 -04:00
e613a525a5 Properly close directories when installing badges 2024-06-17 10:52:10 -04:00
Alex Taber
a563683d32 Translation updates (#321)
Co-authored-by: Gato-kun <146145363+Gatokun@users.noreply.github.com>
Co-authored-by: arth <122994355+iveurne@users.noreply.github.com>
Co-authored-by: cooolgamer <64099608+cooolgamer@users.noreply.github.com>
2024-06-14 13:31:59 -04:00
0420b23fbf Add check for body_buf & properly free buffers
Also remove unused extdata dump method
2024-06-13 18:28:20 -04:00
c3e09adcb2 Badge dump overhaul 2024-06-12 18:04:33 -04:00
4669f13d05 Some changes to scroll algorithm 2024-06-12 11:04:52 -04:00
80dd00933b Properly zero files, badge/set index (unused?) 2024-06-11 17:01:05 -04:00
cooolgamer
bb18085413 UI Changes, moved hamburger menu (#317) 2024-06-11 10:52:16 -04:00
29233eadfb Progress bar more accurate 2024-06-10 11:27:09 -04:00
e40cd00754 Avoid loading 15 MB files into RAM ever 2024-06-10 10:48:34 -04:00
7abf989de8 Add progress bar for shuffle install 2024-06-08 12:29:35 -04:00
2ed3d8b34d Add progress bar for badge install 2024-06-08 10:43:35 -04:00
01e7f89a9a Cache last search and restore it upon failed search.
Closes #316
2024-06-08 00:54:23 -04:00
df4f6a8736 Add install_badges string to Spanish 2024-06-08 00:24:36 -04:00
4fdfad0c0a Properly follow channel info offsets 2024-06-07 23:15:10 -04:00
arth
74509d75db Portugese translation update (#314)
- Translated untranslated strings

- Fixed & shortened a few strings
2024-06-07 20:40:44 -04:00
Gato-kun
bb1e0ac872 Spanish
I really hope i did it right this time
2024-06-07 20:39:58 -04:00
cooolgamer
d426143eaf More French translations + Themes,Splashs,Badges cycling on TP using L&R (#313) 2024-06-07 10:04:59 -04:00
b2374deaf5 Better RAM Usage, proper null safety
Null safety added to some FS functions

Don't attempt to open multiple 15 MB files at once

Some strings changes so the themeplaza browser is better
2024-06-05 14:33:02 -04:00
d79a96fd75 Fix outdated english string 2024-06-04 22:46:45 -04:00
c2edc50750 Backup badge extdata before installing badges 2024-06-04 22:38:19 -04:00
8e876d027b Remove most compiler warnings 2024-06-04 17:43:27 -04:00
f8fba122ac Update README 2024-06-04 17:28:43 -04:00
e09c33f0e8 BCSTM Player 2024-06-04 17:17:16 -04:00
8f676eafae Fix preview regression introduced in df4c81c 2024-06-04 16:34:20 -04:00
77138530ed Update contributors 2024-06-03 15:46:03 -04:00
9860dec103 Ask on invalid zip if zip is badge file 2024-06-03 10:23:18 -04:00
1a01ba502f Add install badges from zip file 2024-06-03 00:58:07 -04:00
df4c81c96d Download SMDH files for badges
Thanks to ThemePlaza for providing these to make browser icons work
Also fixed badge previews by increasing tex size if the preview
image is larger than 512 pixel high
2024-06-02 20:51:39 -04:00
30833995d1 Add spanish translation
Also some minor badge changes

Co-authored-by: Tristanabs <76444200+Tristanabs@users.noreply.github.com>
2024-06-01 22:19:53 -04:00
b0db54e71a TP Badge Browser. Incomplete - see notes
TODO:

- Load icons for browser

- Fix previews (max tex size 512x512 and preview image 512x1024?
2024-05-31 12:05:18 -04:00
4d9cde01c4 Initial badges work
Additional cleanup probably necessary, some more feature work still in progress (zip files)
2024-05-30 15:45:57 -04:00
Zemogiter
8c42a23eeb Update README.md (#309)
Included lib-curl as a requirement for successful build.
2024-05-24 18:39:49 +01:00
arth
970b3c9749 Small fixes on Portuguese (#308) 2024-05-21 11:15:56 -04:00
7035c416cf Properly free resources on invalid mime type 2024-05-20 21:33:46 -04:00
e498b3f24a Add libcurl for non-TP downloads 2024-05-20 21:31:24 -04:00
Alex Taber
610b21463d Update CONTRIBUTORS.md 2024-05-13 15:49:31 -04:00
arth
016e7fd738 Added Portuguese translation (#307) 2024-05-13 15:48:26 -04:00
Alex Taber
082b6f8f61 Update CONTRIBUTORS.md 2024-05-13 12:22:09 -04:00
20f3c503ad Update browser to not use combos 2024-05-12 21:51:13 -04:00
eae7a2250e Fix no themes/splashes buttons 2024-05-12 20:01:09 -04:00
22492339a6 Failsafe to prevent negative scrolls 2024-05-12 19:41:54 -04:00
9b098f6935 Add missing string, fix preview bug in browser 2024-05-12 17:46:55 -04:00
cooolgamer
3c55868183 Added French translation 2024-05-12 16:46:57 -04:00
Alex Taber
a43cbcca74 UX Overhaul (#305)
* Fix bgm checking bug

* Converted install and menu options into button menus rather than combos

* Fix sort order

* Various touch screen changes so that most functions can be done via touch

 * Dim theme list when navigating menus

* Translation framework implemented

* bug when no themes loaded fixed

* Fix theme preview regression introduced in d037691
2024-05-12 14:24:43 -04:00
Théo B
546d459696 Performance Improvements
Pass theme list & its entries around by reference rather than copying them.
Fix bug in async icon loading that caused icons to be loaded multiple times.

Original PR by @LiquidFenrir
2024-05-10 17:43:47 -04:00
d1f3dbf06b Throw warning on mono audio install. 2024-05-08 17:21:46 -04:00
cdf30f3bea Throw error on failed parental validation.
Also use CFGU instead of CFG for reading restrictions
2024-05-07 21:46:06 -04:00
c6b6f560be Require PIN for browser if browser access restricted 2024-05-07 21:25:45 -04:00
64d65417fa Disable home button while theme is installing 2024-04-26 00:21:10 -04:00
b19343e238 Draw no home icon in theme plaza browser 2024-04-24 23:37:13 -04:00
ecf9dc63ce Disable home button on theme install 2024-04-24 23:25:20 -04:00
7e2191ad86 Add x-zip-compressed to acceptable mime types
Closes #287
2024-04-24 14:42:10 -04:00
Jan
d037691418 assemble a splash preview if none was found (#277) 2024-04-24 14:32:54 -04:00
6b89496566 Properly handle Unicode file names on download
Closes #303. May still need additional testing
to ensure everything works properly, but preliminary
testing passes.
2024-04-24 14:17:55 -04:00
Théo B
36ca676c99 fix makefile (shader and texture rules) (#296)
* fix makefile (shader and texture rules)

they're now part of devkitARM base rules, not needed anymore, in fact there was a conflict. The t3x for romfs needed to be more specific. this is based on the changes to 3ds-examples/graphics/gpu/gpusprite which was the base of the post-citro2d rewrite Makefile

* copy paste error
2024-02-27 19:50:06 +00:00
cooolgamer
67fc17dddf Korean support (#290)
* Update themes.c

Addes KOR in dump themes

* Update fs.c

Added Kor support usable with This patch: https://github.com/ZeroSkill1/CTR-Hacking/tree/master/General-Hacking/Korean%20HOME%20Menu%20Theme%20Patch
2024-02-26 13:05:52 -05:00
Zemogiter
3fa73ee291 Update fs.h 2024-02-20 17:04:51 -05:00
Zemogiter
ae417f8f86 Compilation fixes 2024-02-14 09:30:04 -05:00
Dylan G
adccc70cca Fixed useless 404 error when a remote preview has no BGM 2022-07-31 20:41:22 +01:00
Dylan G
b66ca12039 Merge pull request #272 from LiquidFenrir/slight-music-rework
make audio safer
2022-06-17 23:05:22 +01:00
LiquidFenrir
4a56a883fa make audio safer
- centralized stop function
- freeing the struct not from the thread while waiting on handle in it
- thread not detached
- maybe fixes hang on exit from HM in ndsp status check loop
2022-06-14 13:02:15 +02:00
Dylan G
9ebfe387a0 Merge pull request #270 from LiquidFenrir/exit-fixes
fix multiple crashes
2022-06-10 23:07:34 +01:00
LiquidFenrir
806d0033de fix multiple crashes
on exit:
- bad timing when the install checks threads run, could crash
- quitting through HOME when a bgm was previewed in the browser
on http get failure:
- the quit flag would be enabled, but the browser wouldn't honour it
2022-06-05 11:49:09 +02:00
Dylan G
4c053bb447 Merge pull request #269 from LiquidFenrir/patch-2
fix dumping official body and bgm, and double free
2022-06-03 20:46:14 +01:00
Théo B
1ed6c46644 fix dumping official body and bgm, and double free
fixes #268
2022-06-03 21:40:23 +02:00
Dylan G
e22d09ba54 Typo in README
a stray backslash found its way into the first line
2022-05-30 14:24:23 +01:00
Dylan G
a0c16a64ec Search strings now escaped properly (fixes #267) 2022-05-30 12:04:18 +01:00
Dylan G
a1e7ed9924 Added header-only URL encoding/decoding 2022-05-30 12:03:11 +01:00
Dylan G
7f7fdc010a Fixed faulty FS error when a filename contains a / 2022-05-30 10:43:12 +01:00
Dylan G
b81a9aaa4c Dropped HTTPS for the browser as ThemePlaza is retiring TLSv1.1 2022-05-22 15:23:36 +01:00
Dylan G
6ba1ef111e Merge pull request #262 from LiquidFenrir/better-dump
add ability to dump all your official themes
2022-02-26 16:02:55 +00:00
Dylan G
0500b24431 Merge pull request #260 from LiquidFenrir/patch-1
Make BUF_TO_READ larger to fix audio in some cases
2022-02-26 15:47:30 +00:00
Dylan G
83071d3734 Merge pull request #250 from LiquidFenrir/shuffle-fix
make shuffle work on consoles that never used it
2022-02-26 15:47:11 +00:00
LiquidFenrir
4e2bea53c1 add ability to dump all your official themes
icon and name get extracted from the dlc data
requires libctru from commit 5f13628dac75206f0c97d29a7427ce8284d910f1 or older (added the am commands necessary to find the dlc data)
Makefile changed to reflect the macro change in unreleased libctru
2021-12-22 00:00:42 +01:00
Théo B
0da2594251 Make BUF_TO_READ larger to fix audio in some cases
If the preview .ogg has a samplerate > the BUF_TO_READ constant, there was an out of bounds write to the audio buffers which resulted in crackling.
Thus, upped it to 48000 (0x80-aligned, and pretty much the highest rate anything consumer goes). a bit big, but safe.
2021-09-26 12:10:25 +02:00
Dylan G
c5dc7448e4 Merge pull request #259 from LiquidFenrir/patch-1
Update CONTRIBUTORS.md
2021-08-08 19:05:37 +01:00
Théo B
999b764c26 Update CONTRIBUTORS.md
Might as well add my name there, since it's on the account as well now.
2021-08-08 19:27:36 +02:00
Dylan G
18cb5c616f Correctly handle cases where files already exist on the filesystem.
Also: patched a bug wherein the filename filter was acting up, transforming `file.zip` to `file-zip.zip`, for example.
2021-06-17 01:43:50 +01:00
Dylan G
3f2e4c03f3 Constness 2021-06-17 01:37:33 +01:00
Dylan G
163e12d38a Add issue templates (#249)
* Add issue templates

We've needed this for a while, due to bug reports that don't really mean anything.

* response to feedback
2021-06-14 13:04:33 -04:00
02c3e617ae Handle when content-disposition header is not present 2021-06-14 13:03:57 -04:00
LiquidFenrir
6161874d07 fix a shuffle weirdness (10 - N official ones)
from anemone, when setting a N theme shuffle, then a single theme you could only set 10 - N official themes on shuffle afterwards (and even then, it would fail and reset the theme stuff, leaving you able to set however many official themes on shuffle you wanted)
this skips the failing step
2021-04-03 21:55:52 +02:00
LiquidFenrir
cea9b8655a make shuffle work on consoles that never used it 2021-03-31 15:27:58 +02:00
Dylan G
7745530764 Fixed 4720a499 (TP returns 303 currently, not 404) => handle 303 well(?); pushed some code around 2021-03-11 13:47:24 +00:00
Dylan G
0bab0f6700 Patched httpc error message to actually be readable on console; also provides Result code 2021-03-11 12:34:03 +00:00
Dylan G
38ab370cf1 Merge pull request #247 from KennLDN/patch-1
Fix broken link in CONTRIBUTORS.md
2021-02-08 13:40:16 +00:00
kenn
5cea6c8df4 Fix broken link in CONTRIBUTORS.md 2021-02-08 13:38:32 +00:00
Alex Taber
e4e0118c1a Prevent out of bounds scrolling in the browser 2021-01-01 23:51:51 -05:00
Dylan G
accdaaed2a Reduced code duplication 2020-12-31 21:28:10 +00:00
Alex Taber
3fb90e8197 Remove unused variables 2020-12-24 19:03:47 -05:00
Dylan G
aba2cd5f18 Finally update copyright; Flask meta files removed 2020-12-24 23:38:58 +00:00
Dylan G
e5ea18e81a Cleared TODO 2020-12-24 23:34:17 +00:00
Dylan G
4720a49923 QoL: alert the user if they attempt to download a theme that has not been approved.
Stopgap solution; TP does not want to expose approval status in headers for security reasons.
2020-12-24 23:34:17 +00:00
Dylan G
7871225999 Fix potential null dereference 2020-12-24 23:34:17 +00:00
Dylan G
1e5d09e85a Major refactor to networking, including a fix for an incorrect error message on cancelling the swkbd for downloads 2020-12-24 23:34:17 +00:00
Alex Taber
a647494306 Fix another null dereference 2020-12-24 18:27:48 -05:00
Alex Taber
c801e28523 Prevent free(NULL) in free_icons 2020-12-24 17:13:06 -05:00
Alex Taber
c9e1420a00 re-add s upport for themes without an SMDH
Also change theme dump random color algo
2020-12-24 16:58:06 -05:00
Dylan G
bc2f4ec581 Finished up software keyboard input for filenames in http_get.
Closes #220.
Worth noting that the callback may be shared between this whatever @astronautlevel2 is working on (theme dumping, I think).
2020-12-24 20:01:38 +00:00
Alex Taber
9592d76c2c Fix color generation 2020-12-24 14:52:08 -05:00
Alex Taber
a266203a92 Add theme dump functionality 2020-12-24 14:34:56 -05:00
Alex Taber
17afdbaae2 Fix regression in c40696e982
Extra menu works again
2020-12-23 19:59:18 -05:00
Alex Taber
f6d7446eba Update themeplaza url 2020-12-23 18:46:03 -05:00
Alex Taber
c49129d408 Remove trello link
We don't use trello for feature tracking, link is very outdated
2020-12-23 17:37:29 -05:00
Alex Taber
f9a2ae5190 Fix RGB previews having inverted colors
Closes #227
2020-12-23 17:30:55 -05:00
Alex Taber
573b7d35e6 Fix potential hang in QR reader 2020-12-23 16:51:57 -05:00
a2b6eb94e4 Fix regressions introduced in 1c2e562dd6 2020-12-23 16:20:49 -05:00
Théo B
95ff2dd3ba Memory leak fix and camera multithreading safety improvement (#239)
* memory leak fix and attempt at optimizing space

* camera rework

try to use better locking algorithm (MRSW lock on wikipedia)

* add time print (toggleable) and stuff

remove old mixed qr thingss from main

* remove the dumb 3 bytes saving

* remove useless time measure code

* forgot to close the stop event handle

* fix memory leak when loading icon from smdh

* fix entry path on folders

optimization using memcpy cause it to have the "/info.smdh" when the entry is a folder. simply remove that with a memset to 0.

Co-authored-by: Alex Taber <astronautlevel2@users.noreply.github.com>
2020-12-21 22:31:38 -05:00
Dylan G
1c2e562dd6 Networking rework (#240)
* Began refactoring http_get. Still a few cases to handle, but it works.

* Introduced error enum; handle error 406; handle a misbehaving server; redirect_url leaked memory (L888)

* Allowed calls to http_get to pass NULL as acceptable_mime_types

* Removed status_code from header struct; eventually planning to move most of parse_header's logic back to http_get, so this makes sense

* Moved some more logic back into http_get
Note: currently behaves weirdly with some QR codes, including but probably not limited to ones pointing to TinyURL.

* Handle redirects correctly; other rearrangements

* Formatting

* Handle HTTP 303 See Other correctly

* Removed "Download failed" error in camera.c due to all related failures being handled in http_get

* Fixed missing loading bar; started working on unchunked download

* Added unchunked download

* Reintroduced the download progress bar, rolled back to always doing chunked download

* URL length caps at 2083 chars

* Slightly more efficient

* Correctly handle incorrect filesize header
TODO: reorder clauses to remove the goto?

* Fixed illegal characters, removed unnecessary logic (technically a regression, as we always have to realloc now)

* Finally finished up status code handling. Fixed a memory leak when the server fails conneg.
2020-12-21 21:11:11 -05:00
Dylan G
9cb13f6be1 Fix #326
Typo in button string.
2020-11-18 19:37:46 +00:00
6a51b4eae5 Fix misc. QR code bugs
Close data->started properly, don't double close data->cancel
Should fix the QR code hang
2020-06-22 12:27:14 -04:00
14d9e99b7d Properly set body_size
Fix regression in 36e8104dbb
2020-06-17 14:09:23 -04:00
36e8104dbb Automatically set BGM flag to enabled when doing a BGM install 2020-06-16 18:45:59 -04:00
6bafa6a22e Add lz decompression code
Also add byte search code
2020-06-15 23:10:30 -04:00
Dylan G
408b2903f2 Finally void-out textlen in the callbacks (no more compiler warnings) 2020-06-15 23:11:28 +01:00
fbca873f52 Reset cursor on page load (Closes #206) 2020-06-13 15:29:57 -04:00
d1a821edf5 Merge branch 'master' of github.com:astronautlevel2/Anemone3DS 2020-06-12 12:03:34 -04:00
a4532b0f3d Various fixes
Stop loading themes missing smdh files - this was causing scroll crashes due to how the icon loading code was working. In the future we will include a message about how themes are skipped due to lacking smdh files. Invalid zips also caused the same issue and are also now being properly ignored

Fix memory leak in the zip file loading code
2020-06-12 12:02:13 -04:00
Dylan G
f819f9d452 No longer assume that a QR filename contains a quote (Fixes #204) 2020-06-12 16:27:40 +01:00
2c2c7f4b33 Fix double free 2020-06-11 21:24:01 -04:00
b75d1acb21 Fix crash caused by quirc overflowing the 3ds stack in some instances 2020-06-11 20:41:17 -04:00
e8d0a2eb27 Fix similar (but unrelated to the previous) race condition 2020-06-11 14:34:14 -04:00
f4217888ce Fix bug caused by race between theme thread & QR reader UI thread 2020-06-11 13:48:34 -04:00
Dylan G
d358dd134e Updated quirc to v1.1 (2019); patched to remove compiler warnings 2020-06-03 02:13:07 +01:00
Dylan G
ca9da9d297 Update CONTRIBUTORS.md 2020-06-01 17:18:02 +01:00
Dylan G
71a4cde22e 64-bit makerom binaries now provided officially 2020-06-01 17:14:16 +01:00
Dylan G
f7404cf162 Patched memory leak (closes #217) 2020-06-01 15:02:10 +01:00
Dylan G
ef774ce0b4 Now compiles under GCC 10 (GCC 10 now defaults to -fno-common) 2020-05-31 17:45:05 +01:00
Wrong
193feedf25 Very minor fix for libctru 1.6.0 compatibility (#213) 2019-11-01 15:46:32 -04:00
Dylan G
ddfc39db56 matt changed his github username 2019-07-06 17:31:21 +01:00
9e378b5059 Fix camera initialization on CTR cameras 2018-08-20 18:38:04 -04:00
312fbd5fbf Fixed QR download text 2018-08-19 20:46:55 -04:00
d3e1b746cd Various improvements to QR scanner
* Improve QR scanner initialization time
* Fix race condition with QR scanner and button spamming
* Don't show black screen before QR scanner has loaded
* Show loading message for QR scanner
2018-07-26 22:02:54 +03:00
TurdPooCharger
09de17729b Sharpen banner edges (#187)
Pixels along the parameter had their tranparency removed and colors solidified with the blue backdrop. Nearly invisible buffer edges of 1-2px were added for rendering compensation.

12x fold size increase due to *.png saved as uncompressed. Testing revealed color blurring with compressed *.png.

Information originally posted in issue #183.
2018-07-24 17:49:40 +03:00
9dc3f4c533 Change blue back to older blue color, add more contrast to red 2018-07-23 15:32:06 +03:00
0d1ab5ed95 Properly update installed splashes 2018-07-23 15:09:16 +03:00
Alex Taber
c40696e982 Citro2d switch (#175)
* Switch from pp2d to citro2d

* Fix various bugs by updating libarchive

* Begin work on translation infrastructure

* Switch to libpng for various improvements

* Fixed race condition in icon scrolling

* Use spritesheets to load sprites marginally faster and use less memory

* Various Readme fixes

* Huge improvements to QR reader speed and screen tearing

* Don't try to preview themes/splashes when there are none

* Prevent playing audio when ndspInit() fails

* Don't wait for audio to load before displaying preview

* Fix bug when shuffle themes didn't have BGM

* Fix bug caused by files not being zeroed out when created
2018-07-22 21:22:23 +03:00
Helloman892
aa3a00cedc Patched quirc to finally rid ourselves of those compiler warnings 2018-05-16 19:20:27 +01:00
Helloman892
89c8a4fae2 amended README 2018-05-16 01:22:16 +01:00
5fd86bf7af Change TitleID to not conflict with games (Closes #160) 2018-05-15 17:12:53 -04:00
90d316bd06 Revert "Remove deprecated C3D functions. (#164)"
This reverts commit 71ecdd9aa5.
2018-05-14 13:06:08 -04:00
LiquidFenrir
6d65770840 fix #167
shouldnt have copy pasted blindly
2018-05-14 18:53:08 +02:00
Joel
71ecdd9aa5 Remove deprecated C3D functions. (#164)
* Fix home button being usable in the browser (closes 163)

* Replace deprecated C3D functions

This fix is just a placeholder until C2D arrives.
2018-05-13 13:54:43 -04:00
LiquidFenrir
db8f9e81e8 Fix home button being usable in the browser (closes #163) 2018-05-13 19:45:42 +02:00
83887bcb8e Add libvorbisdec to deps (closes #162) 2018-05-13 10:11:10 -04:00
fa37bcec99 Don't try and play mono ogg files 2018-05-13 09:03:16 -04:00
1c3e8809f6 Fix UB caused by using a free'd struct (actually fix QR code reader) 2018-05-11 18:01:35 -04:00
LiquidFenrir
3dad4e2a67 fix DEBUG calls 2018-05-11 15:59:17 +02:00
LiquidFenrir
403453c3fc add a loading bar (#159)
- when loading icons
- when downloading via QR
- when loading list in the browser
- when loading preview/BGM in the browser
- when downloading from the browser
2018-05-11 09:53:38 -04:00
fe58e2d938 Fixed QR code bug 2018-05-11 09:45:21 -04:00
LiquidFenrir
c28b794349 update remote.c to fix bgm preview there as well 2018-05-11 14:04:31 +02:00
d2b83659ea Fix race condition with music not being done playing 2018-05-11 07:42:05 -04:00
8189264908 Fix race condition in QR reader - slightly broken (doesn't run more than once) 2018-05-10 22:08:24 -04:00
5bb98a7fe2 Free everything when exiting theme preview 2018-05-10 21:30:41 -04:00
305c55e6b2 Disable home button 2018-05-10 17:17:54 -04:00
cb6f90adc7 Fix preview bug 2018-05-10 15:43:07 -04:00
7beb9b72db Change no-bgm install to make BGM silent 2018-05-10 13:09:27 -04:00
LiquidFenrir
8e43bb1a74 Shuffle without bgm (#157)
* add ability to shuffle without bgm
press B twice

* add license thingy for icons8, and thanks for their amazing icons
2018-05-10 12:52:14 -04:00
4dbc71489f Fix bug when bgm.ogg doesn't exist 2018-05-10 12:33:55 -04:00
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{
"user": "astronautlevel2",
"name": "Anemone3DS",
"description": "A theme and boot splash manager for the Nintendo 3DS console"
}

39
.github/ISSUE_TEMPLATE/bug_report.md vendored Normal file
View File

@@ -0,0 +1,39 @@
---
name: Bug report
about: Found a bug? Report it here
title: ''
labels: ''
assignees: ''
---
**Description**
A clear and concise description of what the bug is.
**Steps to reproduce**
***If you cannot reproduce the bug, please describe what you were doing in as much detail as possible***
*If you were scanning using the QR scanner, ensure you include a link to the theme you were attempting to download.*
**Expected behavior**
A clear and concise description of what you expected to happen.
**Screenshots**
Add screenshots of any error screens you encountered. Bug reports without screenshots will take longer to solve, so we recommend you get some!
**Crash dumps**
If your bug causes a crash in Luma3DS, please upload any crash dumps generated. You can find these in `SD:/luma/dumps/armX` (`X = 9 or 11`) with the name Luma3DS's exception handlers give you.
**System information**
*System model* e.g. new3DS XL
*System firmware version* e.g. 11.14.0 (this can be found in the System Settings applet by default)
*Anemone3DS version* e.g. v2.2.0 (found in the bottom-left of Anemone3DS)
*Luma3DS version* e.g. v10.2.1 (found in the menu when you hold Select on boot)
**If you are not on the [latest version of Anemone3DS](https://github.com/astronautlevel2/Anemone3DS/releases/latest), your bug report will likely be closed. Ensure the bug occurs in the latest build!**

View File

@@ -0,0 +1,20 @@
---
name: Feature request
about: Suggest an idea for this project
title: ''
labels: ''
assignees: ''
---
**Is your feature request related to a problem? Please describe.**
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
**Describe the solution you'd like**
A clear and concise description of what you want to happen.
**Describe alternatives you've considered**
A clear and concise description of any alternative solutions or features you've considered.
**Additional context**
Add any other context or screenshots about the feature request here.

1
.gitignore vendored
View File

@@ -58,6 +58,7 @@ dkms.conf
# Build files # Build files
build/ build/
out/ out/
romfs/
# Sublime stuff # Sublime stuff
.clang_complete .clang_complete

View File

@@ -1,10 +1,10 @@
# Main Contributors # Main Contributors
* Alex Taber ([@astronautlevel2](https://github.com/astronautlevel2)) * Alex Taber ([@astronautlevel2](https://github.com/astronautlevel2))
* [@LiquidFenrir](https://github.com/LiquidFenrir) * Théo B. ([@LiquidFenrir](https://github.com/LiquidFenrir))
* Dawid Eckert ([@daedreth](https://github.com/daedreth)) * Dawid Eckert ([@daedreth](https://github.com/daedreth))
* Dylan G. ([@helloman892](https://github.com/helloman892)) * Dylan G. ([@helloman892](https://github.com/helloman892))
* Nils P. ([@ZetaDesigns](https://github.com/ZetaDesigns)) * Nils P. ([@ZetaDesigns](https://github.com/ZetaDesigns))
* Matt Kenny ([@mattkenster](https://github.com/mattkenster)) * Matt Kenny ([@KennLDN](https://github.com/KennLDN))
# Minor Contributors # Minor Contributors
* Nic ([@Wizzrobes](https://github.com/Wizzrobes)) * Nic ([@Wizzrobes](https://github.com/Wizzrobes))
@@ -16,3 +16,9 @@
* Guillaume Gérard ([@GreatWizard](https://github.com/GreatWizard)) * Guillaume Gérard ([@GreatWizard](https://github.com/GreatWizard))
* Joel ([@joel16](https://github.com/joel16)) * Joel ([@joel16](https://github.com/joel16))
* [@thedax](https://github.com/thedax) * [@thedax](https://github.com/thedax)
* [@Wryyyong](https://github.com/Wryyyong)
# Translation Contributors
* [@cooolgamer](https://github.com/cooolgamer/) for French
* Arth ([@iveurne](https://github.com/iveurne)) for Portugese
* [@Tristanabs](https://github.com/Tristanabs) and Angelpro09_xd for Spanish

196
Makefile
View File

@@ -9,6 +9,29 @@ endif
TOPDIR ?= $(CURDIR) TOPDIR ?= $(CURDIR)
include $(DEVKITARM)/3ds_rules include $(DEVKITARM)/3ds_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
# GRAPHICS is a list of directories containing graphics files
# GFXBUILD is the directory where converted graphics files will be placed
# If set to $(BUILD), it will statically link in the converted
# files as if they were data files.
#
# NO_SMDH: if set to anything, no SMDH file is generated.
# ROMFS is the directory which contains the RomFS, relative to the Makefile (Optional)
# APP_TITLE is the name of the app stored in the SMDH file (Optional)
# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
# ICON is the filename of the icon (.png), relative to the project folder.
# If not set, it attempts to use one of the following (in this order):
# - <Project name>.png
# - icon.png
# - <libctru folder>/default_icon.png
#---------------------------------------------------------------------------------
# Your values. # Your values.
APP_TITLE := Anemone3DS APP_TITLE := Anemone3DS
APP_DESCRIPTION := A complete theming tool for the 3DS APP_DESCRIPTION := A complete theming tool for the 3DS
@@ -18,9 +41,11 @@ APP_AUTHOR := Anemone3DS Team
TARGET := $(subst $e ,_,$(notdir $(APP_TITLE))) TARGET := $(subst $e ,_,$(notdir $(APP_TITLE)))
OUTDIR := out OUTDIR := out
BUILD := build BUILD := build
SOURCES := source source/pp2d/pp2d source/quirc SOURCES := source source/quirc
INCLUDES := include INCLUDES := include
ROMFS := romfs ROMFS := romfs
GRAPHICS := assets
GFXBUILD := $(ROMFS)/gfx
# Path to the files # Path to the files
@@ -38,12 +63,23 @@ LOGO := meta/logo.bin
# If left blank, makerom will use default values (0xff3ff and CTR-P-CTAP, respectively) # If left blank, makerom will use default values (0xff3ff and CTR-P-CTAP, respectively)
# Be careful if UNIQUE_ID is the same as other apps: it will overwrite the previously installed one # Be careful if UNIQUE_ID is the same as other apps: it will overwrite the previously installed one
UNIQUE_ID := 0xAFEN UNIQUE_ID := 0xBAFE0
PRODUCT_CODE := CTR-P-ANEM PRODUCT_CODE := CTR-P-ANEM
# Don't really need to change this # Don't really need to change this
ICON_FLAGS := nosavebackups,visible ICON_FLAGS := nosavebackups,visible
ifeq ($(strip $(NOGIT)),)
VERSION := $(shell git describe --tags --match v[0-9]* --abbrev=7 | sed 's/-[0-9]*-g/-/')
VERSION_MAJOR := $(shell echo $(VERSION) | cut -c2- | cut -f1 -d- | cut -f1 -d.)
VERSION_MINOR := $(shell echo $(VERSION) | cut -c2- | cut -f1 -d- | cut -f2 -d.)
VERSION_BUILD := $(shell echo $(VERSION) | cut -c2- | cut -f1 -d- | cut -f3 -d.)
ifeq ($(strip $(VERSION_BUILD)),)
VERSION_BUILD := 0
endif
endif
#--------------------------------------------------------------------------------- #---------------------------------------------------------------------------------
# options for code generation # options for code generation
#--------------------------------------------------------------------------------- #---------------------------------------------------------------------------------
@@ -53,9 +89,8 @@ CFLAGS := -g -Wall -Wextra -O2 -mword-relocations \
-ffunction-sections \ -ffunction-sections \
$(ARCH) $(ARCH)
revision := $(shell git describe --tags --match v[0-9]* --abbrev=8 | sed 's/-[0-9]*-g/-/') CFLAGS += $(INCLUDE) -D__3DS__ -D_GNU_SOURCE -DVERSION="\"$(VERSION)\"" -DUSER_AGENT="\"$(APP_TITLE)/$(VERSION)\"" -DAPP_TITLE="\"$(APP_TITLE)\""
CFLAGS += `arm-none-eabi-pkg-config --cflags-only-other libcurl vorbisidec libarchive jansson libpng`
CFLAGS += $(INCLUDE) -DARM11 -D_3DS -D_GNU_SOURCE -DVERSION="\"$(revision)\"" -DUSER_AGENT="\"$(APP_TITLE)/$(revision)\"" -DAPP_TITLE="\"$(APP_TITLE)\""
ifneq ($(strip $(CITRA_MODE)),) ifneq ($(strip $(CITRA_MODE)),)
CFLAGS += -DCITRA_MODE CFLAGS += -DCITRA_MODE
endif endif
@@ -65,7 +100,7 @@ CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11
ASFLAGS := -g $(ARCH) ASFLAGS := -g $(ARCH)
LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map) LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
LIBS := -lvorbisidec -logg -larchive -ljansson -lcitro3d -lctrud -lm -lz LIBS := `arm-none-eabi-pkg-config --libs libcurl vorbisidec libarchive jansson libpng` -lcitro2d -lcitro3d -lctru -lm
#--------------------------------------------------------------------------------- #---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing # list of directories containing libraries, this must be the top level containing
@@ -85,6 +120,7 @@ export OUTPUT := $(CURDIR)/$(OUTDIR)/$(TARGET)
export TOPDIR := $(CURDIR) export TOPDIR := $(CURDIR)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir)) $(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD) export DEPSDIR := $(CURDIR)/$(BUILD)
@@ -94,6 +130,7 @@ CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica))) PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica)))
SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist))) SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist)))
GFXFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.t3s)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#--------------------------------------------------------------------------------- #---------------------------------------------------------------------------------
@@ -110,9 +147,30 @@ else
endif endif
#--------------------------------------------------------------------------------- #---------------------------------------------------------------------------------
export OFILES := $(addsuffix .o,$(BINFILES)) \ #---------------------------------------------------------------------------------
ifeq ($(GFXBUILD),$(BUILD))
#---------------------------------------------------------------------------------
export T3XFILES := $(GFXFILES:.t3s=.t3x)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export ROMFS_T3XFILES := $(patsubst %.t3s, $(GFXBUILD)/%.t3x, $(GFXFILES))
export T3XHFILES := $(patsubst %.t3s, $(BUILD)/%.h, $(GFXFILES))
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export OFILES_BIN := $(addsuffix .o,$(BINFILES)) \
$(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o) \ $(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o) \
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) $(addsuffix .o,$(T3XFILES))
export OFILES := $(OFILES_BIN) $(OFILES_SOURCES)
export HFILES := $(PICAFILES:.v.pica=_shbin.h) $(SHLISTFILES:.shlist=_shbin.h) \
$(addsuffix .h,$(subst .,_,$(BINFILES))) \
$(GFXFILES:.t3s=.h)
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \ $(foreach dir,$(LIBDIRS),-I$(dir)/include) \
@@ -120,6 +178,8 @@ export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
export _3DSXDEPS := $(if $(NO_SMDH),,$(OUTPUT).smdh)
ifeq ($(strip $(ICON)),) ifeq ($(strip $(ICON)),)
icons := $(wildcard *.png) icons := $(wildcard *.png)
ifneq (,$(findstring $(TARGET).png,$(icons))) ifneq (,$(findstring $(TARGET).png,$(icons)))
@@ -141,56 +201,24 @@ ifneq ($(ROMFS),)
export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS) export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS)
endif endif
.PHONY: $(BUILD) clean all .PHONY: all clean
#---------------------------------------------------------------------------------
all: 3dsx cia
3dsx: $(BUILD) $(OUTPUT).3dsx
cia : $(BUILD) $(OUTPUT).cia
citra: export CITRA_MODE = 1
citra: 3dsx
#---------------------------------------------------------------------------------
$(BUILD):
@mkdir -p $(OUTDIR)
@[ -d "$@" ] || mkdir -p "$@"
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(OUTDIR)
#---------------------------------------------------------------------------------
ifeq ($(strip $(NO_SMDH)),)
$(OUTPUT).3dsx : $(OUTPUT).elf $(OUTPUT).smdh
else
$(OUTPUT).3dsx : $(OUTPUT).elf
endif
#--------------------------------------------------------------------------------- #---------------------------------------------------------------------------------
MAKEROM ?= makerom MAKEROM ?= makerom
MAKEROM_ARGS := -elf "$(OUTPUT).elf" -rsf "$(RSF_PATH)" -banner "$(BUILD)/banner.bnr" -icon "$(BUILD)/icon.icn" -DAPP_TITLE="$(APP_TITLE)" -DAPP_PRODUCT_CODE="$(PRODUCT_CODE)" -DAPP_UNIQUE_ID="$(UNIQUE_ID)" MAKEROM_ARGS := -elf "$(OUTPUT).elf" -rsf "$(RSF_PATH)" -banner "$(BUILD)/banner.bnr" -icon "$(BUILD)/icon.icn" -DAPP_TITLE="$(APP_TITLE)" -DAPP_PRODUCT_CODE="$(PRODUCT_CODE)" -DAPP_UNIQUE_ID="$(UNIQUE_ID)"
#ifneq ($(strip $(ROMFS)),) ifeq ($(strip $(NOGIT)),)
# MAKEROM_ARGS += -romfs "$(BUILD)/romfs.bin" MAKEROM_ARGS += -major $(VERSION_MAJOR) -minor $(VERSION_MINOR) -micro $(VERSION_BUILD)
#endif endif
ifneq ($(strip $(LOGO)),) ifneq ($(strip $(LOGO)),)
MAKEROM_ARGS += -logo "$(LOGO)" MAKEROM_ARGS += -logo "$(LOGO)"
endif endif
ifneq ($(strip $(ROMFS)),)
ifeq ($(strip $(ROMFS)),) MAKEROM_ARGS += -DAPP_ROMFS="$(ROMFS)"
$(OUTPUT).cia: $(OUTPUT).elf $(BUILD)/banner.bnr $(BUILD)/icon.icn
$(MAKEROM) -f cia -o "$@" -target t -exefslogo $(MAKEROM_ARGS)
else
$(OUTPUT).cia: $(OUTPUT).elf $(BUILD)/banner.bnr $(BUILD)/icon.icn
$(MAKEROM) -f cia -o "$@" -target t -exefslogo $(MAKEROM_ARGS)
endif endif
BANNERTOOL ?= bannertool BANNERTOOL ?= bannertool
ifeq ($(suffix $(BANNER_IMAGE)),.cgfx) ifeq ($(suffix $(BANNER_IMAGE)),.cgfx)
@@ -205,57 +233,75 @@ else
BANNER_AUDIO_ARG := -a BANNER_AUDIO_ARG := -a
endif endif
$(BUILD)/banner.bnr : $(BANNER_IMAGE) $(BANNER_AUDIO) #---------------------------------------------------------------------------------
$(BANNERTOOL) makebanner $(BANNER_IMAGE_ARG) "$(BANNER_IMAGE)" $(BANNER_AUDIO_ARG) "$(BANNER_AUDIO)" -o "$@" all: $(BUILD) $(GFXBUILD) $(DEPSDIR) $(ROMFS_T3XFILES) $(T3XHFILES) $(OUTDIR)
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
@$(BANNERTOOL) makebanner $(BANNER_IMAGE_ARG) "$(BANNER_IMAGE)" $(BANNER_AUDIO_ARG) "$(BANNER_AUDIO)" -o "$(BUILD)/banner.bnr"
@$(BANNERTOOL) makesmdh -s "$(APP_TITLE)" -l "$(APP_DESCRIPTION)" -p "$(APP_AUTHOR)" -i "$(APP_ICON)" -f "$(ICON_FLAGS)" -o "$(BUILD)/icon.icn"
$(MAKEROM) -f cia -o "$(OUTPUT).cia" -target t -exefslogo $(MAKEROM_ARGS)
$(BUILD)/icon.icn : $(APP_ICON) $(BUILD):
$(BANNERTOOL) makesmdh -s "$(APP_TITLE)" -l "$(APP_DESCRIPTION)" -p "$(APP_AUTHOR)" -i "$(APP_ICON)" -f "$(ICON_FLAGS)" -o "$@" @mkdir -p $@
ifneq ($(GFXBUILD),$(BUILD))
$(GFXBUILD):
@mkdir -p $@
endif
ifneq ($(DEPSDIR),$(BUILD))
$(DEPSDIR):
@mkdir -p $@
endif
$(OUTDIR):
@mkdir -p $@
#---------------------------------------------------------------------------------
clean:
$(SILENTMSG) clean ...
@rm -fr $(BUILD) $(GFXBUILD) $(DEPSDIR) $(OUTDIR)
#---------------------------------------------------------------------------------
$(GFXBUILD)/%.t3x $(BUILD)/%.h : %.t3s
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@tex3ds -i $< -H $(BUILD)/$*.h -d $(DEPSDIR)/$*.d -o $(GFXBUILD)/$*.t3x
#--------------------------------------------------------------------------------- #---------------------------------------------------------------------------------
else else
DEPENDS := $(OFILES:.o=.d)
#--------------------------------------------------------------------------------- #---------------------------------------------------------------------------------
# main targets # main targets
#--------------------------------------------------------------------------------- #---------------------------------------------------------------------------------
$(OUTPUT).3dsx : $(OUTPUT).elf $(_3DSXDEPS)
$(OFILES_SOURCES) : $(HFILES)
$(OUTPUT).elf : $(OFILES) $(OUTPUT).elf : $(OFILES)
#--------------------------------------------------------------------------------- #---------------------------------------------------------------------------------
# you need a rule like this for each extension you use as binary data # you need a rule like this for each extension you use as binary data
#--------------------------------------------------------------------------------- #---------------------------------------------------------------------------------
%.bin.o : %.bin %.bin.o %_bin.h : %.bin
#--------------------------------------------------------------------------------- #---------------------------------------------------------------------------------
@echo $(notdir $<) @echo $(notdir $<)
@$(bin2o) @$(bin2o)
#--------------------------------------------------------------------------------- #---------------------------------------------------------------------------------
# rules for assembling GPU shaders .PRECIOUS : %.t3x %.shbin
#--------------------------------------------------------------------------------- #---------------------------------------------------------------------------------
define shader-as %.t3x.o %_t3x.h : %.t3x
$(eval CURBIN := $(patsubst %.shbin.o,%.shbin,$(notdir $@))) #---------------------------------------------------------------------------------
picasso -o $(CURBIN) $1 $(SILENTMSG) $(notdir $<)
bin2s $(CURBIN) | $(AS) -o $@ $(bin2o)
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(CURBIN) | tr . _)`.h
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(CURBIN) | tr . _)`.h
echo "extern const u32" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(CURBIN) | tr . _)`.h
endef
%.shbin.o : %.v.pica %.g.pica #---------------------------------------------------------------------------------
@echo $(notdir $^) %.shbin.o %_shbin.h : %.shbin
@$(call shader-as,$^) #---------------------------------------------------------------------------------
$(SILENTMSG) $(notdir $<)
$(bin2o)
%.shbin.o : %.v.pica -include $(DEPSDIR)/*.d
@echo $(notdir $<)
@$(call shader-as,$<)
%.shbin.o : %.shlist
@echo $(notdir $<)
@$(call shader-as,$(foreach file,$(shell cat $<),$(dir $<)/$(file)))
-include $(DEPENDS)
#--------------------------------------------------------------------------------------- #---------------------------------------------------------------------------------------
endif endif

View File

@@ -1,23 +1,19 @@
![# Anemone3DS](https://github.com/astronautlevel2/Anemone3DS/blob/master/meta/banner.png) ![# Anemone3DS](https://github.com/astronautlevel2/Anemone3DS/blob/master/meta/banner.png)
A Theme and Splashscreen Manager for the Nintendo 3DS, written in C.\ A Theme and Splashscreen Manager for the Nintendo 3DS, written in C.
To-do list here: https://trello.com/b/F1YSa1VK
# Dependencies # Dependencies
* devkitPro, which can be installed following the instructions [here](https://devkitpro.org/wiki/Getting_Started). * devkitARM, which can be installed following the instructions [here](https://devkitpro.org/wiki/Getting_Started).
* zlib, jansson, and libarchive, which can be retrieved from [devkitPro pacman](https://devkitpro.org/viewtopic.php?f=13&t=8702). * jansson, libvorbisidec, libpng, and libarchive, which can be retrieved from [devkitPro pacman](https://devkitpro.org/viewtopic.php?f=13&t=8702).
* A recent build of [makerom](https://github.com/profi200/Project_CTR) and the latest release of [bannertool](https://github.com/Steveice10/bannertool). These must be added to your PATH. * A recent build of [makerom](https://github.com/profi200/Project_CTR) and the latest release of [bannertool](https://github.com/Steveice10/bannertool). These must be added to your PATH.
A 64-bit Windows binary of makerom is available [here](https://hm892.s-ul.eu/U0Irkqih).
* ~~[pp2d](https://github.com/BernardoGiordano/pp2d), which is included in the repo if you do a git clone --recursive.~~
Due to circumstances surrounding the privacy settings on the pp2d repo, the source files are now included directly within the repo.
* Git needs to be on your PATH (this is usually only manual under Windows).
# Building # Building
First of all, make sure devkitPro is properly installed and added to your PATH. First of all, make sure devkitARM is properly installed - `$DEVKITPRO` and `$DEVKITARM` should be set to `/opt/devkitpro` and `$DEVKITPRO/devkitARM`, respectively.
After that, open the directory you want to clone the repo into, and execute After that, open the directory you want to clone the repo into, and execute
`git clone https://github.com/astronautlevel2/Anemone3DS` (or any other cloning method). `git clone https://github.com/astronautlevel2/Anemone3DS` (or any other cloning method).
To install zlib, jansson and libarchive, begin by following the instructions found above ([here](https://devkitpro.org/viewtopic.php?f=13&t=8702)) on the devkitPro forums, and then install the dkP packages `3ds-zlib`, `3ds-jansson` and `3ds-libarchive`. To install the prerequisite libraries, begin by ensuring devkitPro pacman (and the base install group, `3ds-dev`) is installed, and then install the dkP packages `3ds-jansson`, `3ds-libvorbisidec`, `3ds-libpng`, `3ds-lz4`, `3ds-libarchive` and `3ds-curl` using `[sudo] [dkp-]pacman -S <package-name>`.
After also adding [makerom](https://github.com/profi200/Project_CTR) and [bannertool](https://github.com/Steveice10/buildtools) to your PATH, just enter your directory and run `make`. All built files will be in `/out/`.
After adding [makerom](https://github.com/profi200/Project_CTR) and [bannertool](https://github.com/Steveice10/buildtools) to your PATH, just enter your directory and run `make`. All built binaries will be in `/out/`.
# License # License
This project is licensed under the GNU GPLv3. See LICENSE.md for details. Additional terms 7b and 7c apply to this project. This project is licensed under the GNU GPLv3. See LICENSE.md for details. Additional terms 7b and 7c apply to this project.
@@ -25,14 +21,18 @@ This project is licensed under the GNU GPLv3. See LICENSE.md for details. Additi
# Credits # Credits
The following people contributed to Anemone3DS in some way. Without these people, Anemone3DS wouldn't exist, or wouldn't be as good as it is: [CONTRIBUTORS.md](CONTRIBUTORS.md) The following people contributed to Anemone3DS in some way. Without these people, Anemone3DS wouldn't exist, or wouldn't be as good as it is: [CONTRIBUTORS.md](CONTRIBUTORS.md)
Most of the icons under `romfs` are from the site [icons8.com](https://icons8.com) and are licensed under the [CC-BY-NC-SA](https://creativecommons.org/licenses/by-nc-sa/3.0/)
Special thanks go to these people who, whilst not directly contributing, helped immensely: Special thanks go to these people who, whilst not directly contributing, helped immensely:
* [Rinnegatamante](https://github.com/Rinnegatamante), whose code served as reference on theme installation. * [Rinnegatamante](https://github.com/Rinnegatamante), whose code served as reference on theme installation.
* [SteveIce10](https://github.com/SteveIce10), whose QR code in FBI was essential. * [SteveIce10](https://github.com/SteveIce10), whose QR code in FBI was essential.
* [BernardoGiordano](https://github.com/BernardoGiordano) for making pp2d, and being super responsive to feature requests and just general help. * [BernardoGiordano](https://github.com/BernardoGiordano) for making pp2d, and being super responsive to feature requests and just general help.
* [yellows8](https://github.com/yellows8) for his home menu extdump tool, which was invaluable in debugging. * [yellows8](https://github.com/yellows8) for his home menu extdump tool, which was invaluable in debugging.
* the folks on #dev of Nintendo Homebrew, who helped with unicode shenanigans (especially [Stary2001](https://github.com/Stary2001), [Fenrir](https://github.com/FenrirWolf), and DanielKO). * [MrCheeze](https://github.com/MrCheeze) and [AntiMach](https://github.com/AntiMach) whose GYTB and ABE code served as a reference on badge management
* the maintainers for all used libraries, including but not limited to ctrulib, zlib, citro3d, pp2d, and quirc. * [Tobid7](https://github.com/tobid7) whose BCSTM-Player project served as a reference on the BCSTM format
* all the people who helped keep me going and motivated me to work. This includes, but is definitely not limited to: * The folks on #dev of Nintendo Homebrew, who helped with unicode shenanigans (especially [Stary2001](https://github.com/Stary2001), [Fenrir](https://github.com/FenrirWolf), and DanielKO).
* The maintainers for all used libraries, including but not limited to ctrulib, libarchive, citro3d, citro2d, and quirc. An especially big thanks to the devkitPro team for maintaining a phenomenal toolchain.
* All the people who helped keep me going and motivated me to work. This includes, but is definitely not limited to:
+ The members of the [Nintendo Homebrew Discord](https://discord.gg/C29hYvh) + The members of the [Nintendo Homebrew Discord](https://discord.gg/C29hYvh)
+ The members of the __Secret Shack Service Discord__ + The members of the __Secret Shack Service Discord__

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@@ -0,0 +1,29 @@
--atlas -f rgba8888 -z auto
arrow_up.png
arrow_down.png
arrow_left.png
arrow_right.png
battery0.png
battery1.png
battery2.png
battery3.png
battery4.png
battery5.png
browse.png
charging.png
install.png
exit.png
installed.png
menu.png
no_home.png
preview.png
select.png
shuffle.png
shuffle_no_bgm.png
sort.png
start.png
qr.png
bgm_only.png
back.png
dump.png
badge.png

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include/badges.h Normal file
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@@ -0,0 +1,42 @@
/*
* This file is part of Anemone3DS
* Copyright (C) 2016-2024 Contributors in CONTRIBUTORS.md
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#ifndef BADGES_H
#define BADGES_H
#include "common.h"
#include "fs.h"
#include "conversion.h"
#include "unicode.h"
#define MAX_BADGE 1000
#define BADGE_DATA_SIZE 0xF4DF80
#define BADGE_MNG_SIZE 0xD4A8
Result install_badges(void);
Result extract_badges(void);
#endif

View File

@@ -1,6 +1,6 @@
/* /*
* This file is part of Anemone3DS * This file is part of Anemone3DS
* Copyright (C) 2016-2018 Contributors in CONTRIBUTORS.md * Copyright (C) 2016-2020 Contributors in CONTRIBUTORS.md
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by * it under the terms of the GNU General Public License as published by
@@ -30,19 +30,24 @@
#include "common.h" #include "common.h"
typedef struct { typedef struct {
u16 *camera_buffer; u16 * camera_buffer;
u32 *texture_buffer;
Handle mutex;
volatile bool finished;
volatile bool success;
Handle cancel;
bool capturing; Handle event_stop;
struct quirc* context; Thread cam_thread, ui_thread;
LightEvent event_cam_info, event_ui_info;
CondVar cond;
LightLock mut;
u32 num_readers_active;
bool writer_waiting;
bool writer_active;
bool any_update;
struct quirc * context;
} qr_data; } qr_data;
bool init_qr(void); bool init_qr(void);
void exit_qr(qr_data *data);
void take_picture(void);
#endif #endif

View File

@@ -1,6 +1,6 @@
/* /*
* This file is part of Anemone3DS * This file is part of Anemone3DS
* Copyright (C) 2016-2018 Contributors in CONTRIBUTORS.md * Copyright (C) 2016-2020 Contributors in CONTRIBUTORS.md
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by * it under the terms of the GNU General Public License as published by
@@ -27,17 +27,24 @@
#ifndef COLORS_H #ifndef COLORS_H
#define COLORS_H #define COLORS_H
#define ABGR8(a, b, g, r) ((((a)&0xFF)<<0) | (((b)&0xFF)<<8) | (((g)&0xFF)<<16) | (((r)&0xFF)<<24)) #include "common.h"
#define RGBA8(r, g, b, a) ((((r)&0xFF)<<0) | (((g)&0xFF)<<8) | (((b)&0xFF)<<16) | (((a)&0xFF)<<24)) #include "config.h"
typedef u32 Color;
typedef enum { typedef enum {
COLOR_BACKGROUND = ABGR8(255, 32, 28, 35), //silver-y black COLOR_BACKGROUND, //silver-y black
COLOR_ACCENT = RGBA8(55, 122, 168, 255), COLOR_ACCENT,
COLOR_WHITE = RGBA8(255, 255, 255, 255), COLOR_WHITE,
COLOR_CURSOR = RGBA8(200, 200, 200, 255), COLOR_CURSOR,
COLOR_BLACK = RGBA8(0, 0, 0, 255), COLOR_BLACK,
COLOR_RED = RGBA8(200, 0, 0, 255), COLOR_RED,
COLOR_YELLOW = RGBA8(239, 220, 11, 255), COLOR_YELLOW,
} Color;
COLOR_AMOUNT,
} Colors_e;
extern Color colors[COLOR_AMOUNT];
void init_colors(void);
#endif #endif

View File

@@ -1,6 +1,6 @@
/* /*
* This file is part of Anemone3DS * This file is part of Anemone3DS
* Copyright (C) 2016-2018 Contributors in CONTRIBUTORS.md * Copyright (C) 2016-2020 Contributors in CONTRIBUTORS.md
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by * it under the terms of the GNU General Public License as published by
@@ -28,6 +28,8 @@
#define COMMON_H #define COMMON_H
#include <3ds.h> #include <3ds.h>
#include <citro3d.h>
#include <citro2d.h>
#include <stdio.h> #include <stdio.h>
#include <stdlib.h> #include <stdlib.h>
@@ -36,11 +38,23 @@
#define DEBUG(...) fprintf(stderr, __VA_ARGS__) #define DEBUG(...) fprintf(stderr, __VA_ARGS__)
#define POS() DEBUG("%s (line %d)...\n", __func__, __LINE__) #define POS() DEBUG("%s (line %d)...\n", __func__, __LINE__)
#define DEBUGPOS(...) \ #define DEBUGPOS(...) do {\
POS(); \ POS(); \
DEBUG(__VA_ARGS__) DEBUG(__VA_ARGS__); \
} while(0)
#define FASTSCROLL_WAIT 1.5e8 static inline int min(const int a, const int b)
{
return a > b ? b : a;
}
static inline int max(const int a, const int b)
{
return a < b ? b : a;
}
#define FASTSCROLL_WAIT 1e8
#define BETWEEN(min, x, max) (min < x && x < max)
typedef enum { typedef enum {
MODE_THEMES = 0, MODE_THEMES = 0,
@@ -49,40 +63,27 @@ typedef enum {
MODE_AMOUNT, MODE_AMOUNT,
} EntryMode; } EntryMode;
typedef enum {
DRAW_MODE_LIST = 0,
DRAW_MODE_INSTALL,
DRAW_MODE_EXTRA,
DRAW_MODE_AMOUNT,
} DrawMode;
typedef enum {
REMOTE_MODE_THEMES = 0,
REMOTE_MODE_SPLASHES,
REMOTE_MODE_BADGES,
REMOTE_MODE_AMOUNT,
} RemoteMode;
extern const char * main_paths[MODE_AMOUNT]; extern const char * main_paths[MODE_AMOUNT];
extern const int entries_per_screen_v[MODE_AMOUNT]; extern const int entries_per_screen_v[MODE_AMOUNT];
extern const int entries_per_screen_h[MODE_AMOUNT]; extern const int entries_per_screen_h[MODE_AMOUNT];
extern const int entry_size[MODE_AMOUNT]; extern const int entry_size[MODE_AMOUNT];
extern bool quit; extern bool quit;
extern bool dspfirm;
enum TextureID {
TEXTURE_FONT_RESERVED = 0, // used by pp2d for the font
TEXTURE_ARROW,
TEXTURE_ARROW_SIDE,
TEXTURE_SHUFFLE,
TEXTURE_INSTALLED,
TEXTURE_PREVIEW_ICON,
TEXTURE_SORT,
TEXTURE_DOWNLOAD,
TEXTURE_BROWSE,
TEXTURE_LIST,
TEXTURE_EXIT,
TEXTURE_BATTERY_0,
TEXTURE_BATTERY_1,
TEXTURE_BATTERY_2,
TEXTURE_BATTERY_3,
TEXTURE_BATTERY_4,
TEXTURE_BATTERY_5,
TEXTURE_BATTERY_CHARGE,
TEXTURE_QR,
TEXTURE_PREVIEW,
TEXTURE_REMOTE_PREVIEW,
TEXTURE_SELECT_BUTTON,
TEXTURE_START_BUTTON,
// always the last
TEXTURE_REMOTE_ICONS,
TEXTURE_ICON = TEXTURE_REMOTE_ICONS + 24,
};
#endif #endif

45
include/config.h Normal file
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@@ -0,0 +1,45 @@
/*
* This file is part of Anemone3DS
* Copyright (C) 2016-2024 Contributors in CONTRIBUTORS.md
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#ifndef CONFIG_H
#define CONFIG_H
#include "common.h"
#include "fs.h"
#include <jansson.h>
typedef struct {
u32 background_color;
u32 accent_color;
u32 red_color;
u32 yellow_color;
} Config_s;
extern Config_s config;
void load_config(void);
#endif

11
include/conversion.h Normal file
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@@ -0,0 +1,11 @@
#ifndef CONVERISON_H
#define CONVERISON_H
#include "common.h"
size_t bin_to_abgr(char ** bufp, size_t size);
size_t png_to_abgr(char ** bufp, size_t size, u32 *height);
int pngToRGB565(char *png_buf, u64 fileSize, u16 *rgb_buf_64x64, u8 *alpha_buf_64x64, u16 *rgb_buf_32x32, u8 *alpha_buf_32x32, bool set_icon);
int rgb565ToPngFile(char *filename, u16 *rgb_buf, u8 *alpha_buf, int width, int height);
#endif

View File

@@ -1,6 +1,6 @@
/* /*
* This file is part of Anemone3DS * This file is part of Anemone3DS
* Copyright (C) 2016-2018 Contributors in CONTRIBUTORS.md * Copyright (C) 2016-2020 Contributors in CONTRIBUTORS.md
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by * it under the terms of the GNU General Public License as published by
@@ -31,7 +31,9 @@
#include "loading.h" #include "loading.h"
#include "colors.h" #include "colors.h"
typedef enum { #define MAX_LINES 10
typedef enum InstallType_e {
INSTALL_LOADING_THEMES, INSTALL_LOADING_THEMES,
INSTALL_LOADING_SPLASHES, INSTALL_LOADING_SPLASHES,
INSTALL_LOADING_ICONS, INSTALL_LOADING_ICONS,
@@ -50,12 +52,82 @@ typedef enum {
INSTALL_LOADING_REMOTE_THEMES, INSTALL_LOADING_REMOTE_THEMES,
INSTALL_LOADING_REMOTE_SPLASHES, INSTALL_LOADING_REMOTE_SPLASHES,
INSTALL_LOADING_REMOTE_BADGES,
INSTALL_LOADING_REMOTE_PREVIEW, INSTALL_LOADING_REMOTE_PREVIEW,
INSTALL_LOADING_REMOTE_BGM, INSTALL_LOADING_REMOTE_BGM,
INSTALL_DUMPING_THEME,
INSTALL_DUMPING_ALL_THEMES,
INSTALL_DUMPING_BADGES,
INSTALL_BADGES,
INSTALL_NONE, INSTALL_NONE,
} InstallType; } InstallType;
typedef enum {
// InstallType text
TEXT_INSTALL_LOADING_THEMES,
TEXT_INSTALL_LOADING_SPLASHES,
TEXT_INSTALL_LOADING_ICONS,
TEXT_INSTALL_SPLASH,
TEXT_INSTALL_SPLASH_DELETE,
TEXT_INSTALL_SINGLE,
TEXT_INSTALL_SHUFFLE,
TEXT_INSTALL_BGM,
TEXT_INSTALL_NO_BGM,
TEXT_INSTALL_DOWNLOAD,
TEXT_INSTALL_CHECKING_DOWNLOAD,
TEXT_INSTALL_ENTRY_DELETE,
TEXT_INSTALL_LOADING_REMOTE_THEMES,
TEXT_INSTALL_LOADING_REMOTE_SPLASHES,
TEXT_INSTALL_LOADING_REMOTE_BADGES,
TEXT_INSTALL_LOADING_REMOTE_PREVIEW,
TEXT_INSTALL_LOADING_REMOTE_BGM,
TEXT_INSTALL_DUMPING_THEME,
TEXT_INSTALL_DUMPING_ALL_THEMES,
TEXT_INSTALL_DUMPING_BADGES,
TEXT_INSTALL_BADGES,
// Other text
TEXT_VERSION,
TEXT_THEME_MODE,
TEXT_SPLASH_MODE,
TEXT_NO_THEME_FOUND,
TEXT_NO_SPLASH_FOUND,
TEXT_DOWNLOAD_FROM_QR,
TEXT_SWITCH_TO_SPLASHES,
TEXT_SWITCH_TO_THEMES,
TEXT_OR_START_TO_QUIT,
TEXT_BY_AUTHOR,
TEXT_SELECTED,
TEXT_SELECTED_SHORT,
TEXT_THEMEPLAZA_THEME_MODE,
TEXT_THEMEPLAZA_SPLASH_MODE,
TEXT_THEMEPLAZA_BADGE_MODE,
TEXT_SEARCH,
TEXT_PAGE,
TEXT_ERROR_QUIT,
TEXT_ERROR_CONTINUE,
TEXT_CONFIRM_YES_NO,
TEXT_AMOUNT
} Text;
typedef enum { typedef enum {
ERROR_LEVEL_ERROR, ERROR_LEVEL_ERROR,
ERROR_LEVEL_WARNING, ERROR_LEVEL_WARNING,
@@ -66,7 +138,7 @@ typedef enum {
#define BUTTONS_INFO_LINES 4 #define BUTTONS_INFO_LINES 4
#define BUTTONS_INFO_COLUNMNS 2 #define BUTTONS_INFO_COLUNMNS 2
enum { typedef enum {
BUTTONS_Y_INFO = BUTTONS_START_Y+5, BUTTONS_Y_INFO = BUTTONS_START_Y+5,
BUTTONS_Y_LINE_1 = BUTTONS_START_Y + BUTTONS_STEP*1, BUTTONS_Y_LINE_1 = BUTTONS_START_Y + BUTTONS_STEP*1,
@@ -76,26 +148,44 @@ enum {
BUTTONS_X_LEFT = 20, BUTTONS_X_LEFT = 20,
BUTTONS_X_RIGHT = 200, BUTTONS_X_RIGHT = 200,
BUTTONS_X_MAX = 380,
} ButtonPos; } ButtonPos;
typedef struct { typedef struct {
const wchar_t * info_line; const char * info_line;
Color info_line_color; const char * instructions[BUTTONS_INFO_LINES][BUTTONS_INFO_COLUNMNS];
const wchar_t * instructions[BUTTONS_INFO_LINES][BUTTONS_INFO_COLUNMNS];
} Instructions_s; } Instructions_s;
extern C3D_RenderTarget * top;
extern C3D_RenderTarget * bottom;
extern C2D_TextBuf staticBuf, dynamicBuf;
extern C2D_Text text[TEXT_AMOUNT];
void init_screens(void); void init_screens(void);
void exit_screens(void); void exit_screens(void);
void throw_error(char* error, ErrorLevel level); void start_frame(void);
bool draw_confirm(const char* conf_msg, Entry_List_s* list); void end_frame(void);
void set_screen(C3D_RenderTarget * screen);
void draw_preview(ssize_t previewID, int preview_offset); void throw_error(const char * error, ErrorLevel level);
bool draw_confirm(const char * conf_msg, Entry_List_s * list, DrawMode draw_mode);
void draw_preview(C2D_Image preview, int preview_offset, float preview_scale);
void draw_install(InstallType type); void draw_install(InstallType type);
void draw_loading_bar(u32 current, u32 max, InstallType type);
void draw_text(float x, float y, float z, float scaleX, float scaleY, Color color, const char * text);
void draw_text_wrap(float x, float y, float z, float scaleX, float scaleY, Color color, const char * text, float max_width);
void draw_text_wrap_scaled(float x, float y, float z, Color color, const char * text, float max_scale, float min_scale, float max_width);
void draw_text_center(gfxScreen_t target, float y, float z, float scaleX, float scaleY, Color color, const char * text);
void draw_home(u64 start_time, u64 cur_time);
void draw_base_interface(void); void draw_base_interface(void);
void draw_grid_interface(Entry_List_s* list, Instructions_s instructions); void draw_grid_interface(Entry_List_s * list, Instructions_s instructions, int extra_mode);
void draw_interface(Entry_List_s* list, Instructions_s instructions); void draw_interface(Entry_List_s * list, Instructions_s instructions, DrawMode draw_mode);
bool draw_confirm_no_interface(const char *conf_msg);
#endif #endif

106
include/entries_list.h Normal file
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@@ -0,0 +1,106 @@
/*
* This file is part of Anemone3DS
* Copyright (C) 2016-2020 Contributors in CONTRIBUTORS.md
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#ifndef ENTRIES_LIST_H
#define ENTRIES_LIST_H
#include "common.h"
#include <jansson.h>
typedef enum {
SORT_NONE,
SORT_NAME,
SORT_AUTHOR,
SORT_PATH,
} SortMode;
typedef struct {
u16 path[0x106];
bool is_zip;
bool in_shuffle;
bool no_bgm_shuffle;
bool installed;
u32 placeholder_color; // doubles as not-info-loaded when == 0
json_int_t tp_download_id;
u16 name[0x41];
u16 desc[0x81];
u16 author[0x41];
} Entry_s;
typedef struct {
Tex3DS_SubTexture subtex;
u16 x, y;
} Entry_Icon_s;
typedef struct {
Entry_s * entries;
int entries_count;
int entries_capacity;
C3D_Tex icons_texture;
Entry_Icon_s * icons_info;
int previous_scroll;
int scroll;
int previous_selected;
int selected_entry;
int shuffle_count;
EntryMode mode;
int entries_per_screen_v; // rows of entries on 1 screen
int entries_per_screen_h; // columns of entries on 1 screen
int entries_loaded; // amount of entries on 1 screen
int entry_size; // size in pixels of an entry icon
SortMode current_sort;
json_int_t tp_current_page;
json_int_t tp_page_count;
char * tp_search;
const char * loading_path;
} Entry_List_s;
void sort_by_name(Entry_List_s * list);
void sort_by_author(Entry_List_s * list);
void sort_by_filename(Entry_List_s * list);
void delete_entry(Entry_s * entry, bool is_file);
// assumes list has been memset to 0
typedef enum InstallType_e InstallType;
Result load_entries(const char * loading_path, Entry_List_s * list, const InstallType loading_screen);
u32 load_data(const char * filename, const Entry_s * entry, char ** buf);
C2D_Image get_icon_at(Entry_List_s * list, size_t index);
// assumes list doesn't have any elements yet
void list_init_capacity(Entry_List_s * list, const int init_capacity);
// assumes list has been inited with a non zero capacity
ssize_t list_add_entry(Entry_List_s * list);
#endif

View File

@@ -1,6 +1,6 @@
/* /*
* This file is part of Anemone3DS * This file is part of Anemone3DS
* Copyright (C) 2016-2018 Contributors in CONTRIBUTORS.md * Copyright (C) 2016-2020 Contributors in CONTRIBUTORS.md
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by * it under the terms of the GNU General Public License as published by
@@ -28,19 +28,49 @@
#define FS_H #define FS_H
#include "common.h" #include "common.h"
#include "badges.h"
#include "config.h"
FS_Archive ArchiveSD; #define ILLEGAL_CHARS "><\"?;:/\\+,.|[=]*\n\r"
FS_Archive ArchiveHomeExt;
FS_Archive ArchiveThemeExt;
extern FS_Archive ArchiveSD;
extern FS_Archive ArchiveHomeExt;
extern FS_Archive ArchiveThemeExt;
extern FS_Archive ArchiveBadgeExt;
typedef struct {
u32 enable : 1;
u32 browser: 1;
u32 stereoscopic : 1;
u32 media_share : 1;
u32 online : 1;
u32 streetpass : 1;
u32 friends : 1;
u32 dsdownload : 1;
u32 shopping : 1;
u32 videos : 1;
u32 miiverse : 1;
u32 post : 1;
u32 null : 19;
u32 coppa : 1;
} Parental_Restrictions_s;
Result init_sd(void);
Result open_archives(void); Result open_archives(void);
Result open_badge_extdata(void);
Result close_archives(void); Result close_archives(void);
Result load_parental_controls(Parental_Restrictions_s *restrictions);
u32 file_to_buf(FS_Path path, FS_Archive archive, char** buf); u32 file_to_buf(FS_Path path, FS_Archive archive, char ** buf);
u32 zip_memory_to_buf(char *file_name, void * zip_memory, size_t zip_size, char ** buf); u32 zip_memory_to_buf(const char * file_name, void * zip_memory, size_t zip_size, char ** buf);
u32 zip_file_to_buf(char *file_name, u16 *zip_path, char **buf); u32 zip_file_to_buf(const char * file_name, const u16 * zip_path, char ** buf);
u32 decompress_lz_file(FS_Path file_name, FS_Archive archive, char ** buf);
u32 compress_lz_file_fast(FS_Path path, FS_Archive archive, char * in_buf, u32 size);
Result buf_to_file(u32 size, FS_Path path, FS_Archive archive, char *buf); Result buf_to_file(u32 size, FS_Path path, FS_Archive archive, char * buf);
Result zero_handle_memeasy(Handle handle);
void remake_file(FS_Path path, FS_Archive archive, u32 size); void remake_file(FS_Path path, FS_Archive archive, u32 size);
void save_zip_to_sd(char * filename, u32 size, char * buf, RemoteMode mode);
s16 for_each_file_zip(u16 *zip_path, u32 (*zip_iter_callback)(char *filebuf, u64 file_size, const char *name, void *userdata), void *userdata);
#endif #endif

View File

@@ -1,148 +0,0 @@
/*
* This file is part of Anemone3DS
* Copyright (C) 2016-2018 Contributors in CONTRIBUTORS.md
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#ifndef INSTRUCTIONS_H
#define INSTRUCTIONS_H
#include "draw.h"
#include "colors.h"
Instructions_s normal_instructions[MODE_AMOUNT] = {
{
.info_line = NULL,
.instructions = {
{
L"\uE000 Hold to install",
L"\uE001 Queue shuffle theme"
},
{
L"\uE002 Hold for more",
L"\uE003 Preview theme"
},
{
L"\uE004 Switch to splashes",
L"\uE005 Scan QR code"
},
{
L"Exit",
L"Delete from SD"
}
}
},
{
.info_line = NULL,
.instructions = {
{
L"\uE000 Install splash",
L"\uE001 Delete installed splash"
},
{
L"\uE002 Hold for more",
L"\uE003 Preview splash"
},
{
L"\uE004 Switch to themes",
L"\uE005 Scan QR code"
},
{
L"Exit",
L"Delete from SD"
}
}
}
};
Instructions_s install_instructions = {
.info_line = L"Release \uE000 to cancel or hold \uE006 and release \uE000 to install",
.info_line_color = COLOR_WHITE,
.instructions = {
{
L"\uE079 Normal install",
L"\uE07A Shuffle install"
},
{
L"\uE07B BGM-only install",
L"\uE07C No-BGM install"
},
{
NULL,
NULL
},
{
L"Exit",
NULL
}
}
};
Instructions_s extra_instructions[3] = {
{
.info_line = L"Release \uE002 to cancel or hold \uE006 and release \uE002 to sort",
.info_line_color = COLOR_WHITE,
.instructions = {
{
L"\uE079 Sort by name",
L"\uE07A Sort by author"
},
{
L"\uE07B Sort by filename",
NULL
},
{
NULL,
NULL
},
{
L"Exit",
NULL
}
}
},
{
.info_line = L"Release \uE002 to cancel or hold \uE006 and release \uE002 to do stuff",
.info_line_color = COLOR_WHITE,
.instructions = {
{
L"\uE079 Jump in the list",
L"\uE07A Reload broken icons"
},
{
L"\uE07B Browse ThemePlaza",
NULL,
},
{
L"\uE004 Sorting menu",
NULL
},
{
L"Exit",
NULL
}
}
},
};
#endif

View File

@@ -1,6 +1,6 @@
/* /*
* This file is part of Anemone3DS * This file is part of Anemone3DS
* Copyright (C) 2016-2018 Contributors in CONTRIBUTORS.md * Copyright (C) 2016-2020 Contributors in CONTRIBUTORS.md
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by * it under the terms of the GNU General Public License as published by
@@ -28,9 +28,16 @@
#define LOADING_H #define LOADING_H
#include "common.h" #include "common.h"
#include "entries_list.h"
#include "music.h" #include "music.h"
#include <jansson.h> #include <jansson.h>
// These values assume a horizontal orientation
#define TOP_SCREEN_WIDTH 400
#define BOTTOM_SCREEN_WIDTH 320
#define SCREEN_HEIGHT 240
#define SCREEN_COLOR_DEPTH 4
enum ICON_IDS_OFFSET { enum ICON_IDS_OFFSET {
ICONS_ABOVE = 0, ICONS_ABOVE = 0,
ICONS_VISIBLE, ICONS_VISIBLE,
@@ -39,14 +46,6 @@ enum ICON_IDS_OFFSET {
ICONS_OFFSET_AMOUNT, ICONS_OFFSET_AMOUNT,
}; };
typedef enum {
SORT_NONE,
SORT_NAME,
SORT_AUTHOR,
SORT_PATH,
} SortMode;
typedef struct { typedef struct {
u8 _padding1[4 + 2 + 2]; u8 _padding1[4 + 2 + 2];
@@ -55,71 +54,27 @@ typedef struct {
u16 author[0x40]; u16 author[0x40];
u8 _padding2[0x2000 - 0x200 + 0x30 + 0x8]; u8 _padding2[0x2000 - 0x200 + 0x30 + 0x8];
u16 small_icon[24*24]; u16 small_icon[24 * 24];
u16 big_icon[48*48]; u16 big_icon[48 * 48];
} Icon_s; } Icon_s;
typedef struct {
u16 name[0x41];
u16 desc[0x81];
u16 author[0x41];
u32 placeholder_color;
u16 path[0x106];
bool is_zip;
bool in_shuffle;
bool installed;
json_int_t tp_download_id;
} Entry_s;
typedef struct {
Entry_s * entries;
int entries_count;
ssize_t texture_id_offset;
ssize_t * icons_ids;
int previous_scroll;
int scroll;
int previous_selected;
int selected_entry;
int shuffle_count;
EntryMode mode;
int entries_per_screen_v;
int entries_per_screen_h;
int entries_loaded;
int entry_size;
SortMode current_sort;
json_int_t tp_current_page;
json_int_t tp_page_count;
char * tp_search;
} Entry_List_s;
typedef struct { typedef struct {
void ** thread_arg; void ** thread_arg;
volatile bool run_thread; volatile bool run_thread;
} Thread_Arg_s; } Thread_Arg_s;
void sort_by_name(Entry_List_s * list); void copy_texture_data(C3D_Tex * texture, const u16 * src, const Entry_Icon_s * current_icon);
void sort_by_author(Entry_List_s * list); void parse_smdh(Icon_s * icon, Entry_s * entry, const u16 * fallback_name);
void sort_by_filename(Entry_List_s * list);
void delete_entry(Entry_s * entry, bool is_file);
Result load_entries(const char * loading_path, Entry_List_s * list); bool load_preview_from_buffer(char * row_pointers, u32 size, C2D_Image * preview_image, int * preview_offset, int height);
bool load_preview(Entry_List_s list, int * preview_offset); bool load_preview(const Entry_List_s * list, C2D_Image * preview_image, int * preview_offset);
Result load_audio(Entry_s, audio_s *); void free_preview(C2D_Image preview_image);
Result load_audio(const Entry_s *, audio_s *);
Result load_audio_ogg(const Entry_s * entry, audio_ogg_s * audio);
void load_icons_first(Entry_List_s * current_list, bool silent); void load_icons_first(Entry_List_s * current_list, bool silent);
void handle_scrolling(Entry_List_s * list); void handle_scrolling(Entry_List_s * list);
void load_icons_thread(void * void_arg); void load_icons_thread(void * void_arg);
u32 load_data(char * filename, Entry_s entry, char ** buf);
#endif #endif

View File

@@ -1,6 +1,6 @@
/* /*
* This file is part of Anemone3DS * This file is part of Anemone3DS
* Copyright (C) 2016-2018 Contributors in CONTRIBUTORS.md * Copyright (C) 2016-2020 Contributors in CONTRIBUTORS.md
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by * it under the terms of the GNU General Public License as published by
@@ -34,7 +34,37 @@
#include <tremor/ivorbisfile.h> #include <tremor/ivorbisfile.h>
#include <tremor/ivorbiscodec.h> #include <tremor/ivorbiscodec.h>
#define BUF_TO_READ 40960 // How much data should be buffered at a time #define BUFFER_COUNT 8
#define BUF_TO_READ 48000 // How much data should be buffered at a time for ogg
typedef struct {
char *music_buf;
size_t music_size;
size_t cursor;
u32 last_time;
bool is_little_endian;
bool is_looping;
u32 info_offset;
u32 data_offset;
u8 channel_count;
u32 sample_rate;
u32 loop_start;
u32 loop_end;
u32 num_blocks;
u32 block_size;
u32 block_samples;
u32 last_block_samples;
u32 last_block_size;
u32 current_block;
unsigned short adpcm_coefs[2][16];
ndspWaveBuf wave_buf[2][BUFFER_COUNT];
ndspAdpcmData adpcm_data[2][2];
unsigned short channel[2];
unsigned int active_channels;
u8 *buffer_data[2][BUFFER_COUNT];
volatile bool stop;
Thread playing_thread;
} audio_s;
typedef struct { typedef struct {
OggVorbis_File vf; OggVorbis_File vf;
@@ -42,11 +72,17 @@ typedef struct {
float mix[12]; float mix[12];
u8 buf_pos; u8 buf_pos;
long data_read; long data_read;
volatile bool stop; char * filebuf;
char *filebuf;
u32 filesize; u32 filesize;
} audio_s;
volatile bool stop;
Thread playing_thread;
} audio_ogg_s;
void play_audio(audio_s *); void play_audio(audio_s *);
void stop_audio(audio_s **);
void play_audio_ogg(audio_ogg_s *);
void stop_audio_ogg(audio_ogg_s **);
#endif #endif

View File

@@ -1,6 +1,6 @@
/* /*
* This file is part of Anemone3DS * This file is part of Anemone3DS
* Copyright (C) 2016-2018 Contributors in CONTRIBUTORS.md * Copyright (C) 2016-2020 Contributors in CONTRIBUTORS.md
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by * it under the terms of the GNU General Public License as published by
@@ -28,8 +28,10 @@
#define REMOTE_H #define REMOTE_H
#include "common.h" #include "common.h"
#include "draw.h"
#include <ctype.h>
#define THEMEPLAZA_BASE_URL "https://themeplaza.eu" #define THEMEPLAZA_BASE_URL "http://themeplaza.art"
#define THEMEPLAZA_API_URL "/api/anemone/v1" #define THEMEPLAZA_API_URL "/api/anemone/v1"
#define THEMEPLAZA_BASE_API_URL THEMEPLAZA_BASE_URL THEMEPLAZA_API_URL #define THEMEPLAZA_BASE_API_URL THEMEPLAZA_BASE_URL THEMEPLAZA_API_URL
@@ -37,6 +39,12 @@
#define THEMEPLAZA_JSON_PAGE_COUNT "pages" #define THEMEPLAZA_JSON_PAGE_COUNT "pages"
#define THEMEPLAZA_JSON_PAGE_IDS "items" #define THEMEPLAZA_JSON_PAGE_IDS "items"
#define THEMEPLAZA_QUERY_ENTRY_INFO THEMEPLAZA_BASE_API_URL "/query?item_id=%" JSON_INTEGER_FORMAT
#define THEMEPLAZA_JSON_TITLE "title"
#define THEMEPLAZA_JSON_AUTHOR "author"
#define THEMEPLAZA_JSON_DESC "description"
#define THEMEPLAZA_JSON_SUCCESS "success"
#define THEMEPLAZA_JSON_ERROR_MESSAGE "message" #define THEMEPLAZA_JSON_ERROR_MESSAGE "message"
#define THEMEPLAZA_JSON_ERROR_MESSAGE_NOT_FOUND "No items found" #define THEMEPLAZA_JSON_ERROR_MESSAGE_NOT_FOUND "No items found"
@@ -49,7 +57,18 @@
#define CACHE_PATH_FORMAT "/3ds/" APP_TITLE "/cache/%" JSON_INTEGER_FORMAT #define CACHE_PATH_FORMAT "/3ds/" APP_TITLE "/cache/%" JSON_INTEGER_FORMAT
bool themeplaza_browser(EntryMode mode); typedef struct {
u32 http_get(const char *url, char ** filename, char ** buf); char *result_buf;
size_t result_written;
size_t result_sz;
} curl_data;
typedef struct {
char *filename;
char *mime_type;
} curl_header;
bool themeplaza_browser(RemoteMode mode);
Result http_get(const char * url, char ** filename, char ** buf, u32 * size, InstallType install_type, const char * acceptable_mime_types);
#endif #endif

View File

@@ -1,6 +1,6 @@
/* /*
* This file is part of Anemone3DS * This file is part of Anemone3DS
* Copyright (C) 2016-2018 Contributors in CONTRIBUTORS.md * Copyright (C) 2016-2020 Contributors in CONTRIBUTORS.md
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by * it under the terms of the GNU General Public License as published by
@@ -31,7 +31,7 @@
#include "loading.h" #include "loading.h"
void splash_delete(void); void splash_delete(void);
void splash_install(Entry_s splash); void splash_install(const Entry_s * splash);
void splash_check_installed(void * void_arg); void splash_check_installed(void * void_arg);

View File

@@ -1,6 +1,6 @@
/* /*
* This file is part of Anemone3DS * This file is part of Anemone3DS
* Copyright (C) 2016-2018 Contributors in CONTRIBUTORS.md * Copyright (C) 2016-2020 Contributors in CONTRIBUTORS.md
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by * it under the terms of the GNU General Public License as published by
@@ -49,8 +49,9 @@ typedef struct {
u8 _padding1[0x13b8]; u8 _padding1[0x13b8];
ThemeEntry_s theme_entry; ThemeEntry_s theme_entry;
ThemeEntry_s shuffle_themes[MAX_SHUFFLE_THEMES]; ThemeEntry_s shuffle_themes[MAX_SHUFFLE_THEMES];
u8 _padding2[0xb]; u8 shuffle_seedA[0xb];
bool shuffle; u8 shuffle;
u8 shuffle_seedB[0xa];
} SaveData_dat_s; } SaveData_dat_s;
typedef struct { typedef struct {
@@ -63,17 +64,20 @@ typedef struct {
u32 dlc_theme_content_index; u32 dlc_theme_content_index;
u32 use_theme_cache; u32 use_theme_cache;
u8 _padding1[0x338 - 8*sizeof(u32)]; u8 _padding1[0x338 - 8 * sizeof(u32)];
u32 shuffle_body_sizes[MAX_SHUFFLE_THEMES]; u32 shuffle_body_sizes[MAX_SHUFFLE_THEMES];
u32 shuffle_music_sizes[MAX_SHUFFLE_THEMES]; u32 shuffle_music_sizes[MAX_SHUFFLE_THEMES];
} ThemeManage_bin_s; } ThemeManage_bin_s;
Result theme_install(Entry_s theme); Result theme_install(Entry_s * theme);
Result no_bgm_install(Entry_s theme); Result no_bgm_install(Entry_s * theme);
Result bgm_install(Entry_s theme); Result bgm_install(Entry_s * theme);
Result shuffle_install(Entry_List_s themes); Result shuffle_install(const Entry_List_s * themes);
Result dump_current_theme(void);
Result dump_all_themes(void);
void themes_check_installed(void * void_arg); void themes_check_installed(void * void_arg);

196
include/ui_strings.h Normal file
View File

@@ -0,0 +1,196 @@
/*
* This file is part of Anemone3DS
* Copyright (C) 2016-2020 Contributors in CONTRIBUTORS.md
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#ifndef UISTRINGS_H
#define UISTRINGS_H
#include "colors.h"
#include "draw.h"
#include "common.h"
typedef struct {
const char *quit;
const char *thread_error;
const char *zip_not_theme_splash;
const char *file_not_zip;
const char *download_failed;
const char *badge_question;
} Camera_Strings_s;
typedef struct {
const char *theme_mode;
const char *splash_mode;
const char *no_themes;
const char *no_splashes;
const char *qr_download;
const char *switch_splashes;
const char *switch_themes;
const char *quit;
const char *by;
const char *selected;
const char *sel;
const char *tp_theme_mode;
const char *tp_splash_mode;
const char *tp_badge_mode;
const char *search;
const char *page;
const char *err_quit;
const char *warn_continue;
const char *yes_no;
const char *load_themes;
const char *load_splash;
const char *load_icons;
const char *install_splash;
const char *delete_splash;
const char *install_theme;
const char *install_shuffle;
const char *install_bgm;
const char *install_no_bgm;
const char *downloading;
const char *checking_dl;
const char *delete_sd;
const char *download_themes;
const char *download_splashes;
const char *download_badges;
const char *download_preview;
const char *download_bgm;
const char *dump_single;
const char *dump_all_official;
const char *dump_badges;
const char *install_badges;
float start_pos;
const char *shuffle;
} Draw_Strings_s;
typedef struct {
const char *illegal_input;
const char *new_or_overwrite;
const char *cancel;
const char *overwrite;
const char *rename;
const char *swkbd_fail;
const char *sd_full;
const char *fs_error;
} FS_Strings_s;
typedef struct {
const char *no_preview;
} Loading_Strings_s;
typedef struct {
const char *position_too_big;
const char *position_zero;
const char *jump_q;
const char *cancel;
const char *jump;
const char *no_theme_extdata;
const char *loading_qr;
const char *no_wifi;
const char *qr_homebrew;
const char *camera_broke;
const char *too_many_themes;
const char *not_enough_themes;
const char *uninstall_confirm;
const char *delete_confirm;
} Main_Strings_s;
typedef struct {
const char *no_results;
const char *check_wifi;
const char *new_page_big;
const char *new_page_zero;
const char *jump_page;
const char *cancel;
const char *jump;
const char *tags;
const char *search;
const char *parental_fail;
const char *zip_not_found;
const char *generic_httpc_error;
const char *http303_tp;
const char *http303;
const char *http404;
const char *http_err_url;
const char *http_errcode_generic;
const char *http401;
const char *http403;
const char *http407;
const char *http414;
const char *http418;
const char *http426;
const char *http451;
const char *http500;
const char *http502;
const char *http503;
const char *http504;
const char *http_unexpected;
} Remote_Strings_s;
typedef struct {
const char *no_splash_found;
const char *splash_disabled;
} Splashes_Strings_s;
typedef struct {
const char *no_body_found;
const char *mono_warn;
const char *illegal_char;
const char *name_folder;
const char *cancel;
const char *done;
} Themes_Strings_s;
typedef struct {
const char *extdata_locked;
} Badge_Strings_s;
typedef struct {
Instructions_s normal_instructions[MODE_AMOUNT];
Instructions_s install_instructions;
Instructions_s extra_instructions[3];
Camera_Strings_s camera;
Draw_Strings_s draw;
FS_Strings_s fs;
Loading_Strings_s loading;
Main_Strings_s main;
Remote_Strings_s remote;
Instructions_s remote_instructions[REMOTE_MODE_AMOUNT];
Instructions_s remote_extra_instructions[3];
Splashes_Strings_s splashes;
Themes_Strings_s themes;
Badge_Strings_s badges;
} Language_s;
typedef enum {
LANGUAGE_EN,
LANGUAGE_AMOUNT,
} Language_Name;
Language_s init_strings(CFG_Language lang);
extern Language_s language;
#endif

View File

@@ -1,6 +1,6 @@
/* /*
* This file is part of Anemone3DS * This file is part of Anemone3DS
* Copyright (C) 2016-2018 Contributors in CONTRIBUTORS.md * Copyright (C) 2016-2020 Contributors in CONTRIBUTORS.md
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by * it under the terms of the GNU General Public License as published by
@@ -29,9 +29,10 @@
#include "common.h" #include "common.h"
ssize_t strulen(const u16*, ssize_t); void replace_chars(u16 *input, char *remove, u16 with);
void struacat(u16 *input, const char *addition); size_t strulen(const u16 *, ssize_t);
void printu(u16 *input); void struacat(u16 * input, const char * addition);
u16 *strucat(u16 *destination, const u16 *source); void printu(u16 * input);
size_t strucat(u16 * destination, const u16 * source);
#endif #endif

88
include/urls.h Normal file
View File

@@ -0,0 +1,88 @@
/*
* This file is part of Anemone3DS
* Copyright (C) 2016-2020 Contributors in CONTRIBUTORS.md
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
static char from_hex(char c)
{
return isdigit(c) ? c - '0' : tolower(c) - 'a' + 10;
}
static char to_hex(char code)
{
static char hex[] = "0123456789abcdef";
return hex[code & 15];
}
// ensure caller frees
char * url_escape(char * url)
{
char * ptr = url;
char * buf = malloc(3 * strlen(url) + 1);
char * ptr_buf = buf;
while (*ptr)
{
if (isalnum((int)*ptr) || strchr("-_.~", *ptr))
*ptr_buf++ = *ptr;
else if (*ptr == ' ')
*ptr_buf++ = '+';
else
{
*ptr_buf++ = '%';
*ptr_buf++ = to_hex(*ptr >> 4);
*ptr_buf++ = to_hex(*ptr & 15);
}
ptr++;
}
*ptr_buf = '\0';
return buf;
}
// ensure caller frees
char * url_unescape(char * url)
{
char * ptr = url;
char * buf = malloc(strlen(url) + 1);
char * ptr_buf = buf;
while (*ptr)
{
if (*ptr == '%')
{
if (ptr[1] && ptr[2])
{
*ptr_buf++ = from_hex(ptr[1]) << 4 | from_hex(ptr[2]);
ptr += 2;
}
}
else if (*ptr == '+')
*ptr_buf++ = ' ';
else
*ptr_buf++ = *ptr;
ptr++;
}
*ptr_buf = '\0';
return buf;
}

View File

@@ -1,12 +1,13 @@
BasicInfo: BasicInfo:
Title : "Anemone3DS" Title : $(APP_TITLE)
CompanyCode : "00" CompanyCode : "00"
ProductCode : "CTR-P-ANEM" ProductCode : $(APP_PRODUCT_CODE)
ContentType : Application ContentType : Application
Logo : Homebrew # Nintendo / Licensed / Distributed / iQue / iQueForSystem Logo : Homebrew # Nintendo / Licensed / Distributed / iQue / iQueForSystem
TitleInfo: TitleInfo:
UniqueId : 0xAFEN UniqueId : $(APP_UNIQUE_ID)
Category : Application Category : Application
CardInfo: CardInfo:
@@ -34,7 +35,7 @@ SystemControlInfo:
StackSize: 0x40000 StackSize: 0x40000
RomFs: RomFs:
RootPath : romfs RootPath : $(APP_ROMFS)
# DO NOT EDIT BELOW HERE OR PROGRAMS WILL NOT LAUNCH (most likely) # DO NOT EDIT BELOW HERE OR PROGRAMS WILL NOT LAUNCH (most likely)

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798
source/badges.c Normal file
View File

@@ -0,0 +1,798 @@
/*
* This file is part of Anemone3DS
* Copyright (C) 2016-2024 Contributors in CONTRIBUTORS.md
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
// Badge implementation adapted from GYTB by MrCheeze and ABE by AntiMach
// https://github.com/AntiMach/advanced-badge-editor
// https://github.com/MrCheeze/GYTB
#include "badges.h"
#include "draw.h"
#include "ui_strings.h"
static Handle actHandle;
Handle badgeDataHandle;
char *badgeMngBuffer;
u16 *rgb_buf_64x64;
u16 *rgb_buf_32x32;
u8 *alpha_buf_64x64;
u8 *alpha_buf_32x32;
u64 progress_finish;
u64 progress_status;
Result actInit(void)
{
return srvGetServiceHandle(&actHandle, "act:u");
}
Result actExit(void)
{
return svcCloseHandle(actHandle);
}
Result ACTU_Initialize(u32 sdkVersion, u32 memSize, Handle handle)
{
Result ret = 0;
u32 *cmdbuf = getThreadCommandBuffer();
cmdbuf[0] = 0x00010084;
cmdbuf[1] = sdkVersion;
cmdbuf[2] = memSize;
cmdbuf[3] = 0x20;
cmdbuf[4] = 0x0;
cmdbuf[5] = 0x0;
cmdbuf[6] = handle;
if ((ret = svcSendSyncRequest(actHandle)) != 0) return ret;
return (Result) cmdbuf[1];
}
Result ACTU_GetAccountDataBlock(u32 slot, u32 size, u32 blockId, u32 *output)
{
Result ret = 0;
u32 *cmdbuf = getThreadCommandBuffer();
cmdbuf[0] = 0x000600C2;
cmdbuf[1] = slot;
cmdbuf[2] = size;
cmdbuf[3] = blockId;
cmdbuf[4] = (size << 4) | 12;
cmdbuf[5] = (u32) output;
if ((ret = svcSendSyncRequest(actHandle)) != 0) return ret;
return (Result) cmdbuf[1];
}
void remove_exten(u16 *filename)
{
for (int i = 0; i < strulen(filename, 0x8A); ++i)
{
if (filename[i] == '.')
{
filename[i] = 0x00;
return;
}
}
}
u64 getShortcut(char *filename)
{
u64 shortcut = 0xFFFFFFFFFFFFFFFF;
char *p1 = strchr(filename, '.');
if (p1 == NULL) return shortcut;
++p1;
char *p2 = strchr(p1, '.');
if (p2 == NULL) return shortcut;
if (p2-p1 != 8) return shortcut;
unsigned int lowpath;
if (sscanf(p1, "%08x", &lowpath) != 1) return shortcut;
shortcut = 0x0004001000000000 + lowpath;
DEBUG("Shortcut %16llx found for %s\n", shortcut, filename);
return shortcut;
}
int install_badge_generic(char *file_buf, u64 file_size, u16 *name, int *badge_count, int set_id)
{
int badges_in_image = pngToRGB565(file_buf, file_size, rgb_buf_64x64, alpha_buf_64x64, rgb_buf_32x32, alpha_buf_32x32, false);
char utf8_name[512] = {0};
utf16_to_utf8((u8 *) utf8_name, name, 0x8A);
u64 shortcut = getShortcut(utf8_name);
int badges_installed = 0;
for (int badge = 0; badge < badges_in_image && *badge_count < 1000; ++badge)
{
remove_exten(name);
for (int j = 0; j < 16; ++j) // Copy name for all 16 languages
{
FSFILE_Write(badgeDataHandle, NULL, 0x35E80 + *badge_count * 16 * 0x8A + j * 0x8A, name, 0x8A, 0);
}
FSFILE_Write(badgeDataHandle, NULL, 0x318F80 + *badge_count * 0x2800, rgb_buf_64x64 + badge * 64 * 64, 64 * 64 * 2, 0);
FSFILE_Write(badgeDataHandle, NULL, 0x31AF80 + *badge_count * 0x2800, alpha_buf_64x64 + badge * 64 * 64/2, 64 * 64/2, 0);
FSFILE_Write(badgeDataHandle, NULL, 0xCDCF80 + *badge_count * 0xA00, rgb_buf_32x32 + badge * 32 * 32, 32 * 32 * 2, 0);
FSFILE_Write(badgeDataHandle, NULL, 0xCDD780 + *badge_count * 0xA00, alpha_buf_32x32 + badge * 32 * 32/2, 32 * 32/2, 0);
int badge_id = *badge_count + 1;
memcpy(badgeMngBuffer + 0x3E8 + *badge_count * 0x28 + 0x4, &badge_id, 4);
memcpy(badgeMngBuffer + 0x3E8 + *badge_count * 0x28 + 0x8, &set_id, 4);
memcpy(badgeMngBuffer + 0x3E8 + *badge_count*0x28 + 0xC, badge_count, 2);
badgeMngBuffer[0x3E8 + *badge_count*0x28 + 0x12] = 255; // Quantity Low
badgeMngBuffer[0x3E8 + *badge_count*0x28 + 0x13] = 255; // Quantity High
memcpy(badgeMngBuffer + 0x3E8 + *badge_count*0x28 + 0x18, &shortcut, 8);
memcpy(badgeMngBuffer + 0x3E8 + *badge_count*0x28 + 0x20, &shortcut, 8); // u64 shortcut[2], not sure what second is for
badgeMngBuffer[0x358 + *badge_count/8] |= 1 << (*badge_count % 8); // enabled badges bitfield
badges_installed++;
*badge_count += 1;
}
return badges_installed;
}
int install_badge_png(FS_Path badge_path, FS_DirectoryEntry badge_file, int *badge_count, int set_id)
{
u64 res;
char *file_buf = NULL;
res = file_to_buf(badge_path, ArchiveSD, &file_buf);
if (res != badge_file.fileSize)
{
return -1;
}
int badges = install_badge_generic(file_buf, badge_file.fileSize, badge_file.name, badge_count, set_id);
free(file_buf);
return badges;
}
typedef struct {
int *badge_count;
int set_id;
int installed;
} zip_userdata;
u32 zip_callback(char *file_buf, u64 file_size, const char *name, void *userdata)
{
progress_finish += 1;
zip_userdata *data = (zip_userdata *) userdata;
u16 *utf16_name = calloc(strlen(name), sizeof(u16));
utf8_to_utf16(utf16_name, (u8 *) name, strlen(name));
data->installed += install_badge_generic(file_buf, file_size, utf16_name, data->badge_count, data->set_id);
free(utf16_name);
progress_status += 1;
return 0;
}
int install_badge_zip(u16 *path, int *badge_count, int set_id)
{
zip_userdata data = {0};
data.set_id = set_id;
data.badge_count = badge_count;
for_each_file_zip(path, zip_callback, &data);
return data.installed;
}
int install_badge_dir(FS_DirectoryEntry set_dir, int *badge_count, int set_id)
{
Result res;
Handle folder;
int start_idx = *badge_count;
char *icon_buf = NULL;
int icon_size = 0;
FS_DirectoryEntry *badge_files = calloc(1024, sizeof(FS_DirectoryEntry));
u16 path[512] = {0};
u16 set_icon[17] = {0};
utf8_to_utf16(set_icon, (u8 *) "_seticon.png", 16);
struacat(path, "/Badges/");
strucat(path, set_dir.name);
res = FSUSER_OpenDirectory(&folder, ArchiveSD, fsMakePath(PATH_UTF16, path));
if (R_FAILED(res))
{
return -1;
}
u32 entries_read;
res = FSDIR_Read(folder, &entries_read, 1024, badge_files);
int badges_in_set = 0;
progress_finish += entries_read;
for (u32 i = 0; i < entries_read && *badge_count < 1000; ++i)
{
if (!strcmp(badge_files[i].shortExt, "PNG"))
{
memset(path, 0, 512 * sizeof(u16));
struacat(path, "/Badges/");
strucat(path, set_dir.name);
struacat(path, "/");
strucat(path, badge_files[i].name);
if (!memcmp(set_icon, badge_files[i].name, 16))
{
DEBUG("Found set icon for folder set %d\n", set_id);
icon_size = file_to_buf(fsMakePath(PATH_UTF16, path), ArchiveSD, &icon_buf);
continue;
}
badges_in_set += install_badge_png(fsMakePath(PATH_UTF16, path), badge_files[i], badge_count, set_id);
} else if (!strcmp(badge_files[i].shortExt, "ZIP"))
{
memset(path, 0, 512 * sizeof(u16));
struacat(path, "/Badges/");
strucat(path, set_dir.name);
struacat(path, "/");
strucat(path, badge_files[i].name);
badges_in_set += install_badge_zip(path, badge_count, set_id);
}
progress_status += 1;
draw_loading_bar(progress_status, progress_finish, INSTALL_BADGES);
}
if (!badges_in_set)
{
goto end;
}
int set_index = set_id - 1;
u32 total_count = 0xFFFF * badges_in_set;
for (int i = 0; i < 16; ++i)
{
FSFILE_Write(badgeDataHandle, NULL, set_index * 0x8A0 + i * 0x8A, set_dir.name, strulen(set_dir.name, 0x45) * 2 + 2, 0);
}
badgeMngBuffer[0x3D8 + set_index/8] |= 0 << (set_index % 8);
memset(badgeMngBuffer + 0xA028 + set_index * 0x30, 0xFF, 8);
badgeMngBuffer[0xA028 + 0xC + set_index * 0x30] = 0x10; // bytes 13 and 14 are 0x2710
badgeMngBuffer[0xA028 + 0xD + set_index * 0x30] = 0x27;
memcpy(badgeMngBuffer + 0xA028 + 0x10 + set_index * 0x30, &set_id, 4);
memcpy(badgeMngBuffer + 0xA028 + 0x14 + set_index * 0x30, &set_index, 4);
memset(badgeMngBuffer + 0xA028 + 0x18 + set_index * 0x30, 0xFF, 4);
memcpy(badgeMngBuffer + 0xA028 + 0x1C + set_index * 0x30, &badges_in_set, 4);
memcpy(badgeMngBuffer + 0xA028 + 0x20 + set_index * 0x30, &total_count, 4);
memcpy(badgeMngBuffer + 0xA028 + 0x24 + set_index * 0x30, &start_idx, 4);
int icon = pngToRGB565(icon_buf, icon_size, rgb_buf_64x64, alpha_buf_64x64, rgb_buf_32x32, alpha_buf_32x32, true);
if (icon == 0)
{
DEBUG("Falling back on default icon\n");
if (icon_buf) free(icon_buf);
FILE *fp = fopen("romfs:/hb_set.png", "rb");
fseek(fp, 0L, SEEK_END);
icon_size = ftell(fp);
icon_buf = malloc(icon_size);
fseek(fp, 0L, SEEK_SET);
fread(icon_buf, 1, icon_size, fp);
fclose(fp);
pngToRGB565(icon_buf, icon_size, rgb_buf_64x64, alpha_buf_64x64, rgb_buf_32x32, alpha_buf_32x32, true);
}
free(icon_buf);
FSFILE_Write(badgeDataHandle, NULL, 0x250F80 + set_index * 0x2000, rgb_buf_64x64, 64 * 64 * 2, 0);
badgeMngBuffer[0x3D8 + set_index/8] |= 0 << (set_index % 8);
end:
free(badge_files);
FSDIR_Close(folder);
return badges_in_set;
}
typedef struct set_node_s {
u32 set_id;
u32 set_index;
struct set_node_s *next;
} SetNode;
u32 get_set_index(SetNode *head, u32 set_id)
{
SetNode *cursor = head;
while (cursor != NULL)
{
if (cursor->set_id == set_id)
return cursor->set_index;
cursor = cursor->next;
}
return 0xFFFFFFFF;
}
void free_list(SetNode *head)
{
SetNode *cursor = head;
while (cursor)
{
SetNode *next = cursor->next;
free(cursor);
cursor = next;
}
}
SetNode * extract_sets(char *badgeMngBuffer, Handle backupDataHandle)
{
u32 setCount = *((u32 *) (badgeMngBuffer + 0x4));
if (setCount == 0) return NULL;
SetNode *head = calloc(1, sizeof(SetNode));
SetNode *cursor = head;
u16 *icon_rgb_buf = malloc(64 * 64 * 2);
u8 *icon_alpha_buf = malloc(64 * 64 * 0.5);
for (u32 i = 0; i < setCount; ++i)
{
memcpy(&(cursor->set_id), &badgeMngBuffer[0xA028 + 0x30 * i + 0x10], 4);
memcpy(&(cursor->set_index), &badgeMngBuffer[0xA028 + 0x30 * i + 0x14], 4);
if (cursor->set_id != 0xEFBE) // 0xEFBE is GYTB Set ID; GYTB doesn't properly create sets, so skip
{
DEBUG("Processing icon for set %lu at index %lu\n", cursor->set_id, cursor->set_index);
u16 utf16SetName[0x46] = {0};
FSFILE_Read(backupDataHandle, NULL, cursor->set_index * 16 * 0x8A, utf16SetName, 0x8A);
replace_chars(utf16SetName, ILLEGAL_CHARS, u'-');
u16 set_path[256] = {0};
struacat(set_path, "/3ds/" APP_TITLE "/BadgeBackups/");
size_t set_name_len = strucat(set_path, utf16SetName);
if (!set_name_len)
{
struacat(set_path, "Unknown Set");
}
FSUSER_CreateDirectory(ArchiveSD, fsMakePath(PATH_UTF16, set_path), FS_ATTRIBUTE_DIRECTORY);
memset(icon_alpha_buf, 255, 64 * 64 * 0.5);
FSFILE_Read(backupDataHandle, NULL, 0x250F80 + cursor->set_index * 0x2000, icon_rgb_buf, 0x2000);
char filename[256] = {0};
utf16_to_utf8((u8 *) filename, set_path, 256);
strcat(filename, "/_seticon.png");
DEBUG("%s\n", filename);
rgb565ToPngFile(filename, icon_rgb_buf, icon_alpha_buf, 48, 48);
}
cursor->next = calloc(1, sizeof(SetNode));
cursor = cursor->next;
}
free(icon_rgb_buf);
free(icon_alpha_buf);
return head;
}
Result extract_badges(void)
{
DEBUG("Dumping installed badges...\n");
char *badgeMngBuffer = NULL;
u32 size = file_to_buf(fsMakePath(PATH_ASCII, "/BadgeMngFile.dat"), ArchiveBadgeExt, &badgeMngBuffer);
DEBUG("%lu bytes read\n", size);
Result res = 0;
SetNode *head;
Handle backupDataHandle;
u16 *badge_rgb_buf = malloc(64 * 64 * 2);
u8 *badge_alpha_buf = malloc(64 * 64 * 0.5);
u32 badge_count = 0;
memcpy(&badge_count, badgeMngBuffer + 0x8, 4);
DEBUG("%lu badges found\n", badge_count);
if (badge_count > 0)
{
res = FSUSER_OpenFile(&backupDataHandle, ArchiveBadgeExt, fsMakePath(PATH_ASCII, "/BadgeData.dat"), FS_OPEN_READ, 0);
if (R_FAILED(res))
{
free(badgeMngBuffer);
free(badge_rgb_buf);
free(badge_alpha_buf);
char err_string[128] = {0};
sprintf(err_string, language.badges.extdata_locked, res);
throw_error(err_string, ERROR_LEVEL_WARNING);
DEBUG("backupDataHandle open failed\n");
return -1;
}
head = extract_sets(badgeMngBuffer, backupDataHandle);
} else {
free(badgeMngBuffer);
free(badge_rgb_buf);
free(badge_alpha_buf);
return 0;
}
for (u32 i = 0; i < badge_count; ++i)
{
u32 badgeId;
memcpy(&badgeId, badgeMngBuffer + 0x3E8 + i * 0x28 + 0x4, 4);
u32 badgeSetId;
memcpy(&badgeSetId, badgeMngBuffer + 0x3E8 + i * 0x28 + 0x8, 4);
u16 badgeSubId;
memcpy(&badgeSubId, badgeMngBuffer + 0x3E8 + i * 0x28 + 0xE, 2);
u32 shortcut;
memcpy(&shortcut, badgeMngBuffer + 0x3E8 + i * 0x28 + 0x18, 4);
char filename[512] = {0};
u16 utf16Name[0x46] = {0};
FSFILE_Read(backupDataHandle, NULL, 0x35E80 + i * 16 * 0x8A, utf16Name, 0x8A);
replace_chars(utf16Name, ILLEGAL_CHARS, u'-');
char utf8Name[256] = {0};
res = utf16_to_utf8((u8 *) utf8Name, utf16Name, 256);
char dir[256] = "/3ds/" APP_TITLE "/BadgeBackups/";
if (badgeSetId != 0xEFBE) // 0xEFBE is GYTB Set ID; GYTB doesn't properly create sets, so skip
{
u32 set_index = get_set_index(head, badgeSetId);
if (set_index == 0xFFFFFFFF) {
sprintf(dir, "/3ds" APP_TITLE "/BadgeBackups/Unknown Set");
} else
{
u16 utf16SetName[0x46] = {0};
FSFILE_Read(backupDataHandle, NULL, set_index * 16 * 0x8A, utf16SetName, 0x8A);
replace_chars(utf16SetName, ILLEGAL_CHARS, u'-');
char utf8SetName[128] = {0};
res = utf16_to_utf8((u8 *) utf8SetName, utf16SetName, 128);
if (!res)
strncpy(utf8SetName, "Unknown Set", 128);
DEBUG("UTF-8 Set Name: %s; ID: %lx\n", utf8SetName, badgeSetId);
sprintf(dir, "/3ds/" APP_TITLE "/BadgeBackups/%s", utf8SetName);
}
}
if (shortcut == 0xFFFFFFFF)
{
sprintf(filename, "%s/%s.%lx.%x.png", dir, utf8Name, badgeId, badgeSubId);
} else
{
sprintf(filename, "%s/%s.%08lx.%lx.%x.png", dir, utf8Name, shortcut, badgeId, badgeSubId);
}
DEBUG("Dump filename: %s\n", filename);
FSFILE_Read(backupDataHandle, NULL, 0x318F80 + i * 0x2800, badge_rgb_buf, 0x2000);
FSFILE_Read(backupDataHandle, NULL, 0x318F80 + i * 0x2800 + 0x2000, badge_alpha_buf, 0x800);
rgb565ToPngFile(filename, badge_rgb_buf, badge_alpha_buf, 64, 64);
draw_loading_bar(i + 1, badge_count, INSTALL_DUMPING_BADGES);
}
free(badgeMngBuffer);
free(badge_rgb_buf);
free(badge_alpha_buf);
free_list(head);
FSFILE_Close(backupDataHandle);
return res;
}
Result backup_badges_fast(void)
{
char *badgeMng = NULL;
DEBUG("writing badge data: making files...\n");
char mng_path[128] = "/3ds/" APP_TITLE "/BadgeMngFile.dat";
char data_path[128] = "/3ds/" APP_TITLE "/BadgeData.dat";
DEBUG("mng_path: %s, data_path: %s\n", mng_path, data_path);
Handle dataHandle = 0;
Handle sdHandle = 0;
DEBUG("loading existing badge mng file...\n");
u32 mngRead = file_to_buf(fsMakePath(PATH_ASCII, "/BadgeMngFile.dat"), ArchiveBadgeExt, &badgeMng);
DEBUG("loading existing badge data file\n");
Result res = FSUSER_OpenFile(&dataHandle, ArchiveBadgeExt, fsMakePath(PATH_ASCII, "/BadgeData.dat"), FS_OPEN_READ, 0);
if (mngRead != BADGE_MNG_SIZE || R_FAILED(res))
{
char err_string[128] = {0};
sprintf(err_string, language.badges.extdata_locked, res);
throw_error(err_string, ERROR_LEVEL_WARNING);
if (badgeMng) free(badgeMng);
if (dataHandle) FSFILE_Close(dataHandle);
FSFILE_Close(sdHandle);
return -1;
}
remake_file(fsMakePath(PATH_ASCII, mng_path), ArchiveSD, BADGE_MNG_SIZE);
FSUSER_CreateFile(ArchiveSD, fsMakePath(PATH_ASCII, data_path), 0, BADGE_DATA_SIZE);
FSUSER_OpenFile(&sdHandle, ArchiveSD, fsMakePath(PATH_ASCII, data_path), FS_OPEN_WRITE, 0);
DEBUG("writing badge data: writing BadgeMngFile...\n");
res = buf_to_file(mngRead, fsMakePath(PATH_ASCII, mng_path), ArchiveSD, badgeMng);
if (R_FAILED(res))
{
DEBUG("Failed to write badgemngfile: 0x%08lx\n", res);
free(badgeMng);
FSFILE_Close(dataHandle);
FSFILE_Close(sdHandle);
return -1;
}
DEBUG("writing badge data: writing badgedata...\n");
char *buf = malloc(0x10000);
u64 size = BADGE_DATA_SIZE;
u64 cur = 0;
while (size > 0)
{
u32 read = 0;
res = FSFILE_Read(dataHandle, &read, cur, buf, min(0x10000, size));
res = FSFILE_Write(sdHandle, NULL, cur, buf, read, FS_WRITE_FLUSH);
size -= read;
cur += read;
}
free(badgeMng);
free(buf);
FSFILE_Close(dataHandle);
FSFILE_Close(sdHandle);
return 0;
}
Result install_badges(void)
{
Handle handle = 0;
Handle folder = 0;
Result res = 0;
draw_loading_bar(0, 1, INSTALL_BADGES);
{
char testpath[128] = "/3ds/" APP_TITLE "/BadgeData.dat";
if (R_FAILED(res = FSUSER_OpenFile(&handle, ArchiveSD, fsMakePath(PATH_ASCII, testpath), FS_OPEN_READ, 0)))
{
if (R_SUMMARY(res) == RS_NOTFOUND)
{
res = backup_badges_fast();
if (R_FAILED(res)) return res;
} else
{
DEBUG("????: 0x%08lx\n", res);
}
}
}
if (handle) FSFILE_Close(handle);
DEBUG("Initializing ACT\n");
res = actInit();
if (R_FAILED(res))
{
DEBUG("actInit() failed!\n");
return res;
}
DEBUG("Initializing ACTU\n");
res = ACTU_Initialize(0xB0502C8, 0, 0);
if (R_FAILED(res))
{
DEBUG("ACTU_Initialize failed! %08lx\n", res);
return res;
}
DEBUG("Getting NNID\n");
u32 nnidNum = 0xFFFFFFFF;
res = ACTU_GetAccountDataBlock(0xFE, 4, 12, &nnidNum);
if (R_FAILED(res))
{
DEBUG("ACTU_GetAccountDataBlock failed! %08lx\n", res);
return res;
}
DEBUG("NNID found: 0x%08lx\n", nnidNum);
badgeMngBuffer = NULL;
badgeDataHandle = 0;
rgb_buf_64x64 = NULL;
rgb_buf_32x32 = NULL;
alpha_buf_64x64 = NULL;
alpha_buf_32x32 = NULL;
DEBUG("Opening badge directory\n");
FS_DirectoryEntry *badge_files = calloc(1024, sizeof(FS_DirectoryEntry));
res = FSUSER_OpenDirectory(&folder, ArchiveSD, fsMakePath(PATH_ASCII, "/Badges/"));
if (R_FAILED(res))
{
DEBUG("Failed to open folder: %lx\n", res);
goto end;
}
u32 entries_read;
res = FSDIR_Read(folder, &entries_read, 1024, badge_files);
DEBUG("%lu files found\n", entries_read);
rgb_buf_64x64 = malloc(12*6*64*64*2); //12x6 badges in sheet max, 64x64 pixel badges, 2 bytes per RGB data
alpha_buf_64x64 = malloc(12*6*64*64/2); //Same thing, but 2 pixels of alpha data per byte
rgb_buf_32x32 = malloc(12*6*32*32*2); //Same thing, but 32x32
alpha_buf_32x32 = malloc(12*6*32*32/2);
res = FSUSER_OpenFile(&badgeDataHandle, ArchiveBadgeExt, fsMakePath(PATH_ASCII, "/BadgeData.dat"), FS_OPEN_WRITE, 0);
badgeMngBuffer = calloc(1, BADGE_MNG_SIZE);
if (!rgb_buf_64x64)
{
DEBUG("rgb_buf_64x64 alloc failed\n");
goto end;
}
if (!alpha_buf_64x64)
{
DEBUG("alpha_buf_64x64 alloc failed\n");
goto end;
}
if (!rgb_buf_32x32)
{
DEBUG("rgb_buf_32x32 alloc failed\n");
goto end;
}
if (!alpha_buf_32x32)
{
DEBUG("alpha_buf_32x32 alloc failed\n");
goto end;
}
if (R_FAILED(res))
{
badgeDataHandle = 0;
char err_string[128] = {0};
sprintf(err_string, language.badges.extdata_locked, res);
throw_error(err_string, ERROR_LEVEL_WARNING);
DEBUG("badgeDataHandle open failed\n");
goto end;
}
if (!badgeMngBuffer)
{
DEBUG("badgeMngBuffer alloc failed\n");
goto end;
}
zero_handle_memeasy(badgeDataHandle);
int badge_count = 0;
int set_count = 0;
int default_set = 0;
int default_set_count = 0;
int default_idx = 0;
progress_finish = entries_read + 12;
progress_status = 12;
draw_loading_bar(progress_status, progress_finish, INSTALL_BADGES);
for (u32 i = 0; i < entries_read && badge_count < 1000; ++i)
{
if (!strcmp(badge_files[i].shortExt, "PNG"))
{
if (default_set == 0)
{
set_count += 1;
default_set = set_count;
default_idx = badge_count;
}
u16 path[0x512] = {0};
struacat(path, "/Badges/");
strucat(path, badge_files[i].name);
default_set_count += install_badge_png(fsMakePath(PATH_UTF16, path), badge_files[i], &badge_count, default_set);
} else if (!strcmp(badge_files[i].shortExt, "ZIP"))
{
if (default_set == 0)
{
set_count += 1;
default_set = set_count;
}
u16 path[0x512] = {0};
struacat(path, "/Badges/");
strucat(path, badge_files[i].name);
default_set_count += install_badge_zip(path, &badge_count, default_set);
} else if (badge_files[i].attributes & FS_ATTRIBUTE_DIRECTORY)
{
set_count += 1;
u32 count = install_badge_dir(badge_files[i], &badge_count, set_count);
if (count == 0)
set_count -= 1;
}
progress_status += 1;
draw_loading_bar(progress_status, progress_finish, INSTALL_BADGES);
}
DEBUG("Badges installed - doing metadata\n");
if (default_set != 0)
{
int default_index = default_set - 1;
u32 total_count = 0xFFFF * default_set_count;
for (int i = 0; i < 16; ++i)
{
u16 name[0x8A/2] = {0};
utf8_to_utf16(name, (u8 *) "Other Badges", 0x8A);
FSFILE_Write(badgeDataHandle, NULL, default_index * 0x8A0 + i * 0x8A, &name, strulen(name, 0x45) * 2, 0);
}
badgeMngBuffer[0x3D8 + default_index/8] |= 1 << (default_index % 8);
memset(badgeMngBuffer + 0xA028 + default_index * 0x30, 0xFF, 8);
badgeMngBuffer[0xA028 + 0xC + default_index * 0x30] = 0x10; // bytes 13 and 14 are 0x2710
badgeMngBuffer[0xA028 + 0xD + default_index * 0x30] = 0x27;
memcpy(badgeMngBuffer + 0xA028 + 0x10 + default_index * 0x30, &default_set, 4);
memcpy(badgeMngBuffer + 0xA028 + 0x14 + default_index * 0x30, &default_index, 4);
memset(badgeMngBuffer + 0xA028 + 0x18 + default_index * 0x30, 0xFF, 4);
memcpy(badgeMngBuffer + 0xA028 + 0x1C + default_index * 0x30, &default_set_count, 4);
memcpy(badgeMngBuffer + 0xA028 + 0x20 + default_index * 0x30, &total_count, 4);
memcpy(badgeMngBuffer + 0xA028 + 0x24 + default_index * 0x30, &default_idx, 4);
FILE *fp = fopen("romfs:/anemone_set.png", "rb");
fseek(fp, 0L, SEEK_END);
ssize_t size = ftell(fp);
char *icon_buf = malloc(size);
fseek(fp, 0L, SEEK_SET);
fread(icon_buf, 1, size, fp);
fclose(fp);
pngToRGB565(icon_buf, size, rgb_buf_64x64, alpha_buf_64x64, rgb_buf_32x32, alpha_buf_32x32, true);
free(icon_buf);
FSFILE_Write(badgeDataHandle, NULL, 0x250F80 + default_index * 0x2000, rgb_buf_64x64, 64 * 64 * 2, 0);
}
FSFILE_Flush(badgeDataHandle);
u32 total_badges = 0xFFFF * badge_count; // Quantity * unique badges?
badgeMngBuffer[0x4] = set_count; // badge set count
memcpy(badgeMngBuffer + 0x8, &badge_count, 4);
badgeMngBuffer[0x10] = 0xFF; // Selected Set - 0xFFFFFFFF is all badges
badgeMngBuffer[0x11] = 0xFF;
badgeMngBuffer[0x12] = 0xFF;
badgeMngBuffer[0x13] = 0xFF;
memcpy(badgeMngBuffer + 0x18, &total_badges, 4);
memcpy(badgeMngBuffer + 0x1C, &nnidNum, 4);
for (int i = set_count; i < 100; ++i) // default values for remaining sets
{
memset(badgeMngBuffer + 0xA028 + 0x30 * i, 0xFF, 0x8);
memset(badgeMngBuffer + 0xA028 + 0x30 * i + 0x8, 0x00, 0x4);
badgeMngBuffer[0xA028 + 0x30 * i + 0xC] = 0x10;
badgeMngBuffer[0xA028 + 0x30 * i + 0xD] = 0x27;
memset(badgeMngBuffer + 0xA028 + 0x30 * i + 0xE, 0x0, 0x2);
memset(badgeMngBuffer + 0xA028 + 0x30 * i + 0x10, 0xFF, 0xC);
memset(badgeMngBuffer + 0xA028 + 0x30 * i + 0x1C, 0x00, 0x8);
memset(badgeMngBuffer + 0xA028 + 0x30 * i + 0x24, 0xFF, 0x4);
memset(badgeMngBuffer + 0xA028 + 0x30 * i + 0x28, 0x00, 0x8);
}
res = FSUSER_OpenFile(&handle, ArchiveBadgeExt, fsMakePath(PATH_ASCII, "/BadgeMngFile.dat"), FS_OPEN_READ, 0);
if (res == 0)
{
FSFILE_Read(handle, NULL, 0xB2E8, badgeMngBuffer+0xB2E8, 360 * 0x18);
FSFILE_Close(handle);
}
res = buf_to_file(BADGE_MNG_SIZE, fsMakePath(PATH_ASCII, "/BadgeMngFile.dat"), ArchiveBadgeExt, badgeMngBuffer);
if (res)
{
DEBUG("Error writing badge manage data! %lx\n", res);
char err_string[128] = {0};
sprintf(err_string, language.badges.extdata_locked, res);
throw_error(err_string, ERROR_LEVEL_WARNING);
goto end;
}
end:
actExit();
if (rgb_buf_64x64) free(rgb_buf_64x64);
if (alpha_buf_64x64) free(alpha_buf_64x64);
if (rgb_buf_32x32) free(rgb_buf_32x32);
if (alpha_buf_32x32) free(alpha_buf_32x32);
if (handle) FSFILE_Close(handle);
if (folder) FSDIR_Close(folder);
if (badgeDataHandle) FSFILE_Close(badgeDataHandle);
if (badgeMngBuffer) free(badgeMngBuffer);
if (badge_files) free(badge_files);
return res;
}

View File

@@ -1,6 +1,6 @@
/* /*
* This file is part of Anemone3DS * This file is part of Anemone3DS
* Copyright (C) 2016-2018 Contributors in CONTRIBUTORS.md * Copyright (C) 2016-2020 Contributors in CONTRIBUTORS.md
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by * it under the terms of the GNU General Public License as published by
@@ -27,44 +27,73 @@
#include "camera.h" #include "camera.h"
#include "quirc/quirc.h" #include "quirc/quirc.h"
#include "pp2d/pp2d/pp2d.h"
#include "draw.h" #include "draw.h"
#include "fs.h" #include "fs.h"
#include "loading.h" #include "loading.h"
#include "remote.h" #include "remote.h"
#include "ui_strings.h"
#include <archive.h> #include <archive.h>
#include <archive_entry.h> #include <archive_entry.h>
/* static void start_read(qr_data * data)
static u32 transfer_size;
static Handle event;
static struct quirc* context;
static u16 * camera_buf = NULL;
*/
void exit_qr(qr_data *data)
{ {
svcSignalEvent(data->cancel); LightLock_Lock(&data->mut);
while(!data->finished) while(data->writer_waiting || data->writer_active)
svcSleepThread(1000000); {
data->capturing = false; CondVar_WaitTimeout(&data->cond, &data->mut, 1000000);
}
free(data->camera_buffer); AtomicIncrement(&data->num_readers_active);
free(data->texture_buffer); LightLock_Unlock(&data->mut);
quirc_destroy(data->context); }
free(data); static void stop_read(qr_data * data)
{
LightLock_Lock(&data->mut);
AtomicDecrement(&data->num_readers_active);
if(data->num_readers_active == 0)
{
CondVar_Signal(&data->cond);
}
LightLock_Unlock(&data->mut);
}
static void start_write(qr_data * data)
{
LightLock_Lock(&data->mut);
data->writer_waiting = true;
while(data->num_readers_active)
{
CondVar_WaitTimeout(&data->cond, &data->mut, 1000000);
}
data->writer_waiting = false;
data->writer_active = true;
LightLock_Unlock(&data->mut);
}
static void stop_write(qr_data * data)
{
LightLock_Lock(&data->mut);
data->writer_active = false;
CondVar_Broadcast(&data->cond);
LightLock_Unlock(&data->mut);
} }
void capture_cam_thread(void *arg) static void capture_cam_thread(void * arg)
{ {
qr_data *data = (qr_data *) arg; qr_data * data = (qr_data *) arg;
Handle events[3] = {0};
events[0] = data->cancel; Handle cam_events[3] = {0};
u32 transferUnit; cam_events[0] = data->event_stop;
u32 transferUnit;
const u32 bufsz = 400 * 240 * sizeof(u16);
u16 * buffer = linearAlloc(bufsz);
u16 *buffer = calloc(1, 400 * 240 * sizeof(u16));
camInit(); camInit();
CAMU_SetSize(SELECT_OUT1, SIZE_CTR_TOP_LCD, CONTEXT_A); CAMU_SetSize(SELECT_OUT1, SIZE_CTR_TOP_LCD, CONTEXT_A);
CAMU_SetOutputFormat(SELECT_OUT1, OUTPUT_RGB_565, CONTEXT_A); CAMU_SetOutputFormat(SELECT_OUT1, OUTPUT_RGB_565, CONTEXT_A);
@@ -73,36 +102,42 @@ void capture_cam_thread(void *arg)
CAMU_SetAutoExposure(SELECT_OUT1, true); CAMU_SetAutoExposure(SELECT_OUT1, true);
CAMU_SetAutoWhiteBalance(SELECT_OUT1, true); CAMU_SetAutoWhiteBalance(SELECT_OUT1, true);
CAMU_Activate(SELECT_OUT1); CAMU_Activate(SELECT_OUT1);
CAMU_GetBufferErrorInterruptEvent(&events[2], PORT_CAM1); CAMU_GetBufferErrorInterruptEvent(&cam_events[2], PORT_CAM1);
CAMU_SetTrimming(PORT_CAM1, false); CAMU_SetTrimming(PORT_CAM1, false);
CAMU_GetMaxBytes(&transferUnit, 400, 240); CAMU_GetMaxBytes(&transferUnit, 400, 240);
CAMU_SetTransferBytes(PORT_CAM1, transferUnit, 400, 240); CAMU_SetTransferBytes(PORT_CAM1, transferUnit, 400, 240);
CAMU_ClearBuffer(PORT_CAM1); CAMU_ClearBuffer(PORT_CAM1);
CAMU_SetReceiving(&events[1], buffer, PORT_CAM1, 400 * 240 * sizeof(u16), (s16) transferUnit); CAMU_SetReceiving(&cam_events[1], buffer, PORT_CAM1, bufsz, transferUnit);
CAMU_StartCapture(PORT_CAM1); CAMU_StartCapture(PORT_CAM1);
bool cancel = false; bool cancel = false;
while (!cancel) while (!cancel)
{ {
s32 index = 0; s32 index = 0;
svcWaitSynchronizationN(&index, events, 3, false, U64_MAX); svcWaitSynchronizationN(&index, cam_events, 3, false, U64_MAX);
switch(index) { switch(index) {
case 0: case 0:
DEBUG("Cancel event received\n");
cancel = true; cancel = true;
break; break;
case 1: case 1:
svcCloseHandle(events[1]); svcCloseHandle(cam_events[1]);
events[1] = 0; cam_events[1] = 0;
svcWaitSynchronization(data->mutex, U64_MAX);
memcpy(data->camera_buffer, buffer, 400 * 240 * sizeof(u16)); start_write(data);
GSPGPU_FlushDataCache(data->camera_buffer, 400 * 240 * sizeof(u16)); memcpy(data->camera_buffer, buffer, bufsz);
svcReleaseMutex(data->mutex); data->any_update = true;
CAMU_SetReceiving(&events[1], buffer, PORT_CAM1, 400 * 240 * sizeof(u16), transferUnit); stop_write(data);
CAMU_SetReceiving(&cam_events[1], buffer, PORT_CAM1, bufsz, transferUnit);
break; break;
case 2: case 2:
svcCloseHandle(events[1]); svcCloseHandle(cam_events[1]);
events[1] = 0; cam_events[1] = 0;
CAMU_ClearBuffer(PORT_CAM1); CAMU_ClearBuffer(PORT_CAM1);
CAMU_SetReceiving(&events[1], buffer, PORT_CAM1, 400 * 240 * sizeof(u16), transferUnit); CAMU_SetReceiving(&cam_events[1], buffer, PORT_CAM1, bufsz, transferUnit);
CAMU_StartCapture(PORT_CAM1); CAMU_StartCapture(PORT_CAM1);
break; break;
default: default:
@@ -120,95 +155,204 @@ void capture_cam_thread(void *arg)
CAMU_ClearBuffer(PORT_CAM1); CAMU_ClearBuffer(PORT_CAM1);
CAMU_Activate(SELECT_NONE); CAMU_Activate(SELECT_NONE);
camExit(); camExit();
free(buffer);
for(int i = 0; i < 3; i++) { linearFree(buffer);
if(events[i] != 0) { for(int i = 1; i < 3; i++)
svcCloseHandle(events[i]); {
events[i] = 0; if(cam_events[i] != 0) {
svcCloseHandle(cam_events[i]);
cam_events[i] = 0;
} }
} }
svcCloseHandle(data->mutex);
data->finished = true; LightEvent_Signal(&data->event_cam_info);
} }
bool start_capture_cam(qr_data *data) static void update_ui(void * arg)
{ {
data->mutex = 0; qr_data * data = (qr_data *) arg;
data->cancel = 0; C3D_Tex tex;
svcCreateEvent(&data->cancel, RESET_STICKY);
svcCreateMutex(&data->mutex, false); static const Tex3DS_SubTexture subt3x = { 400, 240, 0.0f, 1.0f, 400.0f/512.0f, 1.0f - (240.0f/256.0f) };
if(threadCreate(capture_cam_thread, data, 0x10000, 0x1A, 1, true) == NULL) C3D_TexInit(&tex, 512, 256, GPU_RGB565);
C3D_TexSetFilter(&tex, GPU_LINEAR, GPU_LINEAR);
while(svcWaitSynchronization(data->event_stop, 2 * 1000 * 1000ULL) == 0x09401BFE) // timeout of 2ms occured, still have 14 for copy and render
{
draw_base_interface();
// Untiled texture loading code adapted from FBI
start_read(data);
if(data->any_update)
{
for(u32 y = 0; y < 240; y++) {
const u32 srcPos = y * 400;
for(u32 x = 0; x < 400; x++) {
const u32 dstPos = ((((y >> 3) * (512 >> 3) + (x >> 3)) << 6) + ((x & 1) | ((y & 1) << 1) | ((x & 2) << 1) | ((y & 2) << 2) | ((x & 4) << 2) | ((y & 4) << 3)));
((u16 *)tex.data)[dstPos] = data->camera_buffer[srcPos + x];
}
}
data->any_update = false;
}
stop_read(data);
C2D_DrawImageAt((C2D_Image){ &tex, &subt3x }, 0.0f, 0.0f, 0.4f, NULL, 1.0f, 1.0f);
set_screen(bottom);
draw_text_center(GFX_BOTTOM, 4, 0.5, 0.5, 0.5, colors[COLOR_WHITE], language.camera.quit);
end_frame();
}
C3D_TexDelete(&tex);
LightEvent_Signal(&data->event_ui_info);
}
static bool start_capture_cam(qr_data * data)
{
if((data->cam_thread = threadCreate(capture_cam_thread, data, 0x10000, 0x1A, 1, false)) == NULL)
{
throw_error(language.camera.thread_error, ERROR_LEVEL_ERROR);
LightEvent_Signal(&data->event_cam_info);
LightEvent_Signal(&data->event_ui_info);
return false; return false;
}
if((data->ui_thread = threadCreate(update_ui, data, 0x10000, 0x1A, 1, false)) == NULL)
{
LightEvent_Signal(&data->event_ui_info);
return false;
}
return true; return true;
} }
void update_qr(qr_data *data) static bool update_qr(qr_data * data, struct quirc_data * scan_data)
{ {
hidScanInput();
if (hidKeysDown() & (KEY_R | KEY_B | KEY_TOUCH)) {
exit_qr(data);
return;
}
if (!data->capturing) {
if(start_capture_cam(data))
data->capturing = true;
else {
exit_qr(data);
return;
}
}
if (data->finished) {
exit_qr(data);
return;
}
for (int i = 0; i < 240 * 400; i++)
{
data->texture_buffer[i] = RGB565_TO_ABGR8(data->camera_buffer[i]);
}
draw_base_interface();
pp2d_free_texture(TEXTURE_QR);
pp2d_load_texture_memory(TEXTURE_QR, data->texture_buffer, 400, 240);
pp2d_draw_texture(TEXTURE_QR, 0, 0);
pp2d_draw_on(GFX_BOTTOM, GFX_LEFT);
pp2d_draw_text_center(GFX_BOTTOM, 4, 0.5, 0.5, RGBA8(255, 255, 255, 255), "Press \uE005 To Quit");
pp2d_end_draw();
int w; int w;
int h; int h;
u8 *image = (u8*) quirc_begin(data->context, &w, &h); u8 * image = (u8 *)quirc_begin(data->context, &w, &h);
svcWaitSynchronization(data->mutex, U64_MAX);
for (ssize_t x = 0; x < w; x++) { start_read(data);
for (ssize_t y = 0; y < h; y++) { for (int y = 0; y < h; y++) {
u16 px = data->camera_buffer[y * 400 + x]; const int actual_y = y * w;
image[y * w + x] = (u8)(((((px >> 11) & 0x1F) << 3) + (((px >> 5) & 0x3F) << 2) + ((px & 0x1F) << 3)) / 3); for (int x = 0; x < w; x++) {
const int actual_off = actual_y + x;
const u16 px = data->camera_buffer[actual_off];
image[actual_off] = (u8)(((((px >> 11) & 0x1F) << 3) + (((px >> 5) & 0x3F) << 2) + ((px & 0x1F) << 3)) / 3);
} }
} }
svcReleaseMutex(data->mutex); stop_read(data);
quirc_end(data->context); quirc_end(data->context);
if(quirc_count(data->context) > 0) if(quirc_count(data->context) > 0)
{ {
struct quirc_code code; struct quirc_code code;
struct quirc_data scan_data;
quirc_extract(data->context, 0, &code); quirc_extract(data->context, 0, &code);
if (!quirc_decode(&code, &scan_data)) if (!quirc_decode(&code, scan_data))
{ {
exit_qr(data); return true;
}
}
return false;
}
static void start_qr(qr_data * data)
{
svcCreateEvent(&data->event_stop, RESET_STICKY);
LightEvent_Init(&data->event_cam_info, RESET_STICKY);
LightEvent_Init(&data->event_ui_info, RESET_STICKY);
LightLock_Init(&data->mut);
CondVar_Init(&data->cond);
data->cam_thread = NULL;
data->ui_thread = NULL;
data->any_update = false;
data->context = quirc_new();
quirc_resize(data->context, 400, 240);
data->camera_buffer = calloc(1, 400 * 240 * sizeof(u16));
}
static void exit_qr(qr_data * data)
{
svcSignalEvent(data->event_stop);
LightEvent_Wait(&data->event_ui_info);
LightEvent_Clear(&data->event_ui_info);
if(data->ui_thread != NULL)
{
threadJoin(data->ui_thread, U64_MAX);
threadFree(data->ui_thread);
data->ui_thread = NULL;
}
LightEvent_Wait(&data->event_cam_info);
LightEvent_Clear(&data->event_cam_info);
if(data->cam_thread != NULL)
{
threadJoin(data->cam_thread, U64_MAX);
threadFree(data->cam_thread);
data->cam_thread = NULL;
}
free(data->camera_buffer);
data->camera_buffer = NULL;
svcCloseHandle(data->event_stop);
data->event_stop = 0;
}
bool init_qr(void)
{
qr_data data;
memset(&data, 0, sizeof(data));
start_qr(&data);
struct quirc_data * scan_data = calloc(1, sizeof(struct quirc_data));
const bool ready = start_capture_cam(&data);
bool finished = !ready;
while(!finished)
{
hidScanInput();
if (hidKeysDown() & (KEY_R | KEY_B | KEY_TOUCH))
{
break;
}
finished = update_qr(&data, scan_data);
svcSleepThread(50 * 1000 * 1000ULL); // only scan every 50ms
}
exit_qr(&data);
bool success = false;
if(finished && ready)
{
draw_install(INSTALL_DOWNLOAD); draw_install(INSTALL_DOWNLOAD);
char * zip_buf = NULL; char * zip_buf = NULL;
char * filename = NULL; char * filename = NULL;
u32 zip_size = http_get((char*)scan_data.payload, &filename, &zip_buf); u32 zip_size;
Result res = http_get((char*)scan_data->payload, &filename, &zip_buf, &zip_size, INSTALL_DOWNLOAD, "application/zip; application/x-zip-compressed");
if (R_FAILED(res))
{
free(filename);
free(zip_buf);
return false;
}
else if (R_DESCRIPTION(res) == RD_NO_DATA || R_DESCRIPTION(res) == RD_CANCEL_REQUESTED)
{
free(filename);
return true;
}
if(zip_size != 0) if(zip_size != 0)
{ {
draw_install(INSTALL_CHECKING_DOWNLOAD); draw_install(INSTALL_CHECKING_DOWNLOAD);
struct archive *a = archive_read_new(); struct archive * a = archive_read_new();
archive_read_support_format_zip(a); archive_read_support_format_zip(a);
int r = archive_read_open_memory(a, zip_buf, zip_size); int r = archive_read_open_memory(a, zip_buf, zip_size);
@@ -216,13 +360,13 @@ void update_qr(qr_data *data)
if(r == ARCHIVE_OK) if(r == ARCHIVE_OK)
{ {
EntryMode mode = MODE_AMOUNT; RemoteMode mode = REMOTE_MODE_AMOUNT;
char * buf = NULL; char * buf = NULL;
do { do {
if(zip_memory_to_buf("body_LZ.bin", zip_buf, zip_size, &buf) != 0) if(zip_memory_to_buf("body_LZ.bin", zip_buf, zip_size, &buf) != 0)
{ {
mode = MODE_THEMES; mode = REMOTE_MODE_THEMES;
break; break;
} }
@@ -230,7 +374,7 @@ void update_qr(qr_data *data)
buf = NULL; buf = NULL;
if(zip_memory_to_buf("splash.bin", zip_buf, zip_size, &buf) != 0) if(zip_memory_to_buf("splash.bin", zip_buf, zip_size, &buf) != 0)
{ {
mode = MODE_SPLASHES; mode = REMOTE_MODE_SPLASHES;
break; break;
} }
@@ -238,7 +382,7 @@ void update_qr(qr_data *data)
buf = NULL; buf = NULL;
if(zip_memory_to_buf("splashbottom.bin", zip_buf, zip_size, &buf) != 0) if(zip_memory_to_buf("splashbottom.bin", zip_buf, zip_size, &buf) != 0)
{ {
mode = MODE_SPLASHES; mode = REMOTE_MODE_SPLASHES;
break; break;
} }
} }
@@ -247,53 +391,39 @@ void update_qr(qr_data *data)
free(buf); free(buf);
buf = NULL; buf = NULL;
if(mode != MODE_AMOUNT) if(mode != REMOTE_MODE_AMOUNT)
{ {
char path_to_file[0x107] = {0}; save_zip_to_sd(filename, zip_size, zip_buf, mode);
sprintf(path_to_file, "%s%s", main_paths[mode], filename); success = true;
char * extension = strrchr(path_to_file, '.');
if (extension == NULL || strcmp(extension, ".zip"))
strcat(path_to_file, ".zip");
remake_file(fsMakePath(PATH_ASCII, path_to_file), ArchiveSD, zip_size);
buf_to_file(zip_size, fsMakePath(PATH_ASCII, path_to_file), ArchiveSD, zip_buf);
data->success = true;
} }
else else
{ {
throw_error("Zip downloaded is neither\na splash nor a theme.", ERROR_LEVEL_WARNING); bool badge = draw_confirm_no_interface(language.camera.badge_question);
if (badge)
{
save_zip_to_sd(filename, zip_size, zip_buf, REMOTE_MODE_BADGES);
// don't set success since we don't need to reload lists for badge zips
} else
{
throw_error(language.camera.zip_not_theme_splash, ERROR_LEVEL_WARNING);
}
} }
} }
else else
{ {
throw_error("File downloaded isn't a zip.", ERROR_LEVEL_WARNING); throw_error(language.camera.file_not_zip, ERROR_LEVEL_WARNING);
} }
free(zip_buf);
} }
else else
{ {
throw_error("Download failed.", ERROR_LEVEL_WARNING); throw_error(language.camera.download_failed, ERROR_LEVEL_WARNING);
} }
free(filename); free(filename);
free(zip_buf);
}
} }
free(scan_data);
quirc_destroy(data.context);
return success;
} }
bool init_qr(void)
{
qr_data *data = calloc(1, sizeof(qr_data));
data->capturing = false;
data->finished = false;
data->context = quirc_new();
quirc_resize(data->context, 400, 240);
data->camera_buffer = calloc(1, 400 * 240 * sizeof(u16));
data->texture_buffer = calloc(1, 400 * 240 * sizeof(u32));
while (!data->finished) update_qr(data);
return (bool)data->success;
}

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/*
* This file is part of Anemone3DS
* Copyright (C) 2016-2020 Contributors in CONTRIBUTORS.md
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#include "colors.h"
Color colors[COLOR_AMOUNT] = {0};
void init_colors(void)
{
colors[COLOR_BACKGROUND] = config.background_color;
colors[COLOR_ACCENT] = config.accent_color;
colors[COLOR_WHITE] = C2D_Color32(255, 255, 255, 255);
colors[COLOR_CURSOR] = C2D_Color32(200, 200, 200, 255);
colors[COLOR_BLACK] = C2D_Color32(0, 0, 0, 255);
colors[COLOR_RED] = config.red_color;
colors[COLOR_YELLOW] = config.yellow_color;
}

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/*
* This file is part of Anemone3DS
* Copyright (C) 2016-2024 Contributors in CONTRIBUTORS.md
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#include "config.h"
Config_s config;
void load_config(void)
{
memset(&config, 0, sizeof(Config_s));
char *json_buf = NULL;
u32 json_len = file_to_buf(fsMakePath(PATH_ASCII, "/3ds/" APP_TITLE "/config.json"), ArchiveSD, &json_buf);
if (json_len)
{
json_error_t error;
json_t *root = json_loadb(json_buf, json_len, 0, &error);
if (root)
{
const char *key;
json_t *value;
json_object_foreach(root, key, value)
{
if (json_is_array(value) && !strcmp(key, "Accent Color") && json_array_size(value) == 4)
{
if (json_is_integer(json_array_get(value, 0)) && json_is_integer(json_array_get(value, 1))
&& json_is_integer(json_array_get(value, 2)) && json_is_integer(json_array_get(value, 3)))
{
u8 r = min(255, json_integer_value(json_array_get(value, 0)));
u8 g = min(255, json_integer_value(json_array_get(value, 1)));
u8 b = min(255, json_integer_value(json_array_get(value, 2)));
u8 a = min(255, json_integer_value(json_array_get(value, 3)));
config.accent_color = C2D_Color32(r, g, b, a);
}
}
else if (json_is_array(value) && !strcmp(key, "Background Color") && json_array_size(value) == 4)
{
if (json_is_integer(json_array_get(value, 0)) && json_is_integer(json_array_get(value, 1))
&& json_is_integer(json_array_get(value, 2)) && json_is_integer(json_array_get(value, 3)))
{
u8 r = min(255, json_integer_value(json_array_get(value, 0)));
u8 g = min(255, json_integer_value(json_array_get(value, 1)));
u8 b = min(255, json_integer_value(json_array_get(value, 2)));
u8 a = min(255, json_integer_value(json_array_get(value, 3)));
config.background_color = C2D_Color32(r, g, b, a);
}
}
else if (json_is_array(value) && !strcmp(key, "Red Color") && json_array_size(value) == 4)
{
if (json_is_integer(json_array_get(value, 0)) && json_is_integer(json_array_get(value, 1))
&& json_is_integer(json_array_get(value, 2)) && json_is_integer(json_array_get(value, 3)))
{
u8 r = min(255, json_integer_value(json_array_get(value, 0)));
u8 g = min(255, json_integer_value(json_array_get(value, 1)));
u8 b = min(255, json_integer_value(json_array_get(value, 2)));
u8 a = min(255, json_integer_value(json_array_get(value, 3)));
config.red_color = C2D_Color32(r, g, b, a);
}
}
else if (json_is_array(value) && !strcmp(key, "Yellow Color") && json_array_size(value) == 4)
{
if (json_is_integer(json_array_get(value, 0)) && json_is_integer(json_array_get(value, 1))
&& json_is_integer(json_array_get(value, 2)) && json_is_integer(json_array_get(value, 3)))
{
u8 r = min(255, json_integer_value(json_array_get(value, 0)));
u8 g = min(255, json_integer_value(json_array_get(value, 1)));
u8 b = min(255, json_integer_value(json_array_get(value, 2)));
u8 a = min(255, json_integer_value(json_array_get(value, 3)));
config.yellow_color = C2D_Color32(r, g, b, a);
}
}
}
} else
{
DEBUG(error.text);
}
}
if (config.accent_color == 0)
config.accent_color = C2D_Color32(12, 58, 111, 255);
if (config.background_color == 0)
config.background_color = C2D_Color32(35, 28, 32, 255); //silver-y black
if (config.red_color == 0)
config.red_color = C2D_Color32(229, 66, 66, 255);
if (config.yellow_color == 0)
config.yellow_color = C2D_Color32(239, 220, 11, 255);
if (json_buf) free(json_buf);
}

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#include "conversion.h"
#include "draw.h"
#include <png.h>
// don't be fooled - this function always expects 64x64 input buffers. Width/height only
// control output resolution
int rgb565ToPngFile(char *filename, u16 *rgb_buf, u8 *alpha_buf, int width, int height)
{
FILE *fp = fopen(filename, "wb");
u8 *image = malloc(64 * 64 * 4);
if (!image) return -1;
int i, x, y, r, g, b, a;
for (i = 0; i < 64 * 64; ++i)
{
r = (rgb_buf[i] & 0xF800) >> 11;
g = (rgb_buf[i] & 0x07E0) >> 5;
b = (rgb_buf[i] & 0x001F);
a = (alpha_buf[i/2] >> (4*(i%2))) & 0x0F;
r = round(r * 255.0 / 31.0);
g = round(g * 255.0 / 63.0);
b = round(b * 255.0 / 31.0);
a = a * 0x11;
x = 8*((i/64)%8) + (((i%64)&0x01) >> 0) + (((i%64)&0x04) >> 1) + (((i%64)&0x10) >> 2);
y = 8*(i/512) + (((i%64)&0x02) >> 1) + (((i%64)&0x08) >> 2) + (((i%64)&0x20) >> 3);
image[y * 64 * 4 + x * 4 + 0] = r;
image[y * 64 * 4 + x * 4 + 1] = g;
image[y * 64 * 4 + x * 4 + 2] = b;
image[y * 64 * 4 + x * 4 + 3] = a;
}
png_structp png = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
png_infop info = png_create_info_struct(png);
setjmp(png_jmpbuf(png));
png_init_io(png, fp);
png_set_IHDR(png, info, width, height, 8, PNG_COLOR_TYPE_RGB_ALPHA, PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
png_write_info(png, info);
png_bytep row = malloc(4 * width * sizeof(png_byte));
for (y = 0; y < height; ++y)
{
for (x = 0; x < width; ++x)
{
row[x * 4 + 0] = image[(y * 64 + x) * 4 + 0];
row[x * 4 + 1] = image[(y * 64 + x) * 4 + 1];
row[x * 4 + 2] = image[(y * 64 + x) * 4 + 2];
row[x * 4 + 3] = image[(y * 64 + x) * 4 + 3];
}
png_write_row(png, row);
}
png_write_end(png, info);
png_free_data(png, info, PNG_FREE_ALL, -1);
png_destroy_write_struct(&png, NULL);
free(row);
free(image);
fflush(fp);
fclose(fp);
return 0;
}
int pngToRGB565(char *png_buf, u64 fileSize, u16 *rgb_buf_64x64, u8 *alpha_buf_64x64, u16 *rgb_buf_32x32, u8 *alpha_buf_32x32, bool set_icon)
{
if (png_buf == NULL) return 0;
if (fileSize < 8 || png_sig_cmp((png_bytep) png_buf, 0, 8))
{
return 0;
}
u32 *buf = (u32 *) png_buf;
FILE *fp = fmemopen(buf, fileSize, "rb");
png_bytep *row_pointers = NULL;
png_structp png = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
png_infop info = png_create_info_struct(png);
png_init_io(png, fp);
png_read_info(png, info);
u32 width = png_get_image_width(png, info);
u32 height = png_get_image_height(png, info);
png_byte color_type = png_get_color_type(png, info);
png_byte bit_depth = png_get_bit_depth(png, info);
if (set_icon && (width != 48 || height != 48))
{
DEBUG("Invalid set icon?\n");
return 0;
}
if (!set_icon && (width < 64 || height < 64 || width % 64 != 0 || height % 64 != 0 || width > 12 * 64 || height > 6 * 64))
{
DEBUG("Invalid png found...\n");
return 0;
}
if (bit_depth == 16)
png_set_strip_16(png);
if (color_type == PNG_COLOR_TYPE_PALETTE)
png_set_palette_to_rgb(png);
if (color_type == PNG_COLOR_TYPE_GRAY && bit_depth < 8)
png_set_expand_gray_1_2_4_to_8(png);
if (png_get_valid(png, info, PNG_INFO_tRNS))
png_set_tRNS_to_alpha(png);
if (color_type == PNG_COLOR_TYPE_RGB ||
color_type == PNG_COLOR_TYPE_GRAY ||
color_type == PNG_COLOR_TYPE_PALETTE)
png_set_filler(png, 0xFF, PNG_FILLER_AFTER);
if (color_type == PNG_COLOR_TYPE_GRAY ||
color_type == PNG_COLOR_TYPE_GRAY_ALPHA)
png_set_gray_to_rgb(png);
png_read_update_info(png, info);
u32 x, y, r, g, b, a;
memset(alpha_buf_64x64, 0, 12*6*64*64/2);
memset(alpha_buf_32x32, 0, 12*6*32*32/2);
row_pointers = malloc(sizeof(png_bytep) * height);
for (y = 0; y < height; y++)
{
row_pointers[y] = (png_byte *) malloc(png_get_rowbytes(png, info));
}
png_read_image(png, row_pointers);
png_destroy_read_struct(&png, &info, NULL);
if (fp) fclose(fp);
for (y = 0; y < height; ++y)
{
png_bytep row = row_pointers[y];
for (x = 0; x < width; ++x)
{
png_bytep px = &(row[x * 4]);
r = px[0] >> 3;
g = px[1] >> 2;
b = px[2] >> 3;
a = px[3] >> 4;
// rgb565 conversion code adapted from GYTB
int rgb565_index = 8*64*((y/8)%8) | 64*((x/8)%8) | 32*((y/4)%2) | 16*((x/4)%2) | 8*((y/2)%2) | 4*((x/2)%2) | 2*(y%2) | (x%2);
rgb565_index |= 64*64*(height/64)*(x/64) + 64*64*(y/64); // account for multiple badges from 1 image
rgb_buf_64x64[rgb565_index] = (r << 11) | (g << 5) | b;
alpha_buf_64x64[rgb565_index / 2] |= a << (4 * (x % 2));
}
}
for (y = 0; y < height; y += 2)
{
png_bytep row = row_pointers[y];
png_bytep nextrow = row_pointers[y+1];
for (x = 0; x < width; x += 2)
{
png_bytep px1 = &(row[x * 4]);
png_bytep px2 = &(nextrow[x * 4]);
png_bytep px3 = &(row[(x + 1) * 4]);
png_bytep px4 = &(nextrow[(x + 1) * 4]);
r = (px1[0] + px2[0] + px3[0] + px4[0]) >> 5;
g = (px1[1] + px2[1] + px3[1] + px4[1]) >> 4;
b = (px1[2] + px2[2] + px3[2] + px4[2]) >> 5;
a = (px1[3] + px2[3] + px3[3] + px4[3]) >> 6;
int x2 = x/2;
int y2 = y/2;
int rgb565_index = 4*64*((y2/8)%4) | 64*((x2/8)%4) | 32*((y2/4)%2) | 16*((x2/4)%2) | 8*((y2/2)%2) | 4*((x2/2)%2) | 2*(y2%2) | (x2%2);
rgb565_index |= 32*32*(height/64)*(x/64) + 32*32*(y/64);
rgb_buf_32x32[rgb565_index] = (r << 11) | (g << 5) | b;
alpha_buf_32x32[rgb565_index / 2] |= a << (4 * (x2%2));
}
}
for (y = 0; y < height; y++)
{
free(row_pointers[y]);
}
free(row_pointers);
if (!set_icon)
return (height/64)*(width/64);
else
return (height/48)*(width/48);
}
static void rotate_agbr_counterclockwise(char ** bufp, size_t size, size_t width)
{
uint32_t * buf = (uint32_t*)*bufp;
uint32_t * out = malloc(size);
size_t pixel_count = (size/4);
size_t height = pixel_count/width;
for (uint32_t h = 0; h < height; ++h)
{
for (uint32_t w = 0; w < width; ++w)
{
size_t buf_index = (w + (h * width));
size_t out_index = (height * (width-1)) - (height * w) + h;
out[out_index] = buf[buf_index];
}
}
free(*bufp);
*bufp = (char*)out;
}
size_t bin_to_abgr(char ** bufp, size_t size)
{
size_t out_size = (size / 3) * 4;
char* buf = malloc(out_size);
for (size_t i = 0, j = 0; i < size; i+=3, j+=4)
{
(buf+j)[0] = 0xFF; // A
(buf+j)[1] = (*bufp+i)[0]; // B
(buf+j)[2] = (*bufp+i)[1]; // G
(buf+j)[3] = (*bufp+i)[2]; // R
}
free(*bufp);
*bufp = buf;
// splash screens contain the raw framebuffer to put on the screen
// because the screens are mounted at a 90 degree angle we also need to rotate
// the output
rotate_agbr_counterclockwise(bufp, out_size, 240);
return out_size;
}
size_t png_to_abgr(char ** bufp, size_t size, u32 *height)
{
size_t out_size = 0;
if(size < 8 || png_sig_cmp((png_bytep)*bufp, 0, 8))
{
throw_error("Invalid preview.png", ERROR_LEVEL_WARNING);
return out_size;
}
uint32_t * buf = (uint32_t*)*bufp;
FILE * fp = fmemopen(buf, size, "rb");;
png_bytep * row_pointers = NULL;
png_structp png = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
png_infop info = png_create_info_struct(png);
png_init_io(png, fp);
png_read_info(png, info);
u32 width = png_get_image_width(png, info);
*height = png_get_image_height(png, info);
png_byte color_type = png_get_color_type(png, info);
png_byte bit_depth = png_get_bit_depth(png, info);
// Read any color_type into 8bit depth, ABGR format.
// See http://www.libpng.org/pub/png/libpng-manual.txt
if(bit_depth == 16)
png_set_strip_16(png);
if(color_type == PNG_COLOR_TYPE_PALETTE)
png_set_palette_to_rgb(png);
// PNG_COLOR_TYPE_GRAY_ALPHA is always 8 or 16bit depth.
if(color_type == PNG_COLOR_TYPE_GRAY && bit_depth < 8)
png_set_expand_gray_1_2_4_to_8(png);
if(png_get_valid(png, info, PNG_INFO_tRNS))
png_set_tRNS_to_alpha(png);
// These color_type don't have an alpha channel then fill it with 0xff.
if(color_type == PNG_COLOR_TYPE_RGB ||
color_type == PNG_COLOR_TYPE_GRAY ||
color_type == PNG_COLOR_TYPE_PALETTE)
png_set_add_alpha(png, 0xFF, PNG_FILLER_BEFORE);
if(color_type == PNG_COLOR_TYPE_GRAY ||
color_type == PNG_COLOR_TYPE_GRAY_ALPHA)
png_set_gray_to_rgb(png);
//output ABGR
png_set_bgr(png);
png_set_swap_alpha(png);
png_read_update_info(png, info);
row_pointers = malloc(sizeof(png_bytep) * *height);
out_size = sizeof(u32) * (width * *height);
u32 * out = malloc(out_size);
for(u32 y = 0; y < *height; y++)
{
row_pointers[y] = (png_bytep)(out + (width * y));
}
png_read_image(png, row_pointers);
png_destroy_read_struct(&png, &info, NULL);
if (fp) fclose(fp);
if (row_pointers) free(row_pointers);
free(*bufp);
*bufp = (char*)out;
return out_size;
}

File diff suppressed because it is too large Load Diff

231
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/*
* This file is part of Anemone3DS
* Copyright (C) 2016-2020 Contributors in CONTRIBUTORS.md
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#include "entries_list.h"
#include "loading.h"
#include "draw.h"
#include "fs.h"
#include "unicode.h"
void delete_entry(Entry_s * entry, bool is_file)
{
if(is_file)
FSUSER_DeleteFile(ArchiveSD, fsMakePath(PATH_UTF16, entry->path));
else
FSUSER_DeleteDirectoryRecursively(ArchiveSD, fsMakePath(PATH_UTF16, entry->path));
}
u32 load_data(const char * filename, const Entry_s * entry, char ** buf)
{
if(entry->is_zip)
{
return zip_file_to_buf(filename + 1, entry->path, buf); //the first character will always be '/' because of the other case
}
else
{
u16 path[0x106] = {0};
strucat(path, entry->path);
struacat(path, filename);
return file_to_buf(fsMakePath(PATH_UTF16, path), ArchiveSD, buf);
}
}
C2D_Image get_icon_at(Entry_List_s * list, size_t index)
{
return (C2D_Image){
.tex = &list->icons_texture,
.subtex = &list->icons_info[index].subtex,
};
}
static int compare_entries_base(const Entry_s * const a, const Entry_s * const b)
{
// entry->placeholder_color == 0 means it is not filled (no name, author, description)
// if a is filled and b is filled, return == 0
// if a is not filled and b is not filled, return == 0
// if a is not filled, return < 0
// if b is an unfilled entry, return > 0
return ((int)(a->placeholder_color != 0)) - ((int)(b->placeholder_color != 0));
}
typedef int (*sort_comparator)(const void *, const void *);
static int compare_entries_by_name(const void * a, const void * b)
{
const Entry_s * const entry_a = (const Entry_s *)a;
const Entry_s * const entry_b = (const Entry_s *)b;
const int base = compare_entries_base(entry_a, entry_b);
if(base)
return base;
return memcmp(entry_a->name, entry_b->name, 0x40 * sizeof(u16));
}
static int compare_entries_by_author(const void * a, const void * b)
{
const Entry_s * const entry_a = (const Entry_s *)a;
const Entry_s * const entry_b = (const Entry_s *)b;
const int base = compare_entries_base(entry_a, entry_b);
if(base)
return base;
return memcmp(entry_a->author, entry_b->author, 0x40 * sizeof(u16));
}
static int compare_entries_by_filename(const void * a, const void * b)
{
const Entry_s * const entry_a = (const Entry_s *)a;
const Entry_s * const entry_b = (const Entry_s *)b;
const int base = compare_entries_base(entry_a, entry_b);
if(base)
return base;
return memcmp(entry_a->path, entry_b->path, 0x106 * sizeof(u16));
}
static void sort_list(Entry_List_s * list, sort_comparator compare_entries)
{
if(list->entries != NULL && list->entries != NULL)
qsort(list->entries, list->entries_count, sizeof(Entry_s), compare_entries); //alphabet sort
}
void sort_by_name(Entry_List_s * list)
{
sort_list(list, compare_entries_by_name);
list->current_sort = SORT_NAME;
}
void sort_by_author(Entry_List_s * list)
{
sort_list(list, compare_entries_by_author);
list->current_sort = SORT_AUTHOR;
}
void sort_by_filename(Entry_List_s * list)
{
sort_list(list, compare_entries_by_filename);
list->current_sort = SORT_PATH;
}
#define LOADING_DIR_ENTRIES_COUNT 16
static FS_DirectoryEntry loading_dir_entries[LOADING_DIR_ENTRIES_COUNT];
Result load_entries(const char * loading_path, Entry_List_s * list, const InstallType loading_screen)
{
Handle dir_handle;
Result res = FSUSER_OpenDirectory(&dir_handle, ArchiveSD, fsMakePath(PATH_ASCII, loading_path));
if(R_FAILED(res))
{
DEBUG("Failed to open folder: %s\n", loading_path);
return res;
}
list_init_capacity(list, LOADING_DIR_ENTRIES_COUNT);
u32 entries_read = LOADING_DIR_ENTRIES_COUNT;
while(entries_read == LOADING_DIR_ENTRIES_COUNT)
{
res = FSDIR_Read(dir_handle, &entries_read, LOADING_DIR_ENTRIES_COUNT, loading_dir_entries);
if(R_FAILED(res))
break;
for(u32 i = 0; i < entries_read; ++i)
{
const FS_DirectoryEntry * const dir_entry = &loading_dir_entries[i];
const bool is_zip = !strcmp(dir_entry->shortExt, "ZIP");
if(!(dir_entry->attributes & FS_ATTRIBUTE_DIRECTORY) && !is_zip)
continue;
const ssize_t new_entry_index = list_add_entry(list);
if(new_entry_index < 0)
{
// out of memory: still allow use of currently loaded entries.
// Many things might die, depending on the heap layout after
entries_read = 0;
break;
}
Entry_s * const current_entry = &list->entries[new_entry_index];
memset(current_entry, 0, sizeof(Entry_s));
struacat(current_entry->path, loading_path);
strucat(current_entry->path, dir_entry->name);
current_entry->is_zip = is_zip;
}
}
FSDIR_Close(dir_handle);
list->loading_path = loading_path;
const int loading_bar_ticks = list->entries_count / 10;
for(int i = 0, j = 0; i < list->entries_count; ++i)
{
// replaces (i % loading_bar_ticks) == 0
if(++j >= loading_bar_ticks)
{
j = 0;
draw_loading_bar(i, list->entries_count, loading_screen);
}
Entry_s * const current_entry = &list->entries[i];
char * buf = NULL;
u32 buflen = load_data("/info.smdh", current_entry, &buf);
parse_smdh(buflen == sizeof(Icon_s) ? (Icon_s *)buf : NULL, current_entry, current_entry->path + strlen(loading_path));
free(buf);
}
return res;
}
void list_init_capacity(Entry_List_s * list, const int init_capacity)
{
list->entries = malloc(init_capacity * sizeof(Entry_s));
list->entries_capacity = init_capacity;
}
#define LIST_CAPACITY_THRESHOLD 512
ssize_t list_add_entry(Entry_List_s * list)
{
if(list->entries_count == list->entries_capacity)
{
int next_capacity = list->entries_capacity;
// expand by doubling until we hit LIST_CAPACITY_THRESHOLD
// then simply increment by that, to have less extra space leftover
if(next_capacity < LIST_CAPACITY_THRESHOLD)
{
next_capacity *= 2;
}
else
{
next_capacity += LIST_CAPACITY_THRESHOLD;
}
Entry_s * const new_list = realloc(list->entries, next_capacity * sizeof(Entry_s));
if(new_list == NULL)
{
return -1;
}
list->entries = new_list;
list->entries_capacity = next_capacity;
}
return list->entries_count++;
}

View File

@@ -1,6 +1,6 @@
/* /*
* This file is part of Anemone3DS * This file is part of Anemone3DS
* Copyright (C) 2016-2018 Contributors in CONTRIBUTORS.md * Copyright (C) 2016-2020 Contributors in CONTRIBUTORS.md
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by * it under the terms of the GNU General Public License as published by
@@ -27,11 +27,60 @@
#include <strings.h> #include <strings.h>
#include "fs.h" #include "fs.h"
#include "draw.h"
#include "unicode.h" #include "unicode.h"
#include "ui_strings.h"
#include "remote.h"
#include <archive.h> #include <archive.h>
#include <archive_entry.h> #include <archive_entry.h>
FS_Archive ArchiveSD;
FS_Archive ArchiveHomeExt;
FS_Archive ArchiveThemeExt;
FS_Archive ArchiveBadgeExt;
Result createExtSaveData(u32 extdataID)
{
u8 null_smdh[0x36C0] = {0};
Handle *handle = fsGetSessionHandle();
u32 *cmdbuf = getThreadCommandBuffer();
u32 directory_limit = 1000;
u32 file_limit = 1000;
cmdbuf[0] = 0x08300182;
cmdbuf[1] = MEDIATYPE_SD;
cmdbuf[2] = extdataID;
cmdbuf[3] = 0;
cmdbuf[4] = 0x36C0;
cmdbuf[5] = directory_limit;
cmdbuf[6] = file_limit;
cmdbuf[7] = (0x36C0 << 4) | 0xA;
cmdbuf[8] = (u32)&null_smdh;
Result ret = 0;
if ((ret = svcSendSyncRequest(*handle)))
return ret;
return cmdbuf[1];
}
Result init_sd(void)
{
Result res;
if(R_FAILED(res = FSUSER_OpenArchive(&ArchiveSD, ARCHIVE_SDMC, fsMakePath(PATH_EMPTY, "")))) return res;
load_config();
FSUSER_CreateDirectory(ArchiveSD, fsMakePath(PATH_ASCII, "/3ds"), FS_ATTRIBUTE_DIRECTORY);
FSUSER_CreateDirectory(ArchiveSD, fsMakePath(PATH_ASCII, "/3ds/" APP_TITLE), FS_ATTRIBUTE_DIRECTORY);
FSUSER_CreateDirectory(ArchiveSD, fsMakePath(PATH_ASCII, "/3ds/" APP_TITLE "/cache"), FS_ATTRIBUTE_DIRECTORY);
FSUSER_CreateDirectory(ArchiveSD, fsMakePath(PATH_ASCII, "/3ds/" APP_TITLE "/BadgeBackups"), FS_ATTRIBUTE_DIRECTORY);
return 0;
}
Result open_archives(void) Result open_archives(void)
{ {
romfsInit(); romfsInit();
@@ -59,18 +108,19 @@ Result open_archives(void)
archive1 = 0x000002ce; archive1 = 0x000002ce;
archive2 = 0x00000098; archive2 = 0x00000098;
break; break;
case 5:
archive1 = 0x000002cf;
archive2 = 0x000000a9;
break;
default: default:
archive1 = 0x00; archive1 = 0x00;
archive2 = 0x00; archive2 = 0x00;
} }
if(R_FAILED(res = FSUSER_OpenArchive(&ArchiveSD, ARCHIVE_SDMC, fsMakePath(PATH_EMPTY, "")))) return res;
FSUSER_CreateDirectory(ArchiveSD, fsMakePath(PATH_ASCII, "/Themes"), FS_ATTRIBUTE_DIRECTORY); FSUSER_CreateDirectory(ArchiveSD, fsMakePath(PATH_ASCII, "/Themes"), FS_ATTRIBUTE_DIRECTORY);
FSUSER_CreateDirectory(ArchiveSD, fsMakePath(PATH_ASCII, "/Splashes"), FS_ATTRIBUTE_DIRECTORY); FSUSER_CreateDirectory(ArchiveSD, fsMakePath(PATH_ASCII, "/Splashes"), FS_ATTRIBUTE_DIRECTORY);
FSUSER_CreateDirectory(ArchiveSD, fsMakePath(PATH_ASCII, "/3ds"), FS_ATTRIBUTE_DIRECTORY); FSUSER_CreateDirectory(ArchiveSD, fsMakePath(PATH_ASCII, "/Badges"), FS_ATTRIBUTE_DIRECTORY);
FSUSER_CreateDirectory(ArchiveSD, fsMakePath(PATH_ASCII, "/3ds/" APP_TITLE), FS_ATTRIBUTE_DIRECTORY); FSUSER_CreateDirectory(ArchiveSD, fsMakePath(PATH_ASCII, "/Badges/ThemePlaza Badges"), FS_ATTRIBUTE_DIRECTORY);
FSUSER_CreateDirectory(ArchiveSD, fsMakePath(PATH_ASCII, "/3ds/" APP_TITLE "/cache"), FS_ATTRIBUTE_DIRECTORY);
u32 homeMenuPath[3] = {MEDIATYPE_SD, archive2, 0}; u32 homeMenuPath[3] = {MEDIATYPE_SD, archive2, 0};
home.type = PATH_BINARY; home.type = PATH_BINARY;
@@ -91,6 +141,72 @@ Result open_archives(void)
return 0; return 0;
} }
Result open_badge_extdata()
{
Handle test_handle;
FS_Path badge;
Result res = 0;
u32 badgePath[3] = {MEDIATYPE_SD, 0x000014d1, 0};
badge.type = PATH_BINARY;
badge.size = 0xC;
badge.data = badgePath;
if(R_FAILED(res = FSUSER_OpenArchive(&ArchiveBadgeExt, ARCHIVE_EXTDATA, badge)))
{
if (R_SUMMARY(res) == RS_NOTFOUND)
{
DEBUG("Extdata not found - creating\n");
createExtSaveData(0x000014d1);
FSUSER_OpenArchive(&ArchiveBadgeExt, ARCHIVE_EXTDATA, badge);
} else
{
DEBUG("Unknown extdata error\n");
return res;
}
}
if (R_FAILED(res = FSUSER_OpenFile(&test_handle, ArchiveBadgeExt, fsMakePath(PATH_ASCII, "/BadgeData.dat"), FS_OPEN_READ, 0)))
{
if (R_SUMMARY(res) == RS_NOTFOUND)
{
FSUSER_CreateFile(ArchiveBadgeExt, fsMakePath(PATH_ASCII, "/BadgeData.dat"), 0, BADGE_DATA_SIZE);
FSUSER_OpenFile(&test_handle, ArchiveBadgeExt, fsMakePath(PATH_ASCII, "/BadgeData.dat"), FS_OPEN_WRITE, 0);
FSFILE_Flush(test_handle);
}
DEBUG("Error 0x%08ld opening BadgeData.dat, retrying\n", res);
}
FSFILE_Close(test_handle);
if(R_FAILED(res = FSUSER_OpenFile(&test_handle, ArchiveBadgeExt, fsMakePath(PATH_ASCII, "/BadgeMngFile.dat"), FS_OPEN_READ, 0)))
{
DEBUG("Error 0x%08ld opening BadgeMngFile.dat, retrying\n", res);
if (R_SUMMARY(res) == RS_NOTFOUND)
{
remake_file(fsMakePath(PATH_ASCII, "/BadgeMngFile.dat"), ArchiveBadgeExt, BADGE_MNG_SIZE);
}
}
FSFILE_Close(test_handle);
if(R_FAILED(res = FSUSER_OpenFile(&test_handle, ArchiveSD, fsMakePath(PATH_ASCII, "/Badges/ThemePlaza Badges/_seticon.png"), FS_OPEN_READ, 0)))
{
FILE *fp = fopen("romfs:/tp_set.png", "rb");
fseek(fp, 0L, SEEK_END);
ssize_t size = ftell(fp);
char *icon_buf = malloc(size);
fseek(fp, 0L, SEEK_SET);
fread(icon_buf, 1, size, fp);
fclose(fp);
remake_file(fsMakePath(PATH_ASCII, "/Badges/ThemePlaza Badges/_seticon.png"), ArchiveSD, size);
buf_to_file(size, fsMakePath(PATH_ASCII, "/Badges/ThemePlaza Badges/_seticon.png"), ArchiveSD, icon_buf);
DEBUG("res: 0x%08lx\n", res);
free(icon_buf);
}
return 0;
}
Result close_archives(void) Result close_archives(void)
{ {
Result res; Result res;
@@ -98,30 +214,84 @@ Result close_archives(void)
if(R_FAILED(res = FSUSER_CloseArchive(ArchiveSD))) return res; if(R_FAILED(res = FSUSER_CloseArchive(ArchiveSD))) return res;
if(R_FAILED(res = FSUSER_CloseArchive(ArchiveHomeExt))) return res; if(R_FAILED(res = FSUSER_CloseArchive(ArchiveHomeExt))) return res;
if(R_FAILED(res = FSUSER_CloseArchive(ArchiveThemeExt))) return res; if(R_FAILED(res = FSUSER_CloseArchive(ArchiveThemeExt))) return res;
if(R_FAILED(res = FSUSER_CloseArchive(ArchiveBadgeExt))) return res;
return 0; return 0;
} }
u32 file_to_buf(FS_Path path, FS_Archive archive, char** buf) Result load_parental_controls(Parental_Restrictions_s *restrictions)
{
char parental_data[0xC0] = {0};
Result res;
if (R_FAILED(res = CFGU_GetConfigInfoBlk2(0xC0, 0x000C0000, &parental_data))) return res;
memcpy(restrictions, parental_data, 4);
return 0;
}
u32 file_to_buf(FS_Path path, FS_Archive archive, char ** buf)
{ {
Handle file; Handle file;
Result res = 0; Result res = 0;
if (R_FAILED(res = FSUSER_OpenFile(&file, archive, path, FS_OPEN_READ, 0))) return 0; if (R_FAILED(res = FSUSER_OpenFile(&file, archive, path, FS_OPEN_READ, 0)))
{
DEBUG("file_to_buf failed - 0x%08lx\n", res);
return 0;
}
u64 size; u64 size;
FSFILE_GetSize(file, &size); FSFILE_GetSize(file, &size);
if(size != 0) if(size != 0)
{ {
*buf = calloc(1, size); *buf = calloc(1, size);
if (*buf == NULL)
{
DEBUG("Error allocating buffer - out of memory??\n");
return 0;
}
FSFILE_Read(file, NULL, 0, *buf, size); FSFILE_Read(file, NULL, 0, *buf, size);
} }
FSFILE_Close(file); FSFILE_Close(file);
return (u32)size; return (u32)size;
} }
static u32 zip_to_buf(struct archive *a, char *file_name, char ** buf) s16 for_each_file_zip(u16 *zip_path, u32 (*zip_iter_callback)(char *filebuf, u64 file_size, const char *name, void *userdata), void *userdata)
{ {
struct archive *a = archive_read_new();
archive_read_support_format_zip(a);
ssize_t len = strulen(zip_path, 0x106);
char * path = calloc(len, sizeof(u16));
utf16_to_utf8((u8 *)path, zip_path, len * sizeof(u16));
DEBUG("Attempting to open zip %s\n", path);
int r = archive_read_open_filename(a, path, 0x4000);
free(path);
if(r != ARCHIVE_OK)
{
DEBUG("Invalid zip being opened\n");
return -1;
}
struct archive_entry *entry; struct archive_entry *entry;
u64 file_size = 0;
while (archive_read_next_header(a, &entry) == ARCHIVE_OK)
{
file_size = archive_entry_size(entry);
char *buf = calloc(file_size, sizeof(char));
archive_read_data(a, buf, file_size);
zip_iter_callback(buf, file_size, archive_entry_pathname(entry), userdata);
free(buf);
}
archive_read_free(a);
return 0;
}
static u32 zip_to_buf(struct archive * a, const char * file_name, char ** buf)
{
struct archive_entry * entry;
bool found = false; bool found = false;
u64 file_size = 0; u64 file_size = 0;
@@ -147,9 +317,9 @@ static u32 zip_to_buf(struct archive *a, char *file_name, char ** buf)
return (u32)file_size; return (u32)file_size;
} }
u32 zip_memory_to_buf(char *file_name, void * zip_memory, size_t zip_size, char ** buf) u32 zip_memory_to_buf(const char * file_name, void * zip_memory, size_t zip_size, char ** buf)
{ {
struct archive *a = archive_read_new(); struct archive * a = archive_read_new();
archive_read_support_format_zip(a); archive_read_support_format_zip(a);
int r = archive_read_open_memory(a, zip_memory, zip_size); int r = archive_read_open_memory(a, zip_memory, zip_size);
@@ -162,16 +332,17 @@ u32 zip_memory_to_buf(char *file_name, void * zip_memory, size_t zip_size, char
return zip_to_buf(a, file_name, buf); return zip_to_buf(a, file_name, buf);
} }
u32 zip_file_to_buf(char *file_name, u16 *zip_path, char **buf) u32 zip_file_to_buf(const char * file_name, const u16 * zip_path, char ** buf)
{ {
ssize_t len = strulen(zip_path, 0x106); ssize_t len = strulen(zip_path, 0x106);
char *path = calloc(sizeof(char), len*sizeof(u16)); char * path = calloc(len, sizeof(u16));
utf16_to_utf8((u8*)path, zip_path, len*sizeof(u16)); utf16_to_utf8((u8 *)path, zip_path, len * sizeof(u16));
struct archive *a = archive_read_new(); struct archive * a = archive_read_new();
archive_read_support_format_zip(a); archive_read_support_format_zip(a);
int r = archive_read_open_filename(a, path, 0x4000); int r = archive_read_open_filename(a, path, 0x4000);
free(path);
if(r != ARCHIVE_OK) if(r != ARCHIVE_OK)
{ {
DEBUG("Invalid zip being opened\n"); DEBUG("Invalid zip being opened\n");
@@ -181,7 +352,7 @@ u32 zip_file_to_buf(char *file_name, u16 *zip_path, char **buf)
return zip_to_buf(a, file_name, buf); return zip_to_buf(a, file_name, buf);
} }
Result buf_to_file(u32 size, FS_Path path, FS_Archive archive, char *buf) Result buf_to_file(u32 size, FS_Path path, FS_Archive archive, char * buf)
{ {
Handle handle; Handle handle;
Result res = 0; Result res = 0;
@@ -191,6 +362,148 @@ Result buf_to_file(u32 size, FS_Path path, FS_Archive archive, char *buf)
return 0; return 0;
} }
u32 decompress_lz_file(FS_Path file_name, FS_Archive archive, char ** buf)
{
Handle handle;
Result res = 0;
if (R_FAILED(res = FSUSER_OpenFile(&handle, archive, file_name, FS_OPEN_READ, 0))) {
DEBUG("%lu\n", res);
return 0;
}
u64 size;
FSFILE_GetSize(handle, &size);
char * temp_buf = NULL;
if(size != 0)
{
temp_buf = calloc(1, size);
FSFILE_Read(handle, NULL, 0, temp_buf, size);
}
FSFILE_Close(handle);
if (temp_buf[0] != 0x11) {
free(temp_buf);
return 0;
}
u32 output_size = temp_buf[1] | ((temp_buf[2] << 8) & 0xFF00) | ((temp_buf[3] << 16) & 0xFF0000);
printf("%ld\n", output_size);
*buf = calloc(1, output_size);
u32 pos = 4;
u32 cur_written = 0;
u8 counter = 0;
u8 mask = 0;
while (cur_written < output_size)
{
if (counter == 0) // read mask
{
mask = temp_buf[pos++];
counter++;
continue;
}
if ((mask >> (8 - counter)) & 0x01) // compressed block
{
int len = 0;
int disp = 0;
switch (temp_buf[pos] >> 4)
{
case 0:
len = temp_buf[pos++] << 4;
len |= temp_buf[pos] >> 4;
len += 0x11;
break;
case 1:
len = (temp_buf[pos++] & 0x0F) << 12;
len |= temp_buf[pos++] << 4;
len |= temp_buf[pos] >> 4;
len += 0x111;
break;
default:
len = (temp_buf[pos] >> 4) + 1;
}
disp = (temp_buf[pos++] & 0x0F) << 8;
disp |= temp_buf[pos++];
for (int i = 0; i < len; ++i)
{
*(*buf + cur_written + i) = *(*buf + cur_written - disp - 1 + i);
}
cur_written += len;
}
else // byte literal
{
*(*buf + cur_written) = temp_buf[pos++];
cur_written++;
}
if (++counter > 8) counter = 0;
}
free(temp_buf);
return cur_written;
}
// This is an awful algorithm to "compress" LZ11 data.
// We do this instead of actual LZ11 compression because of time -
// LZ11 requires a lot of mem searching which is painfully slow on 3DS.
// This process is nearly instant but means the resulting file is actually larger
// than the input file. I don't think this is a problem as the only file we compress like this
// is the theme data installed to extdata in some rare cases, which means only 1 file at most
// is ever compressed like this. I don't think 400 KB is that big a sacrifice for probably
// half a minute or so of time save - I may change my mind on this in the future, especially
// if i figure out a dynamic programming algorithm which ends up being significantly
// faster. Otherwise, I think this is probably a fine implementation.
u32 compress_lz_file_fast(FS_Path path, FS_Archive archive, char * in_buf, u32 size)
{
char * output_buf = calloc(1, size * 2);
u32 output_size = 0;
u32 mask_pos = 0;
u32 bytes_processed = 0;
u8 counter = 0;
if (output_buf == NULL) return 0;
// Set header data for the LZ11 file - 0x11 is version (LZ11), next 3 bytes are size
output_buf[0] = 0x11;
output_buf[3] = (size & 0xFF0000) >> 16;
output_buf[2] = (size & 0xFF00) >> 8;
output_buf[1] = (size & 0xFF);
output_size += 4;
while (bytes_processed < size)
{
if (counter == 0)
{
mask_pos = output_size++;
output_buf[mask_pos] = 0;
}
output_buf[output_size++] = in_buf[bytes_processed++];
if (++counter == 8) counter = 0;
}
buf_to_file(output_size, path, archive, output_buf);
free(output_buf);
return output_size;
}
void remake_file(FS_Path path, FS_Archive archive, u32 size) void remake_file(FS_Path path, FS_Archive archive, u32 size)
{ {
Handle handle; Handle handle;
@@ -199,5 +512,157 @@ void remake_file(FS_Path path, FS_Archive archive, u32 size)
FSFILE_Close(handle); FSFILE_Close(handle);
FSUSER_DeleteFile(archive, path); FSUSER_DeleteFile(archive, path);
} }
FSUSER_CreateFile(archive, path, 0, size); Result res = FSUSER_CreateFile(archive, path, 0, size);
DEBUG("Remake file res: 0x%08lx\n", res);
char * buf = calloc(size, 1);
if (buf == NULL)
{
DEBUG("out of memory - not overwriting file?\n");
} else {
buf_to_file(size, path, archive, buf);
free(buf);
}
}
Result zero_handle_memeasy(Handle handle)
{
u64 size = 0;
u64 cur = 0;
FSFILE_GetSize(handle, &size);
char *zero_buf = calloc(1, 0x10000);
while (size > 0x10000)
{
FSFILE_Write(handle, NULL, cur, &zero_buf, 0x10000, 0);
cur += 0x10000;
size -= 0x10000;
}
FSFILE_Write(handle, NULL, cur, &zero_buf, size, 0);
free(zero_buf);
return 0;
}
static SwkbdCallbackResult fat32filter(void * user, const char ** ppMessage, const char * text, size_t textlen)
{
(void)textlen;
(void)user;
*ppMessage = language.fs.illegal_input;
if(strpbrk(text, ILLEGAL_CHARS))
{
DEBUG("illegal filename: %s\n", text);
return SWKBD_CALLBACK_CONTINUE;
}
return SWKBD_CALLBACK_OK;
}
// assumes the input buffer is a ZIP. if it isn't, why are you calling this?
void save_zip_to_sd(char * filename, u32 size, char * buf, RemoteMode mode)
{
static char path_to_file[32761]; // FAT32 paths can be quite long.
const int max_chars = 250;
char new_filename[max_chars + 5]; // .zip + \0
renamed:
char * curr_filename;
if (mode == REMOTE_MODE_BADGES)
{
DEBUG("Remote mode badges! Saving to /Badges/ThemePlaza Badges/\n");
sprintf(path_to_file, "%s%s", "/Badges/ThemePlaza Badges/", filename);
curr_filename = path_to_file + strlen("/Badges/ThemePlaza Badges/");
} else
{
sprintf(path_to_file, "%s%s", main_paths[mode], filename);
curr_filename = path_to_file + strlen(main_paths[mode]);
}
DEBUG("Filtering out illegal chars...\n");
// filter out characters illegal in FAT32 filenames
char * illegal_char = curr_filename;
while ((illegal_char = strpbrk(illegal_char, ILLEGAL_CHARS)))
{
DEBUG("Illegal char found in filename: %c\n", *illegal_char);
if (*illegal_char == '.')
{
// skip initial . (this is allowed)
if (illegal_char == curr_filename)
continue;
// skip extension delimiter
if (strpbrk(illegal_char + 1, ".") == NULL)
{
illegal_char++;
continue;
}
}
*illegal_char = '-';
}
DEBUG("Checking extension\n");
// ensure the extension is .zip
char * extension = strrchr(path_to_file, '.');
if (extension == NULL || strcmp(extension, ".zip"))
strcat(path_to_file, ".zip");
DEBUG("path: %s\n", path_to_file);
u16 utf16path[0x106] = {0};
utf8_to_utf16(utf16path, (u8 *) path_to_file, 0x106);
FS_Path path = fsMakePath(PATH_UTF16, utf16path);
// check if file already exists, and if it does, prompt the user
// to overwrite or change name (or exit)
Result res = FSUSER_CreateFile(ArchiveSD, path, 0, size);
if (R_FAILED(res))
{
if (res == (long)0xC82044BE)
{
DEBUG("File already exists\n");
SwkbdState swkbd;
swkbdInit(&swkbd, SWKBD_TYPE_NORMAL, 3, max_chars / 2);
swkbdSetHintText(&swkbd, language.fs.new_or_overwrite);
swkbdSetFeatures(&swkbd, SWKBD_PREDICTIVE_INPUT | SWKBD_DARKEN_TOP_SCREEN);
swkbdSetButton(&swkbd, SWKBD_BUTTON_LEFT, language.fs.cancel, false);
swkbdSetButton(&swkbd, SWKBD_BUTTON_MIDDLE, language.fs.overwrite, false);
swkbdSetButton(&swkbd, SWKBD_BUTTON_RIGHT, language.fs.rename, true);
swkbdSetValidation(&swkbd, SWKBD_NOTEMPTY_NOTBLANK, SWKBD_FILTER_CALLBACK, -1);
swkbdSetFilterCallback(&swkbd, &fat32filter, NULL);
SwkbdButton button = swkbdInputText(&swkbd, new_filename, max_chars);
switch (button)
{
case SWKBD_BUTTON_RIGHT:
DEBUG("Renaming to %s\n", new_filename);
strcat(new_filename, ".zip");
filename = new_filename;
goto renamed;
case SWKBD_BUTTON_MIDDLE:
// we good
DEBUG("Overwriting %s\n", filename);
break;
case SWKBD_BUTTON_LEFT:
// do nothing
DEBUG("File rename cancelled\n");
return;
case SWKBD_BUTTON_NONE:
DEBUG("SWKBD broke wtf??? :- %x\n", swkbdGetResult(&swkbd));
return throw_error(language.fs.swkbd_fail, ERROR_LEVEL_WARNING);
}
}
else if (res == (long)0xC86044D2)
{
DEBUG("SD card is full\n");
return throw_error(language.fs.sd_full, ERROR_LEVEL_WARNING);
}
else
{
DEBUG("error: %lx\n", res);
return throw_error(language.fs.fs_error, ERROR_LEVEL_ERROR);
}
}
DEBUG("Saving to SD: %s\n", path_to_file);
remake_file(path, ArchiveSD, size);
buf_to_file(size, path, ArchiveSD, buf);
} }

View File

@@ -1,6 +1,6 @@
/* /*
* This file is part of Anemone3DS * This file is part of Anemone3DS
* Copyright (C) 2016-2018 Contributors in CONTRIBUTORS.md * Copyright (C) 2016-2020 Contributors in CONTRIBUTORS.md
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by * it under the terms of the GNU General Public License as published by
@@ -25,179 +25,57 @@
*/ */
#include "loading.h" #include "loading.h"
#include "pp2d/pp2d/pp2d.h"
#include "fs.h" #include "fs.h"
#include "unicode.h" #include "unicode.h"
#include "music.h" #include "music.h"
#include "draw.h" #include "draw.h"
#include "conversion.h"
#include "ui_strings.h"
void delete_entry(Entry_s * entry, bool is_file) #include <png.h>
void copy_texture_data(C3D_Tex * texture, const u16 * src, const Entry_Icon_s * current_icon)
{ {
if(is_file) // pointer to rgb565, offset by the number of rows and columns specified by current_icon
FSUSER_DeleteFile(ArchiveSD, fsMakePath(PATH_UTF16, entry->path)); // (reminder that this is z order curve storage)
else u16 * dest = ((u16 *)texture->data) + (current_icon->y * texture->width) + (current_icon->x * 8);
FSUSER_DeleteDirectoryRecursively(ArchiveSD, fsMakePath(PATH_UTF16, entry->path)); for (int j = 0; j < 48; j += 8)
{
memcpy(dest, src, 48 * 8 * sizeof(u16));
src += 48 * 8;
dest += texture->width * 8;
}
GSPGPU_InvalidateDataCache(texture->data, texture->size);
} }
u32 load_data(char * filename, Entry_s entry, char ** buf) void parse_smdh(Icon_s * icon, Entry_s * entry, const u16 * fallback_name)
{ {
if(entry.is_zip) if(icon == NULL)
{ {
return zip_file_to_buf(filename+1, entry.path, buf); //the first character will always be '/' because of the other case
}
else
{
u16 path[0x106] = {0};
strucat(path, entry.path);
struacat(path, filename);
return file_to_buf(fsMakePath(PATH_UTF16, path), ArchiveSD, buf);
}
}
static void parse_smdh(Entry_s * entry, const u16 * fallback_name)
{
char *info_buffer = NULL;
u64 size = load_data("/info.smdh", *entry, &info_buffer);
Icon_s * smdh = (Icon_s *)info_buffer;
if(!size)
{
free(info_buffer);
memcpy(entry->name, fallback_name, 0x80); memcpy(entry->name, fallback_name, 0x80);
utf8_to_utf16(entry->desc, (u8*)"No description", 0x100); utf8_to_utf16(entry->desc, (u8 *)"No description", 0x100);
utf8_to_utf16(entry->author, (u8*)"Unknown author", 0x80); utf8_to_utf16(entry->author, (u8 *)"Unknown author", 0x80);
entry->placeholder_color = RGBA8(rand() % 255, rand() % 255, rand() % 255, 255); entry->placeholder_color = C2D_Color32(rand() % 255, rand() % 255, rand() % 255, 255);
return; return;
} }
memcpy(entry->name, smdh->name, 0x40*sizeof(u16)); memcpy(entry->name, icon->name, 0x40 * sizeof(u16));
memcpy(entry->desc, smdh->desc, 0x80*sizeof(u16)); memcpy(entry->desc, icon->desc, 0x80 * sizeof(u16));
memcpy(entry->author, smdh->author, 0x40*sizeof(u16)); memcpy(entry->author, icon->author, 0x40 * sizeof(u16));
entry->placeholder_color = 0;
} }
static void load_smdh_icon(Entry_s entry, const ssize_t textureID) static Icon_s * load_entry_icon(const Entry_s * entry)
{ {
pp2d_free_texture(textureID); char * info_buffer = NULL;
u32 size = load_data("/info.smdh", entry, &info_buffer);
char *info_buffer = NULL; if(size != sizeof(Icon_s))
u64 size = load_data("/info.smdh", entry, &info_buffer);
if(!size) return;
Icon_s * smdh = (Icon_s *)info_buffer;
const u32 width = 48, height = 48;
u32 *image = malloc(width*height*sizeof(u32));
for(u32 x = 0; x < width; x++)
{ {
for(u32 y = 0; y < height; y++)
{
unsigned int dest_pixel = (x + y*width);
unsigned int source_pixel = (((y >> 3) * (width >> 3) + (x >> 3)) << 6) + ((x & 1) | ((y & 1) << 1) | ((x & 2) << 1) | ((y & 2) << 2) | ((x & 4) << 2) | ((y & 4) << 3));
image[dest_pixel] = RGB565_TO_ABGR8(smdh->big_icon[source_pixel]);
}
}
free(info_buffer); free(info_buffer);
pp2d_load_texture_memory(textureID, (u8*)image, (u32)width, (u32)height); return NULL;
free(image);
}
typedef int (*sort_comparator)(const void *, const void *);
static int compare_entries_by_name(const void * a, const void * b)
{
Entry_s *entry_a = (Entry_s *)a;
Entry_s *entry_b = (Entry_s *)b;
return memcmp(entry_a->name, entry_b->name, 0x40*sizeof(u16));
}
static int compare_entries_by_author(const void * a, const void * b)
{
Entry_s *entry_a = (Entry_s *)a;
Entry_s *entry_b = (Entry_s *)b;
return memcmp(entry_a->author, entry_b->author, 0x40*sizeof(u16));
}
static int compare_entries_by_filename(const void * a, const void * b)
{
Entry_s *entry_a = (Entry_s *)a;
Entry_s *entry_b = (Entry_s *)b;
return memcmp(entry_a->path, entry_b->path, 0x106*sizeof(u16));
}
static void sort_list(Entry_List_s * list, sort_comparator compare_entries)
{
if(list->entries != NULL && list->entries != NULL)
qsort(list->entries, list->entries_count, sizeof(Entry_s), compare_entries); //alphabet sort
}
void sort_by_name(Entry_List_s * list)
{
sort_list(list, compare_entries_by_name);
list->current_sort = SORT_NAME;
}
void sort_by_author(Entry_List_s * list)
{
sort_list(list, compare_entries_by_author);
list->current_sort = SORT_AUTHOR;
}
void sort_by_filename(Entry_List_s * list)
{
sort_list(list, compare_entries_by_filename);
list->current_sort = SORT_PATH;
}
Result load_entries(const char * loading_path, Entry_List_s * list)
{
Handle dir_handle;
Result res = FSUSER_OpenDirectory(&dir_handle, ArchiveSD, fsMakePath(PATH_ASCII, loading_path));
if(R_FAILED(res))
{
DEBUG("Failed to open folder: %s\n", loading_path);
return res;
} }
u32 entries_read = 1; return (Icon_s *)info_buffer;
while(entries_read)
{
FS_DirectoryEntry dir_entry = {0};
res = FSDIR_Read(dir_handle, &entries_read, 1, &dir_entry);
if(R_FAILED(res) || entries_read == 0)
break;
if(!(dir_entry.attributes & FS_ATTRIBUTE_DIRECTORY) && strcmp(dir_entry.shortExt, "ZIP"))
continue;
list->entries_count++;
Entry_s * new_list = realloc(list->entries, list->entries_count * sizeof(Entry_s));
if(new_list == NULL)
{
free(list->entries);
list->entries = NULL;
res = -1;
DEBUG("break\n");
break;
}
else
list->entries = new_list;
Entry_s * current_entry = &(list->entries[list->entries_count-1]);
memset(current_entry, 0, sizeof(Entry_s));
struacat(current_entry->path, loading_path);
strucat(current_entry->path, dir_entry.name);
current_entry->is_zip = !strcmp(dir_entry.shortExt, "ZIP");
parse_smdh(current_entry, dir_entry.name);
}
FSDIR_Close(dir_handle);
return res;
} }
void load_icons_first(Entry_List_s * list, bool silent) void load_icons_first(Entry_List_s * list, bool silent)
@@ -209,7 +87,7 @@ void load_icons_first(Entry_List_s * list, bool silent)
int starti = 0, endi = 0; int starti = 0, endi = 0;
if(list->entries_count <= list->entries_loaded*ICONS_OFFSET_AMOUNT) if(list->entries_count <= list->entries_loaded * ICONS_OFFSET_AMOUNT)
{ {
DEBUG("small load\n"); DEBUG("small load\n");
// if the list is one that doesnt need swapping, load everything at once // if the list is one that doesnt need swapping, load everything at once
@@ -219,40 +97,44 @@ void load_icons_first(Entry_List_s * list, bool silent)
{ {
DEBUG("extended load\n"); DEBUG("extended load\n");
// otherwise, load around to prepare for swapping // otherwise, load around to prepare for swapping
starti = list->scroll - list->entries_loaded*ICONS_VISIBLE; starti = list->scroll - list->entries_loaded * ICONS_VISIBLE;
endi = starti + list->entries_loaded*ICONS_OFFSET_AMOUNT; endi = starti + list->entries_loaded * ICONS_OFFSET_AMOUNT;
} }
list->icons_ids = calloc(endi-starti, sizeof(ssize_t)); for(int entry_i = starti, icon_i = 0; entry_i < endi; ++entry_i, ++icon_i)
ssize_t * icons_ids = list->icons_ids;
ssize_t id = list->texture_id_offset;
for(int i = starti; i < endi; i++, id++)
{ {
int offset = i; if(!silent)
draw_loading_bar(icon_i, endi-starti, INSTALL_LOADING_ICONS);
int offset = entry_i;
if(offset < 0) if(offset < 0)
offset += list->entries_count; offset += list->entries_count;
if(offset >= list->entries_count) if(offset >= list->entries_count)
offset -= list->entries_count; offset -= list->entries_count;
Entry_s current_entry = list->entries[offset]; Entry_s * const current_entry = &list->entries[offset];
load_smdh_icon(current_entry, id); Icon_s * const smdh = load_entry_icon(current_entry);
if(smdh != NULL)
icons_ids[i-starti] = id; {
if(current_entry->placeholder_color == 0)
parse_smdh(smdh, current_entry, current_entry->path + strlen(list->loading_path));
copy_texture_data(&list->icons_texture, smdh->big_icon, &list->icons_info[icon_i]);
free(smdh);
}
} }
} }
static void reverse(ssize_t a[], int sz) { static void reverse(Entry_Icon_s a[], int sz) {
int i, j; int i, j;
Entry_Icon_s tmp;
for (i = 0, j = sz; i < j; i++, j--) { for (i = 0, j = sz; i < j; i++, j--) {
ssize_t tmp = a[i]; memcpy(&tmp, &a[i], sizeof(Entry_Icon_s));
a[i] = a[j]; memcpy(&a[i], &a[j], sizeof(Entry_Icon_s));
a[j] = tmp; memcpy(&a[j], &tmp, sizeof(Entry_Icon_s));
} }
} }
static void rotate(ssize_t array[], int size, int amt) { static void rotate(Entry_Icon_s array[], int size, int amt) {
if (amt < 0) if (amt < 0)
amt = size + amt; amt = size + amt;
reverse(array, size-amt-1); reverse(array, size-amt-1);
@@ -265,16 +147,14 @@ void handle_scrolling(Entry_List_s * list)
// Scroll the menu up or down if the selected theme is out of its bounds // Scroll the menu up or down if the selected theme is out of its bounds
//---------------------------------------------------------------- //----------------------------------------------------------------
if(list->entries_count > list->entries_loaded) if(list->entries_count > list->entries_loaded)
{
for(int i = 0; i < list->entries_count; i++)
{ {
int change = 0; int change = 0;
if(list->entries_count > list->entries_loaded*2 && list->previous_scroll < list->entries_loaded && list->selected_entry >= list->entries_count - list->entries_loaded) if(list->entries_count > list->entries_loaded * 2 && list->previous_scroll < list->entries_loaded && list->selected_entry >= list->entries_count - list->entries_loaded)
{ {
list->scroll = list->entries_count - list->entries_loaded; list->scroll = list->entries_count - list->entries_loaded;
} }
else if(list->entries_count > list->entries_loaded*2 && list->selected_entry < list->entries_loaded && list->previous_selected >= list->entries_count - list->entries_loaded) else if(list->entries_count > list->entries_loaded * 2 && list->selected_entry < list->entries_loaded && list->previous_selected >= list->entries_count - list->entries_loaded)
{ {
list->scroll = 0; list->scroll = 0;
} }
@@ -286,14 +166,18 @@ void handle_scrolling(Entry_List_s * list)
{ {
change = -1; change = -1;
} }
else if(list->selected_entry == list->previous_selected+list->entries_loaded || list->selected_entry >= list->scroll + list->entries_loaded) else if(list->selected_entry == list->previous_selected+list->entries_loaded)
{ {
change = list->entries_loaded; change = list->entries_loaded;
} }
else if(list->selected_entry == list->previous_selected-list->entries_loaded || list->selected_entry < list->scroll) else if(list->selected_entry == list->previous_selected-list->entries_loaded)
{ {
change = -list->entries_loaded; change = -list->entries_loaded;
} }
else if(list->selected_entry >= list->scroll + list->entries_loaded || list->selected_entry < list->scroll)
{
change = list->selected_entry - list->scroll;
}
list->scroll += change; list->scroll += change;
@@ -307,24 +191,23 @@ void handle_scrolling(Entry_List_s * list)
else else
list->previous_selected += change; list->previous_selected += change;
} }
}
//---------------------------------------------------------------- //----------------------------------------------------------------
} }
static void load_icons(Entry_List_s * current_list) static bool load_icons(Entry_List_s * current_list, Handle mutex)
{ {
if(current_list == NULL || current_list->entries == NULL) if(current_list == NULL || current_list->entries == NULL)
return; return false;
handle_scrolling(current_list); handle_scrolling(current_list);
if(current_list->entries_count <= current_list->entries_loaded*ICONS_OFFSET_AMOUNT || current_list->previous_scroll == current_list->scroll) if(current_list->entries_count <= current_list->entries_loaded * ICONS_OFFSET_AMOUNT || current_list->previous_scroll == current_list->scroll)
return; // return if the list is one that doesnt need swapping, or if nothing changed return false; // return if the list is one that doesnt need swapping, or if nothing changed
#define SIGN(x) (x > 0 ? 1 : ((x < 0) ? -1 : 0)) #define SIGN(x) (x > 0 ? 1 : ((x < 0) ? -1 : 0))
int delta = current_list->scroll - current_list->previous_scroll; int delta = current_list->scroll - current_list->previous_scroll;
if(abs(delta) >= current_list->entries_count - current_list->entries_loaded*(ICONS_OFFSET_AMOUNT-1)) if(abs(delta) >= current_list->entries_count - current_list->entries_loaded * (ICONS_OFFSET_AMOUNT-1))
delta = -SIGN(delta) * (current_list->entries_count - abs(delta)); delta = -SIGN(delta) * (current_list->entries_count - abs(delta));
int starti = current_list->scroll; int starti = current_list->scroll;
@@ -337,30 +220,28 @@ static void load_icons(Entry_List_s * current_list)
} }
int ctr = 0; int ctr = 0;
Entry_s ** entries = calloc(abs(delta), sizeof(Entry_s *)); Entry_s ** const entries = calloc(abs(delta), sizeof(Entry_s *));
ssize_t * ids = calloc(abs(delta), sizeof(ssize_t)); int * const indexes = calloc(abs(delta), sizeof(int));
bool released = false;
#define FIRST(arr) arr[0] Entry_Icon_s * const icons = current_list->icons_info;
#define LAST(arr) arr[current_list->entries_loaded*ICONS_OFFSET_AMOUNT - 1]
ssize_t * icons_ids = current_list->icons_ids;
for(int i = starti; i != endi; i++, ctr++) for(int i = starti; i != endi; i++, ctr++)
{ {
ssize_t id = 0; int index = 0;
int offset = i; int offset = i;
rotate(icons_ids, ICONS_OFFSET_AMOUNT*current_list->entries_loaded, -1*SIGN(delta)); rotate(icons, ICONS_OFFSET_AMOUNT * current_list->entries_loaded, -SIGN(delta));
if(delta > 0) if(delta > 0)
{ {
id = LAST(icons_ids); index = current_list->entries_loaded * ICONS_OFFSET_AMOUNT - delta + i - starti;
offset += current_list->entries_loaded*ICONS_UNDER - delta; offset += current_list->entries_loaded * ICONS_UNDER - delta;
} }
else else
{ {
id = FIRST(icons_ids); index = 0 - delta - 1 + i - starti;
offset -= current_list->entries_loaded*ICONS_VISIBLE; offset -= current_list->entries_loaded * ICONS_VISIBLE;
i -= 2; //i-- twice to counter the i++, needed only for this case i -= 2; //i-- twice to counter the i++, needed only for this case
} }
@@ -370,133 +251,263 @@ static void load_icons(Entry_List_s * current_list)
offset -= current_list->entries_count; offset -= current_list->entries_count;
entries[ctr] = &current_list->entries[offset]; entries[ctr] = &current_list->entries[offset];
ids[ctr] = id; indexes[ctr] = index;
} }
#undef FIRST
#undef LAST
#undef SIGN #undef SIGN
svcSleepThread(1e6); if(abs(delta) <= current_list->entries_loaded)
for(int i = 0; i < abs(delta); i++)
{ {
Entry_s current_entry = *entries[i]; svcReleaseMutex(mutex);
ssize_t id = ids[i]; released = true;
load_smdh_icon(current_entry, id); }
svcSleepThread(1e7);
starti = 0;
endi = abs(delta);
for(int i = starti; i < endi; i++)
{
Entry_s * const current_entry = entries[i];
const int index = indexes[i];
const Entry_Icon_s * const current_icon = &icons[index];
Icon_s * const smdh = load_entry_icon(current_entry);
if(smdh != NULL)
{
if(current_entry->placeholder_color == 0)
parse_smdh(smdh, current_entry, current_entry->path + strlen(current_list->loading_path));
copy_texture_data(&current_list->icons_texture, smdh->big_icon, current_icon);
free(smdh);
}
if(!released && i > endi/2)
{
svcReleaseMutex(mutex);
released = true;
}
} }
free(entries); free(entries);
free(ids); free(indexes);
current_list->previous_scroll = current_list->scroll; current_list->previous_scroll = current_list->scroll;
return released;
} }
void load_icons_thread(void * void_arg) void load_icons_thread(void * void_arg)
{ {
Thread_Arg_s * arg = (Thread_Arg_s *)void_arg; Thread_Arg_s * arg = (Thread_Arg_s *)void_arg;
Handle update_request = *(Handle *)arg->thread_arg[1]; Handle mutex = *(Handle *)arg->thread_arg[1];
do do {
{ svcWaitSynchronization(mutex, U64_MAX);
svcWaitSynchronization(update_request, U64_MAX); Entry_List_s * const current_list = *(Entry_List_s ** volatile)arg->thread_arg[0];
svcClearEvent(update_request); const bool released = load_icons(current_list, mutex);
volatile Entry_List_s * current_list = *(volatile Entry_List_s **)arg->thread_arg[0]; if(!released)
load_icons((Entry_List_s *)current_list); svcReleaseMutex(mutex);
} while(arg->run_thread);
}
bool load_preview_from_buffer(char * row_pointers, u32 size, C2D_Image * preview_image, int * preview_offset, int height)
{
int width = (uint32_t)((size / 4) / height);
float tex_height = height > 512.0f ? 1024.0f : 512.0f;
free_preview(*preview_image);
C3D_Tex * tex = malloc(sizeof(C3D_Tex));
preview_image->tex = tex;
Tex3DS_SubTexture * subt3x = malloc(sizeof(Tex3DS_SubTexture));
subt3x->width = width;
subt3x->height = height;
subt3x->left = 0.0f;
subt3x->top = 1.0f;
subt3x->right = width/512.0f;
subt3x->bottom = 1.0-(height/tex_height);
preview_image->subtex = subt3x;
C3D_TexInit(preview_image->tex, 512, tex_height, GPU_RGBA8);
memset(preview_image->tex->data, 0, preview_image->tex->size);
for(int j = 0; j < height; j++) {
png_bytep row = (png_bytep)(row_pointers + (width * 4 * j));
for(int i = 0; i < width; i++) {
png_bytep px = &(row[i * 4]);
u32 dst = ((((j >> 3) * (512 >> 3) + (i >> 3)) << 6) + ((i & 1) | ((j & 1) << 1) | ((i & 2) << 1) | ((j & 2) << 2) | ((i & 4) << 2) | ((j & 4) << 3))) * 4;
memcpy(preview_image->tex->data + dst, px, sizeof(u32));
} }
while(arg->run_thread); }
*preview_offset = (width - TOP_SCREEN_WIDTH) / 2;
return true;
} }
static u16 previous_path_preview[0x106] = {0}; static u16 previous_path_preview[0x106] = {0};
bool load_preview(Entry_List_s list, int * preview_offset) bool load_preview(const Entry_List_s * list, C2D_Image * preview_image, int * preview_offset)
{ {
if(list.entries == NULL) return false; if(list->entries == NULL) return false;
Entry_s entry = list.entries[list.selected_entry]; const Entry_s * entry = &list->entries[list->selected_entry];
if(!memcmp(&previous_path_preview, &entry.path, 0x106*sizeof(u16))) return true; if(!memcmp(&previous_path_preview, &entry->path, 0x106 * sizeof(u16))) return true;
char *preview_buffer = NULL; char * preview_buffer = NULL;
u64 size = load_data("/preview.png", entry, &preview_buffer); u32 size = load_data("/preview.png", entry, &preview_buffer);
u32 height = 480;
if(!size) if(size)
{
if (!(size = png_to_abgr(&preview_buffer, size, &height)))
{ {
free(preview_buffer);
throw_error("No preview found.", ERROR_LEVEL_WARNING);
return false; return false;
} }
bool ret = false;
u8 * image = NULL;
unsigned int width = 0, height = 0;
if((lodepng_decode32(&image, &width, &height, (u8*)preview_buffer, size)) == 0) // no error
{
for(u32 i = 0; i < width; i++)
{
for(u32 j = 0; j < height; j++)
{
u32* pixel = (u32*)(image + (i + j*width) * 4);
*pixel = __builtin_bswap32(*pixel); //swap from RGBA to ABGR, needed for pp2d
}
}
// mark the new preview as loaded for optimisation
memcpy(&previous_path_preview, &entry.path, 0x106*sizeof(u16));
// free the previously loaded preview. wont do anything if there wasnt one
pp2d_free_texture(TEXTURE_PREVIEW);
pp2d_load_texture_memory(TEXTURE_PREVIEW, image, (u32)width, (u32)height);
*preview_offset = (width-400)/2;
ret = true;
} }
else else
{ {
throw_error("Corrupted/invalid preview.png", ERROR_LEVEL_WARNING); free(preview_buffer);
const int top_size = TOP_SCREEN_WIDTH * SCREEN_HEIGHT * SCREEN_COLOR_DEPTH;
const int out_size = top_size * 2;
char * rgba_buffer = malloc(out_size);
memset(rgba_buffer, 0, out_size);
bool found_splash = false;
// try to assembly a preview from the splash screens
size = load_data("/splash.bin", entry, &preview_buffer);
if (size)
{
found_splash = true;
bin_to_abgr(&preview_buffer, size);
memcpy(rgba_buffer, preview_buffer, top_size);
free(preview_buffer);
} }
free(image); size = load_data("/splashbottom.bin", entry, &preview_buffer);
if (size)
{
found_splash = true;
bin_to_abgr(&preview_buffer, size);
const int buffer_width = TOP_SCREEN_WIDTH * SCREEN_COLOR_DEPTH;
const int bottom_buffer_width = BOTTOM_SCREEN_WIDTH * SCREEN_COLOR_DEPTH;
const int bottom_centered_offset = (TOP_SCREEN_WIDTH - BOTTOM_SCREEN_WIDTH) / 2;
// Store the bottom splash screen under the top splash and centered
for (int i = 0; i < SCREEN_HEIGHT; ++i)
memcpy(
rgba_buffer + top_size + (buffer_width * i) + (bottom_centered_offset * SCREEN_COLOR_DEPTH),
preview_buffer + (bottom_buffer_width * i),
bottom_buffer_width
);
free(preview_buffer); free(preview_buffer);
}
if (!found_splash)
{
free(rgba_buffer);
throw_error(language.loading.no_preview, ERROR_LEVEL_WARNING);
return false;
}
size = out_size;
preview_buffer = rgba_buffer;
}
bool ret = load_preview_from_buffer(preview_buffer, size, preview_image, preview_offset, height);
free(preview_buffer);
if(ret)
{
// mark the new preview as loaded for optimisation
memcpy(&previous_path_preview, &entry->path, 0x106 * sizeof(u16));
}
return ret; return ret;
} }
void free_preview(C2D_Image preview)
{
if(preview.tex)
C3D_TexDelete(preview.tex);
free(preview.tex);
free((Tex3DS_SubTexture *)preview.subtex);
}
// Initialize the audio struct // Initialize the audio struct
Result load_audio(Entry_s entry, audio_s *audio) Result load_audio(const Entry_s * entry, audio_s * audio)
{
audio->music_size = load_data("/bgm.bcstm", entry, &audio->music_buf);
if (audio->music_size == 0) {
free(audio);
DEBUG("<load_audio> File not found!\n");
return MAKERESULT(RL_FATAL, RS_NOTFOUND, RM_APPLICATION, RD_NOT_FOUND);
}
audio->cursor = 0;
audio->last_time = 0;
audio->current_block = 0;
audio->stop = false;
audio->active_channels = 0;
return MAKERESULT(RL_SUCCESS, RS_SUCCESS, RM_APPLICATION, RD_SUCCESS);
}
Result load_audio_ogg(const Entry_s * entry, audio_ogg_s * audio)
{ {
audio->filesize = load_data("/bgm.ogg", entry, &audio->filebuf); audio->filesize = load_data("/bgm.ogg", entry, &audio->filebuf);
if (audio->filesize == 0) {
free(audio);
DEBUG("<load_audio> File not found!\n");
return MAKERESULT(RL_FATAL, RS_NOTFOUND, RM_APPLICATION, RD_NOT_FOUND);
}
audio->mix[0] = audio->mix[1] = 1.0f; // Determines volume for the 12 (?) different outputs. See http://smealum.github.io/ctrulib/channel_8h.html#a30eb26f1972cc3ec28370263796c0444 audio->mix[0] = audio->mix[1] = 1.0f; // Determines volume for the 12 (?) different outputs. See http://smealum.github.io/ctrulib/channel_8h.html#a30eb26f1972cc3ec28370263796c0444
ndspChnSetInterp(0, NDSP_INTERP_LINEAR); ndspChnSetInterp(0, NDSP_INTERP_LINEAR);
ndspChnSetRate(0, 44100);
ndspChnSetFormat(0, NDSP_FORMAT_STEREO_PCM16); // Tremor outputs ogg files in 16 bit PCM stereo
ndspChnSetMix(0, audio->mix); // See mix comment above ndspChnSetMix(0, audio->mix); // See mix comment above
FILE *file = fmemopen(audio->filebuf, audio->filesize, "rb"); FILE * file = fmemopen(audio->filebuf, audio->filesize, "rb");
DEBUG("<load_audio> Filesize: %ld\n", audio->filesize);
if(file != NULL) if(file != NULL)
{ {
int e = ov_open(file, &audio->vf, NULL, 0); int e = ov_open(file, &audio->vf, NULL, 0);
if (e < 0) if (e < 0)
{ {
char error[50]; DEBUG("<load_audio> Vorbis: %d\n", e);
sprintf(error, "Vorbis: %d\n", e); free(audio->filebuf);
DEBUG(error); free(audio);
fclose(file);
return MAKERESULT(RL_FATAL, RS_INVALIDARG, RM_APPLICATION, RD_NO_DATA); return MAKERESULT(RL_FATAL, RS_INVALIDARG, RM_APPLICATION, RD_NO_DATA);
} }
vorbis_info *vi = ov_info(&audio->vf, -1); vorbis_info * vi = ov_info(&audio->vf, -1);
ndspChnSetRate(0, vi->rate);// Set sample rate to what's read from the ogg file ndspChnSetRate(0, vi->rate);// Set sample rate to what's read from the ogg file
if (vi->channels == 2) {
DEBUG("<load_audio> Using stereo\n");
ndspChnSetFormat(0, NDSP_FORMAT_STEREO_PCM16); // 2 channels == Stereo
} else {
DEBUG("<load_audio> Invalid number of channels\n");
free(audio->filebuf);
free(audio);
fclose(file);
return MAKERESULT(RL_FATAL, RS_INVALIDARG, RM_APPLICATION, RD_NO_DATA);
}
audio->wave_buf[0].nsamples = audio->wave_buf[1].nsamples = vi->rate / 4; // 4 bytes per sample, samples = rate (bytes) / 4 audio->wave_buf[0].nsamples = audio->wave_buf[1].nsamples = vi->rate / 4; // 4 bytes per sample, samples = rate (bytes) / 4
audio->wave_buf[0].status = audio->wave_buf[1].status = NDSP_WBUF_DONE; // Used in play to stop from writing to current buffer audio->wave_buf[0].status = audio->wave_buf[1].status = NDSP_WBUF_DONE; // Used in play to stop from writing to current buffer
audio->wave_buf[0].data_vaddr = linearAlloc(BUF_TO_READ); // Most vorbis packets should only be 4 KB at most (?) Possibly dangerous assumption audio->wave_buf[0].data_vaddr = linearAlloc(BUF_TO_READ); // Most vorbis packets should only be 4 KB at most (?) Possibly dangerous assumption
audio->wave_buf[1].data_vaddr = linearAlloc(BUF_TO_READ); audio->wave_buf[1].data_vaddr = linearAlloc(BUF_TO_READ);
DEBUG("Success!"); DEBUG("<load_audio> Success!\n");
return MAKERESULT(RL_SUCCESS, RS_SUCCESS, RM_APPLICATION, RD_SUCCESS); return MAKERESULT(RL_SUCCESS, RS_SUCCESS, RM_APPLICATION, RD_SUCCESS);
} else { } else {
free(audio->filebuf); free(audio->filebuf);
free(audio); free(audio);
DEBUG("File not found!\n"); DEBUG("<load_audio> fmemopen failed!\n");
return MAKERESULT(RL_FATAL, RS_NOTFOUND, RM_APPLICATION, RD_NOT_FOUND); return MAKERESULT(RL_FATAL, RS_NOTFOUND, RM_APPLICATION, RD_NOT_FOUND);
} }
} }

File diff suppressed because it is too large Load Diff

View File

@@ -1,6 +1,6 @@
/* /*
* This file is part of Anemone3DS * This file is part of Anemone3DS
* Copyright (C) 2016-2018 Contributors in CONTRIBUTORS.md * Copyright (C) 2016-2020 Contributors in CONTRIBUTORS.md
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by * it under the terms of the GNU General Public License as published by
@@ -27,16 +27,43 @@
#include "music.h" #include "music.h"
#include "loading.h" #include "loading.h"
// Play a given audio struct // BCSTM Player adapted from BCSTM-Player by tobid7
Result update_audio(audio_s *audio) // https://github.com/NPI-D7/BCSTM-Player/blob/main/source/bcstm.hpp
u32 read32(char *music_buf, size_t *cursor)
{ {
long size = audio->wave_buf[audio->buf_pos].nsamples * 4 - audio->data_read; u32 ret;
char size_info[50] = {0}; memcpy(&ret, music_buf + *cursor, 4);
sprintf(size_info, "Audio Size: %ld\n", size); *cursor += 4;
DEBUG(size_info); return ret;
}
u16 read16(char *music_buf, size_t *cursor)
{
u16 ret;
memcpy(&ret, music_buf + *cursor, 2);
*cursor += 2;
return ret;
}
u8 read8(char *music_buf, size_t *cursor)
{
u8 ret;
memcpy(&ret, music_buf + *cursor, 1);
*cursor += 1;
return ret;
}
Result update_audio_ogg(audio_ogg_s * audio)
{
u32 size = audio->wave_buf[audio->buf_pos].nsamples * 4 - audio->data_read;
DEBUG("<update_audio> Audio Size: %ld\n", size);
if (audio->wave_buf[audio->buf_pos].status == NDSP_WBUF_DONE) // only run if the current selected buffer has already finished playing if (audio->wave_buf[audio->buf_pos].status == NDSP_WBUF_DONE) // only run if the current selected buffer has already finished playing
{ {
size_t read = ov_read(&audio->vf, (char*)audio->wave_buf[audio->buf_pos].data_vaddr + audio->data_read, size, NULL); // read 1 vorbis packet into wave buffer DEBUG("<update_audio> Attempting ov_read\n");
int bitstream;
u32 read = ov_read(&audio->vf, (char *)audio->wave_buf[audio->buf_pos].data_vaddr + audio->data_read, size, &bitstream); // read 1 vorbis packet into wave buffer
DEBUG("<update_audio> ov_read successful\n");
if (read <= 0) // EoF or error if (read <= 0) // EoF or error
{ {
@@ -46,9 +73,7 @@ Result update_audio(audio_s *audio)
ov_open(fmemopen(audio->filebuf, audio->filesize, "rb"), &audio->vf, NULL, 0); // Reopen file. Don't need to reinit channel stuff since it's all the same as before ov_open(fmemopen(audio->filebuf, audio->filesize, "rb"), &audio->vf, NULL, 0); // Reopen file. Don't need to reinit channel stuff since it's all the same as before
} else // Error :( } else // Error :(
{ {
char error[100] = {0}; DEBUG("<update_audio> Vorbis play error: %ld\n", read);
sprintf(error, "Vorbis play error: %d\n", read);
DEBUG(error);
ndspChnReset(0); ndspChnReset(0);
return MAKERESULT(RL_FATAL, RS_INVALIDARG, RM_APPLICATION, RD_NO_DATA); return MAKERESULT(RL_FATAL, RS_INVALIDARG, RM_APPLICATION, RD_NO_DATA);
} }
@@ -65,15 +90,290 @@ Result update_audio(audio_s *audio)
return MAKERESULT(RL_SUCCESS, RS_SUCCESS, RM_APPLICATION, RD_SUCCESS); return MAKERESULT(RL_SUCCESS, RS_SUCCESS, RM_APPLICATION, RD_SUCCESS);
} }
void thread_audio(void* data) { void thread_audio_ogg(void * data) {
audio_s *audio = (audio_s*)data; audio_ogg_s * audio = (audio_ogg_s *)data;
while(!audio->stop) {
update_audio_ogg(audio);
}
ndspChnWaveBufClear(0);
ndspChnReset(0);
ov_clear(&audio->vf);
free(audio->filebuf);
linearFree((void *)audio->wave_buf[0].data_vaddr);
linearFree((void *)audio->wave_buf[1].data_vaddr);
}
void play_audio_ogg(audio_ogg_s * audio) {
audio->playing_thread = threadCreate(thread_audio_ogg, audio, 0x1000, 0x3F, 1, false);
}
void stop_audio_ogg(audio_ogg_s ** audio_ptr) {
audio_ogg_s * audio = *audio_ptr;
if(audio->playing_thread)
{
audio->stop = true;
threadJoin(audio->playing_thread, U64_MAX);
threadFree(audio->playing_thread);
}
free(audio);
*audio_ptr = NULL;
}
typedef struct {
u16 type;
u32 target;
} bcstm_reference;
int init_audio(audio_s *audio)
{
u32 magic = read32(audio->music_buf, &audio->cursor);
DEBUG("Loading music, music_size: %d, magic: 0x%08lx\n", audio->music_size, magic);
audio->is_little_endian = read16(audio->music_buf, &audio->cursor) == 0xFEFF;
audio->info_offset = 0;
audio->data_offset = 0;
if (magic != 0x4D545343) // CSTM
{
free(audio->music_buf);
return -1;
}
audio->cursor = 0x10;
u16 sbc = read16(audio->music_buf, &audio->cursor);
audio->cursor += 2;
for (u16 i = 0; i < sbc; ++i)
{
u16 sec = read16(audio->music_buf, &audio->cursor);
audio->cursor += 2;
u32 off = read32(audio->music_buf, &audio->cursor);
audio->cursor += 4;
DEBUG("Reading sbc: %04x, %08lx\n", sec, off);
if (sec == 0x4000) // Info block
audio->info_offset = off;
if (sec == 0x4002) // Data block
audio->data_offset = off;
}
DEBUG("Info offset: 0x%08lx, data offset: 0x%08lx\n", audio->info_offset, audio->data_offset);
if (audio->data_offset == 0 || audio->info_offset == 0)
{
free(audio->music_buf);
return -2;
}
audio->cursor = audio->info_offset + 0x20;
if (read8(audio->music_buf, &audio->cursor) != 2) // Encoding - 2 is DSP_ADPCM
{
free(audio->music_buf);
return -3;
}
audio->is_looping = read8(audio->music_buf, &audio->cursor);
audio->channel_count = read8(audio->music_buf, &audio->cursor);
if (audio->channel_count > 2)
{
free(audio->music_buf);
return -4;
}
DEBUG("Channel count: %d, is looping: %d\n", audio->channel_count, audio->is_looping);
audio->cursor = audio->info_offset + 0x24;
audio->sample_rate = read32(audio->music_buf, &audio->cursor);
u32 _loop_pos = read32(audio->music_buf, &audio->cursor);
u32 _loop_end = read32(audio->music_buf, &audio->cursor);
audio->num_blocks = read32(audio->music_buf, &audio->cursor);
audio->block_size = read32(audio->music_buf, &audio->cursor);
audio->block_samples = read32(audio->music_buf, &audio->cursor);
audio->cursor += 4;
audio->last_block_samples = read32(audio->music_buf, &audio->cursor);
audio->last_block_size = read32(audio->music_buf, &audio->cursor);
DEBUG("sample_rate: %lu, loop_start: %lu, loop_end: %lu, num_blocks: %lu, block_size: %lu, block_samples: %lu, last_block_samples: %lu, last_block_size: %lu\n",
audio->sample_rate, _loop_pos, _loop_end, audio->num_blocks, audio->block_size, audio->block_samples, audio->last_block_samples, audio->last_block_size);
audio->loop_start = _loop_pos / audio->block_samples;
audio->loop_end = (_loop_end % audio->block_samples ? audio->num_blocks : _loop_end / audio->block_samples);
while (read32(audio->music_buf, &audio->cursor) != 0x4102); // find channel info header
audio->cursor -= 4;
u32 start_table = audio->cursor - 4;
bcstm_reference channel_refs[2] = {0};
for (u8 i = 0; i < audio->channel_count; ++i)
{
DEBUG("Processing channel_ref at %08x...\n", audio->cursor);
channel_refs[i].type = read16(audio->music_buf, &audio->cursor);
audio->cursor += 2;
channel_refs[i].target = start_table + read32(audio->music_buf, &audio->cursor);
DEBUG("Type: %04x; Target: %08lx\n", channel_refs[i].type, channel_refs[i].target);
}
for (u8 i = 0; i < audio->channel_count; ++i)
{
audio->cursor = channel_refs[i].target;
if (read16(audio->music_buf, &audio->cursor) != 0x300) continue; // Bad bcstm - channel info != DSP ADPCM info
audio->cursor += 2;
audio->cursor += read32(audio->music_buf, &audio->cursor) - 8;
memcpy(audio->adpcm_coefs[i], audio->music_buf + audio->cursor, sizeof(unsigned short) * 16);
audio->cursor += sizeof(unsigned short) * 16;
memcpy(&(audio->adpcm_data[i][0]), audio->music_buf + audio->cursor, sizeof(ndspAdpcmData));
audio->cursor += sizeof(ndspAdpcmData);
memcpy(&(audio->adpcm_data[i][1]), audio->music_buf + audio->cursor, sizeof(ndspAdpcmData));
audio->cursor += sizeof(ndspAdpcmData);
audio->cursor += 2; // skip padding
}
audio->cursor = audio->data_offset + 0x20;
return 0;
}
int start_play(audio_s *audio) {
audio->current_block = 0;
for (u8 i = 0; i < audio->channel_count; ++i)
{
audio->channel[i] = 0;
while (audio->channel[i] < 24 && ((audio->active_channels >> audio->channel[i]) & 1)) {
audio->channel[i]++;
}
if (audio->channel[i] == 24) {
return -1;
}
audio->active_channels |= 1 << audio->channel[i];
ndspChnWaveBufClear(audio->channel[i]);
static float mix[16];
ndspChnSetFormat(audio->channel[i], NDSP_FORMAT_ADPCM | NDSP_3D_SURROUND_PREPROCESSED);
ndspChnSetRate(audio->channel[i], audio->sample_rate);
if (audio->channel_count == 1)
{
mix[0] = mix[1] = 0.5f;
} else if (audio->channel_count == 2)
{
if (i == 0)
{
mix[0] = 0.8f;
mix[1] = 0.0f;
mix[2] = 0.2f;
mix[3] = 0.0f;
} else
{
mix[0] = 0.0f;
mix[1] = 0.8f;
mix[2] = 0.0f;
mix[3] = 0.2f;
}
}
ndspChnSetMix(audio->channel[i], mix);
ndspChnSetAdpcmCoefs(audio->channel[i], audio->adpcm_coefs[i]);
for (u8 j = 0; j < BUFFER_COUNT; ++j)
{
memset(&(audio->wave_buf[i][j]), 0, sizeof(ndspWaveBuf));
audio->wave_buf[i][j].status = NDSP_WBUF_DONE;
audio->buffer_data[i][j] = linearAlloc(audio->block_size);
}
}
return 0;
}
void fill_buffers(audio_s *audio)
{
DEBUG("Filling buffers...\n");
for (u8 bufIndex = 0; bufIndex < BUFFER_COUNT; ++bufIndex)
{
if (audio->wave_buf[0][bufIndex].status != NDSP_WBUF_DONE) continue;
if (audio->channel_count == 2 && audio->wave_buf[1][bufIndex].status != NDSP_WBUF_DONE) continue;
if (audio->is_looping && audio->current_block == audio->loop_end)
{
audio->current_block = audio->loop_start;
audio->cursor = audio->data_offset + 0x20 + audio->block_size * audio->channel_count * audio->loop_start;
}
if (!audio->is_looping && audio->current_block == audio->loop_end)
{
audio->stop = true;
return;
}
for (u8 channelIndex = 0; channelIndex < audio->channel_count; ++channelIndex)
{
ndspWaveBuf *buf = &(audio->wave_buf[channelIndex][bufIndex]);
memset(buf, 0, sizeof(ndspWaveBuf));
buf->data_adpcm = audio->buffer_data[channelIndex][bufIndex];
memcpy(buf->data_adpcm, audio->music_buf + audio->cursor, (audio->current_block == audio->num_blocks - 1) ? audio->last_block_size : audio->block_size);
audio->cursor += (audio->current_block == audio->num_blocks - 1) ? audio->last_block_size : audio->block_size;
DSP_FlushDataCache(buf->data_adpcm, audio->block_size);
if (audio->current_block == 0)
buf->adpcm_data = &(audio->adpcm_data[channelIndex][0]);
else if (audio->current_block == audio->loop_start)
buf->adpcm_data = &(audio->adpcm_data[channelIndex][1]);
if (audio->current_block == audio->num_blocks - 1)
buf->nsamples = audio->last_block_samples;
else
buf->nsamples = audio->block_samples;
ndspChnWaveBufAdd(audio->channel[channelIndex], buf);
}
audio->current_block++;
}
}
// Play a given audio struct
void update_audio(audio_s * audio)
{
u32 current_time = svcGetSystemTick();
if (current_time - audio->last_time > 1e8)
{
fill_buffers(audio);
audio->last_time = current_time;
}
}
void thread_audio(void * data) {
audio_s * audio = (audio_s *)data;
int res = init_audio(audio);
if (res < 0)
{
return;
}
start_play(audio);
while(!audio->stop) { while(!audio->stop) {
update_audio(audio); update_audio(audio);
} }
free(audio->filebuf); for (u8 i = 0; i < audio->channel_count; ++i)
free(audio); {
ndspChnWaveBufClear(audio->channel[i]);
ndspChnReset(audio->channel[i]);
audio->active_channels &= ~(1 << audio->channel[i]);
for (u8 j = 0; j < BUFFER_COUNT; ++j) {
linearFree(audio->buffer_data[i][j]);
}
}
free(audio->music_buf);
} }
void play_audio(audio_s *audio) { void play_audio(audio_s * audio) {
threadCreate(thread_audio, audio, 0x1000, 0x3F, 1, true); audio->playing_thread = threadCreate(thread_audio, audio, 0x1000, 0x3F, 1, false);
}
void stop_audio(audio_s ** audio_ptr) {
audio_s * audio = *audio_ptr;
if(audio->playing_thread)
{
audio->stop = true;
threadJoin(audio->playing_thread, U64_MAX);
threadFree(audio->playing_thread);
}
free(audio);
*audio_ptr = NULL;
} }

View File

@@ -1,14 +0,0 @@
# [pp2d](https://discord.gg/zqXWgsH)
Plug & Play 2D (unofficial) wrapper for Citro3D.
## License
pp2d is licensed under the MIT License.
## Changes
* depth parameter (Ryuzaki-MrL)
* standalone pp2d_free_texture (LiquidFenrir)
* 3d support (Robz8)
* load png from memory (ErmanSayin)

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -1,789 +0,0 @@
/* MIT License
*
* Copyright (c) 2017 Bernardo Giordano
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* https://discord.gg/zqXWgsH
*/
/**
* Plug & Play 2D
* @file pp2d.c
* @author Bernardo Giordano
* @date 26 October 2017
* @brief pp2d implementation
*/
#include "pp2d.h"
static DVLB_s* vshader_dvlb;
static shaderProgram_s program;
static int uLoc_projection;
static C3D_Mtx projectionTopLeft;
static C3D_Mtx projectionTopRight;
static C3D_Mtx projectionBot;
static C3D_Tex* glyphSheets;
static textVertex_s* textVtxArray;
static int textVtxArrayPos;
static C3D_RenderTarget* topLeft;
static C3D_RenderTarget* topRight;
static C3D_RenderTarget* bot;
static struct {
GPU_TEXTURE_FILTER_PARAM magFilter;
GPU_TEXTURE_FILTER_PARAM minFilter;
} textureFilters;
static struct {
size_t id;
int x;
int y;
int xbegin;
int ybegin;
int width;
int height;
u32 color;
flipType fliptype;
float scaleX;
float scaleY;
float angle;
float depth;
bool initialized;
} textureData;
static struct {
C3D_Tex tex;
u32 width;
u32 height;
bool allocated;
} textures[MAX_TEXTURES];
static void pp2d_add_text_vertex(float vx, float vy, float vz, float tx, float ty);
static bool pp2d_fast_draw_vbo(int x, int y, int height, int width, float left, float right, float top, float bottom, float depth);
static u32 pp2d_get_next_pow2(u32 n);
static void pp2d_get_text_size_internal(float* width, float* height, float scaleX, float scaleY, int wrapX, const char* text);
static void pp2d_set_text_color(u32 color);
static void pp2d_add_text_vertex(float vx, float vy, float vz, float tx, float ty)
{
textVertex_s* vtx = &textVtxArray[textVtxArrayPos++];
vtx->position[0] = vx;
vtx->position[1] = vy;
vtx->position[2] = vz;
vtx->texcoord[0] = tx;
vtx->texcoord[1] = ty;
}
void pp2d_begin_draw(gfxScreen_t target, gfx3dSide_t side)
{
C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
textVtxArrayPos = 0;
pp2d_draw_on(target, side);
}
void pp2d_draw_on(gfxScreen_t target, gfx3dSide_t side)
{
if(target == GFX_TOP) {
C3D_FrameDrawOn(side == GFX_LEFT ? topLeft : topRight);
C3D_FVUnifMtx4x4(GPU_VERTEX_SHADER, uLoc_projection, side == GFX_LEFT ? &projectionTopLeft : &projectionTopRight);
} else {
C3D_FrameDrawOn(bot);
C3D_FVUnifMtx4x4(GPU_VERTEX_SHADER, uLoc_projection, &projectionBot);
}
}
void pp2d_draw_rectangle(int x, int y, int width, int height, u32 color)
{
C3D_TexEnv* env = C3D_GetTexEnv(0);
C3D_TexEnvSrc(env, C3D_Both, GPU_CONSTANT, GPU_CONSTANT, 0);
C3D_TexEnvOp(env, C3D_Both, 0, 0, 0);
C3D_TexEnvFunc(env, C3D_Both, GPU_MODULATE);
C3D_TexEnvColor(env, color);
if (pp2d_fast_draw_vbo(x, y, height, width, 0, 0, 0, 0, DEFAULT_DEPTH))
{
C3D_DrawArrays(GPU_TRIANGLE_STRIP, textVtxArrayPos - 4, 4);
}
}
void pp2d_draw_text(float x, float y, float scaleX, float scaleY, u32 color, const char* text)
{
pp2d_draw_text_wrap(x, y, scaleX, scaleY, color, -1, text);
}
void pp2d_draw_text_center(gfxScreen_t target, float y, float scaleX, float scaleY, u32 color, const char* text)
{
float width = pp2d_get_text_width(text, scaleX, scaleY);
float x = ((target == GFX_TOP ? TOP_WIDTH : BOTTOM_WIDTH) - width) / 2;
pp2d_draw_text(x, y, scaleX, scaleY, color, text);
}
void pp2d_draw_textf(float x, float y, float scaleX, float scaleY, u32 color, const char* text, ...)
{
char buffer[256];
va_list args;
va_start(args, text);
vsnprintf(buffer, 256, text, args);
pp2d_draw_text(x, y, scaleX, scaleY, color, buffer);
va_end(args);
}
void pp2d_draw_text_wrap(float x, float y, float scaleX, float scaleY, u32 color, float wrapX, const char* text)
{
if (text == NULL)
return;
pp2d_set_text_color(color);
ssize_t units;
uint32_t code;
const uint8_t* p = (const uint8_t*)text;
float firstX = x;
int lastSheet = -1;
do
{
if (!*p) break;
units = decode_utf8(&code, p);
if (units == -1)
break;
p += units;
if (code == '\n' || (wrapX != -1 && x + scaleX * fontGetCharWidthInfo(fontGlyphIndexFromCodePoint(code))->charWidth >= firstX + wrapX))
{
x = firstX;
y += scaleY*fontGetInfo()->lineFeed;
p -= code == '\n' ? 0 : 1;
}
else if (code > 0)
{
int glyphIdx = fontGlyphIndexFromCodePoint(code);
fontGlyphPos_s data;
fontCalcGlyphPos(&data, glyphIdx, GLYPH_POS_CALC_VTXCOORD, scaleX, scaleY);
if (data.sheetIndex != lastSheet)
{
lastSheet = data.sheetIndex;
C3D_TexBind(0, &glyphSheets[lastSheet]);
}
if ((textVtxArrayPos+4) >= TEXT_VTX_ARRAY_COUNT)
break;
pp2d_add_text_vertex(x+data.vtxcoord.left, y+data.vtxcoord.bottom, DEFAULT_DEPTH, data.texcoord.left, data.texcoord.bottom);
pp2d_add_text_vertex(x+data.vtxcoord.right, y+data.vtxcoord.bottom, DEFAULT_DEPTH, data.texcoord.right, data.texcoord.bottom);
pp2d_add_text_vertex(x+data.vtxcoord.left, y+data.vtxcoord.top, DEFAULT_DEPTH, data.texcoord.left, data.texcoord.top);
pp2d_add_text_vertex(x+data.vtxcoord.right, y+data.vtxcoord.top, DEFAULT_DEPTH, data.texcoord.right, data.texcoord.top);
C3D_DrawArrays(GPU_TRIANGLE_STRIP, textVtxArrayPos - 4, 4);
x += data.xAdvance;
}
} while (code > 0);
}
void pp2d_draw_texture(size_t id, int x, int y)
{
pp2d_texture_select(id, x, y);
pp2d_texture_draw();
}
void pp2d_draw_texture_blend(size_t id, int x, int y, u32 color)
{
pp2d_texture_select(id, x, y);
pp2d_texture_blend(color);
pp2d_texture_draw();
}
void pp2d_draw_texture_flip(size_t id, int x, int y, flipType fliptype)
{
pp2d_texture_select(id, x, y);
pp2d_texture_flip(fliptype);
pp2d_texture_draw();
}
void pp2d_draw_texture_rotate(size_t id, int x, int y, float angle)
{
pp2d_texture_select(id, x, y);
pp2d_texture_rotate(angle);
pp2d_texture_draw();
}
void pp2d_draw_texture_scale(size_t id, int x, int y, float scaleX, float scaleY)
{
pp2d_texture_select(id, x, y);
pp2d_texture_scale(scaleX, scaleY);
pp2d_texture_draw();
}
void pp2d_draw_texture_part(size_t id, int x, int y, int xbegin, int ybegin, int width, int height)
{
pp2d_texture_select_part(id, x, y, xbegin, ybegin, width, height);
pp2d_texture_draw();
}
void pp2d_draw_wtext(float x, float y, float scaleX, float scaleY, u32 color, const wchar_t* text)
{
pp2d_draw_wtext_wrap(x, y, scaleX, scaleY, color, -1, text);
}
void pp2d_draw_wtext_center(gfxScreen_t target, float y, float scaleX, float scaleY, u32 color, const wchar_t* text)
{
float width = pp2d_get_wtext_width(text, scaleX, scaleY);
float x = ((target == GFX_TOP ? TOP_WIDTH : BOTTOM_WIDTH) - width) / 2;
pp2d_draw_wtext(x, y, scaleX, scaleY, color, text);
}
void pp2d_draw_wtext_wrap(float x, float y, float scaleX, float scaleY, u32 color, float wrapX, const wchar_t* text)
{
if (text == NULL)
return;
u32 size = wcslen(text) * sizeof(wchar_t);
char buf[size];
memset(buf, 0, size);
utf32_to_utf8((uint8_t*)buf, (uint32_t*)text, size);
buf[size - 1] = '\0';
pp2d_draw_text_wrap(x, y, scaleX, scaleY, color, wrapX, buf);
}
void pp2d_draw_wtextf(float x, float y, float scaleX, float scaleY, u32 color, const wchar_t* text, ...)
{
wchar_t buffer[256];
va_list args;
va_start(args, text);
vswprintf(buffer, 256, text, args);
pp2d_draw_wtext(x, y, scaleX, scaleY, color, buffer);
va_end(args);
}
void pp2d_end_draw(void)
{
C3D_FrameEnd(0);
}
void pp2d_exit(void)
{
for (size_t id = 0; id < MAX_TEXTURES; id++)
{
pp2d_free_texture(id);
}
linearFree(textVtxArray);
free(glyphSheets);
shaderProgramFree(&program);
DVLB_Free(vshader_dvlb);
C3D_Fini();
gfxExit();
}
static bool pp2d_fast_draw_vbo(int x, int y, int height, int width, float left, float right, float top, float bottom, float depth)
{
if ((textVtxArrayPos+4) >= TEXT_VTX_ARRAY_COUNT)
return false;
pp2d_add_text_vertex( x, y + height, depth, left, bottom);
pp2d_add_text_vertex(x + width, y + height, depth, right, bottom);
pp2d_add_text_vertex( x, y, depth, left, top);
pp2d_add_text_vertex(x + width, y, depth, right, top);
return true;
}
void pp2d_free_texture(size_t id)
{
if (id >= MAX_TEXTURES)
return;
if (!textures[id].allocated)
return;
C3D_TexDelete(&textures[id].tex);
textures[id].width = 0;
textures[id].height = 0;
textures[id].allocated = false;
}
Result pp2d_init(void)
{
Result res = 0;
gfxInitDefault();
C3D_Init(C3D_DEFAULT_CMDBUF_SIZE);
topLeft = C3D_RenderTargetCreate(SCREEN_HEIGHT, TOP_WIDTH, GPU_RB_RGBA8, GPU_RB_DEPTH24_STENCIL8);
C3D_RenderTargetSetClear(topLeft, C3D_CLEAR_ALL, BACKGROUND_COLOR, 0);
C3D_RenderTargetSetOutput(topLeft, GFX_TOP, GFX_LEFT, DISPLAY_TRANSFER_FLAGS);
topRight = C3D_RenderTargetCreate(SCREEN_HEIGHT, TOP_WIDTH, GPU_RB_RGBA8, GPU_RB_DEPTH24_STENCIL8);
C3D_RenderTargetSetClear(topRight, C3D_CLEAR_ALL, BACKGROUND_COLOR, 0);
C3D_RenderTargetSetOutput(topRight, GFX_TOP, GFX_RIGHT, DISPLAY_TRANSFER_FLAGS);
bot = C3D_RenderTargetCreate(SCREEN_HEIGHT, BOTTOM_WIDTH, GPU_RB_RGBA8, GPU_RB_DEPTH24_STENCIL8);
C3D_RenderTargetSetClear(bot, C3D_CLEAR_ALL, BACKGROUND_COLOR, 0);
C3D_RenderTargetSetOutput(bot, GFX_BOTTOM, GFX_LEFT, DISPLAY_TRANSFER_FLAGS);
res = fontEnsureMapped();
if (R_FAILED(res))
return res;
pp2d_set_texture_filter(GPU_NEAREST, GPU_NEAREST);
#ifdef BUILDTOOLS
vshader_dvlb = DVLB_ParseFile((u32*)vshader_shbin, vshader_shbin_len);
#else
vshader_dvlb = DVLB_ParseFile((u32*)vshader_shbin, vshader_shbin_size);
#endif
shaderProgramInit(&program);
shaderProgramSetVsh(&program, &vshader_dvlb->DVLE[0]);
C3D_BindProgram(&program);
uLoc_projection = shaderInstanceGetUniformLocation(program.vertexShader, "projection");
C3D_AttrInfo* attrInfo = C3D_GetAttrInfo();
AttrInfo_Init(attrInfo);
AttrInfo_AddLoader(attrInfo, 0, GPU_FLOAT, 3);
AttrInfo_AddLoader(attrInfo, 1, GPU_FLOAT, 2);
Mtx_OrthoTilt(&projectionTopLeft, 0, TOP_WIDTH, SCREEN_HEIGHT, 0.0f, 0.0f, 1.0f, true);
Mtx_OrthoTilt(&projectionTopRight, 0, TOP_WIDTH, SCREEN_HEIGHT, 0.0f, 0.0f, 1.0f, true);
Mtx_OrthoTilt(&projectionBot, 0, BOTTOM_WIDTH, SCREEN_HEIGHT, 0.0f, 0.0f, 1.0f, true);
C3D_DepthTest(true, GPU_GEQUAL, GPU_WRITE_ALL);
int i;
TGLP_s* glyphInfo = fontGetGlyphInfo();
glyphSheets = malloc(sizeof(C3D_Tex)*glyphInfo->nSheets);
for (i = 0; i < glyphInfo->nSheets; i ++)
{
C3D_Tex* tex = &glyphSheets[i];
tex->data = fontGetGlyphSheetTex(i);
tex->fmt = glyphInfo->sheetFmt;
tex->size = glyphInfo->sheetSize;
tex->width = glyphInfo->sheetWidth;
tex->height = glyphInfo->sheetHeight;
tex->param = GPU_TEXTURE_MAG_FILTER(GPU_LINEAR) | GPU_TEXTURE_MIN_FILTER(GPU_LINEAR)
| GPU_TEXTURE_WRAP_S(GPU_CLAMP_TO_EDGE) | GPU_TEXTURE_WRAP_T(GPU_CLAMP_TO_EDGE);
tex->border = 0;
tex->lodParam = 0;
}
textVtxArray = (textVertex_s*)linearAlloc(sizeof(textVertex_s)*TEXT_VTX_ARRAY_COUNT);
C3D_BufInfo* bufInfo = C3D_GetBufInfo();
BufInfo_Init(bufInfo);
BufInfo_Add(bufInfo, textVtxArray, sizeof(textVertex_s), 2, 0x10);
return 0;
}
static u32 pp2d_get_next_pow2(u32 v)
{
v--;
v |= v >> 1;
v |= v >> 2;
v |= v >> 4;
v |= v >> 8;
v |= v >> 16;
v++;
return v >= 64 ? v : 64;
}
float pp2d_get_text_height(const char* text, float scaleX, float scaleY)
{
float height;
pp2d_get_text_size_internal(NULL, &height, scaleX, scaleY, -1, text);
return height;
}
float pp2d_get_text_height_wrap(const char* text, float scaleX, float scaleY, int wrapX)
{
float height;
pp2d_get_text_size_internal(NULL, &height, scaleX, scaleY, wrapX, text);
return height;
}
void pp2d_get_text_size(float* width, float* height, float scaleX, float scaleY, const char* text)
{
pp2d_get_text_size_internal(width, height, scaleX, scaleY, -1, text);
}
static void pp2d_get_text_size_internal(float* width, float* height, float scaleX, float scaleY, int wrapX, const char* text)
{
float w = 0.0f;
float h = 0.0f;
ssize_t units;
uint32_t code;
float x = 0;
float firstX = x;
const uint8_t* p = (const uint8_t*)text;
do
{
if (!*p) break;
units = decode_utf8(&code, p);
if (units == -1)
break;
p += units;
if (code == '\n' || (wrapX != -1 && x + scaleX * fontGetCharWidthInfo(fontGlyphIndexFromCodePoint(code))->charWidth >= firstX + wrapX))
{
x = firstX;
h += scaleY*fontGetInfo()->lineFeed;
p -= code == '\n' ? 0 : 1;
}
else if (code > 0)
{
float len = (scaleX * fontGetCharWidthInfo(fontGlyphIndexFromCodePoint(code))->charWidth);
w += len;
x += len;
}
} while (code > 0);
if (width)
{
*width = w;
}
if (height)
{
h += scaleY*fontGetInfo()->lineFeed;
*height = h;
}
}
float pp2d_get_text_width(const char* text, float scaleX, float scaleY)
{
float width;
pp2d_get_text_size_internal(&width, NULL, scaleX, scaleY, -1, text);
return width;
}
float pp2d_get_wtext_height(const wchar_t* text, float scaleX, float scaleY)
{
u32 size = wcslen(text) * sizeof(wchar_t);
char buf[size];
memset(buf, 0, size);
utf32_to_utf8((uint8_t*)buf, (uint32_t*)text, size);
buf[size - 1] = '\0';
float height;
pp2d_get_text_size_internal(NULL, &height, scaleX, scaleY, -1, buf);
return height;
}
float pp2d_get_wtext_width(const wchar_t* text, float scaleX, float scaleY)
{
u32 size = wcslen(text) * sizeof(wchar_t);
char buf[size];
memset(buf, 0, size);
utf32_to_utf8((uint8_t*)buf, (uint32_t*)text, size);
buf[size - 1] = '\0';
float width;
pp2d_get_text_size_internal(&width, NULL, scaleX, scaleY, -1, buf);
return width;
}
void pp2d_load_texture_memory(size_t id, void* buf, u32 width, u32 height)
{
u32 w_pow2 = pp2d_get_next_pow2(width);
u32 h_pow2 = pp2d_get_next_pow2(height);
C3D_TexInit(&textures[id].tex, (u16)w_pow2, (u16)h_pow2, GPU_RGBA8);
C3D_TexSetFilter(&textures[id].tex, textureFilters.magFilter, textureFilters.minFilter);
textures[id].allocated = true;
textures[id].width = width;
textures[id].height = height;
memset(textures[id].tex.data, 0, textures[id].tex.size);
for (u32 i = 0; i < width; i++)
{
for (u32 j = 0; j < height; j++)
{
u32 dst = ((((j >> 3) * (w_pow2 >> 3) + (i >> 3)) << 6) + ((i & 1) | ((j & 1) << 1) | ((i & 2) << 1) | ((j & 2) << 2) | ((i & 4) << 2) | ((j & 4) << 3))) * 4;
u32 src = (j * width + i) * 4;
memcpy(textures[id].tex.data + dst, buf + src, 4);
}
}
C3D_TexFlush(&textures[id].tex);
}
void pp2d_load_texture_png(size_t id, const char* path)
{
if (id >= MAX_TEXTURES)
return;
u8* image;
unsigned width;
unsigned height;
lodepng_decode32_file(&image, &width, &height, path);
for (u32 i = 0; i < width; i++)
{
for (u32 j = 0; j < height; j++)
{
u32 p = (i + j*width) * 4;
u8 r = *(u8*)(image + p);
u8 g = *(u8*)(image + p + 1);
u8 b = *(u8*)(image + p + 2);
u8 a = *(u8*)(image + p + 3);
*(image + p) = a;
*(image + p + 1) = b;
*(image + p + 2) = g;
*(image + p + 3) = r;
}
}
pp2d_load_texture_memory(id, image, width, height);
free(image);
}
void pp2d_load_texture_png_memory(size_t id, void* buf, size_t buf_size)
{
if (id >= MAX_TEXTURES)
return;
u8* image;
unsigned width;
unsigned height;
lodepng_decode32(&image, &width, &height, buf, buf_size);
for (u32 i = 0; i < width; i++)
{
for (u32 j = 0; j < height; j++)
{
u32 p = (i + j*width) * 4;
u8 r = *(u8*)(image + p);
u8 g = *(u8*)(image + p + 1);
u8 b = *(u8*)(image + p + 2);
u8 a = *(u8*)(image + p + 3);
*(image + p) = a;
*(image + p + 1) = b;
*(image + p + 2) = g;
*(image + p + 3) = r;
}
}
pp2d_load_texture_memory(id, image, width, height);
free(image);
}
void pp2d_set_3D(int enable)
{
gfxSet3D(enable);
}
void pp2d_set_screen_color(gfxScreen_t target, u32 color)
{
if (target == GFX_TOP)
{
C3D_RenderTargetSetClear(topLeft, C3D_CLEAR_ALL, color, 0);
C3D_RenderTargetSetClear(topRight, C3D_CLEAR_ALL, color, 0);
}
else
{
C3D_RenderTargetSetClear(bot, C3D_CLEAR_ALL, color, 0);
}
}
void pp2d_set_texture_filter(GPU_TEXTURE_FILTER_PARAM magFilter, GPU_TEXTURE_FILTER_PARAM minFilter)
{
textureFilters.magFilter = magFilter;
textureFilters.minFilter = minFilter;
}
static void pp2d_set_text_color(u32 color)
{
C3D_TexEnv* env = C3D_GetTexEnv(0);
C3D_TexEnvSrc(env, C3D_RGB, GPU_CONSTANT, 0, 0);
C3D_TexEnvSrc(env, C3D_Alpha, GPU_TEXTURE0, GPU_CONSTANT, 0);
C3D_TexEnvOp(env, C3D_Both, 0, 0, 0);
C3D_TexEnvFunc(env, C3D_RGB, GPU_REPLACE);
C3D_TexEnvFunc(env, C3D_Alpha, GPU_MODULATE);
C3D_TexEnvColor(env, color);
}
void pp2d_texture_select(size_t id, int x, int y)
{
if (id >= MAX_TEXTURES)
{
textureData.initialized = false;
return;
}
textureData.id = id;
textureData.x = x;
textureData.y = y;
textureData.xbegin = 0;
textureData.ybegin = 0;
textureData.width = textures[id].width;
textureData.height = textures[id].height;
textureData.color = PP2D_NEUTRAL;
textureData.fliptype = NONE;
textureData.scaleX = 1;
textureData.scaleY = 1;
textureData.angle = 0;
textureData.depth = DEFAULT_DEPTH;
textureData.initialized = true;
}
void pp2d_texture_select_part(size_t id, int x, int y, int xbegin, int ybegin, int width, int height)
{
if (id >= MAX_TEXTURES)
{
textureData.initialized = false;
return;
}
textureData.id = id;
textureData.x = x;
textureData.y = y;
textureData.xbegin = xbegin;
textureData.ybegin = ybegin;
textureData.width = width;
textureData.height = height;
textureData.color = PP2D_NEUTRAL;
textureData.fliptype = NONE;
textureData.scaleX = 1;
textureData.scaleY = 1;
textureData.angle = 0;
textureData.depth = DEFAULT_DEPTH;
textureData.initialized = true;
}
void pp2d_texture_blend(u32 color)
{
textureData.color = color;
}
void pp2d_texture_scale(float scaleX, float scaleY)
{
textureData.scaleX = scaleX;
textureData.scaleY = scaleY;
}
void pp2d_texture_flip(flipType fliptype)
{
textureData.fliptype = fliptype;
}
void pp2d_texture_rotate(float angle)
{
textureData.angle = angle;
}
void pp2d_texture_depth(float depth)
{
textureData.depth = depth;
}
void pp2d_texture_draw(void)
{
if (!textureData.initialized)
return;
if ((textVtxArrayPos+4) >= TEXT_VTX_ARRAY_COUNT)
return;
size_t id = textureData.id;
float left = (float)textureData.xbegin / (float)textures[id].tex.width;
float right = (float)(textureData.xbegin + textureData.width) / (float)textures[id].tex.width;
float top = (float)(textures[id].tex.height - textureData.ybegin) / (float)textures[id].tex.height;
float bottom = (float)(textures[id].tex.height - textureData.ybegin - textureData.height) / (float)textures[id].tex.height;
// scaling
textureData.height *= textureData.scaleY;
textureData.width *= textureData.scaleX;
float vert[4][2] = {
{ textureData.x, textureData.height + textureData.y},
{textureData.width + textureData.x, textureData.height + textureData.y},
{ textureData.x, textureData.y},
{textureData.width + textureData.x, textureData.y},
};
// flipping
if (textureData.fliptype == BOTH || textureData.fliptype == HORIZONTAL)
{
float tmp = left;
left = right;
right = tmp;
}
if (textureData.fliptype == BOTH || textureData.fliptype == VERTICAL)
{
float tmp = top;
top = bottom;
bottom = tmp;
}
// rotating
textureData.angle = fmod(textureData.angle, 360);
if (textureData.angle != 0)
{
const float rad = textureData.angle/(180/M_PI);
const float c = cosf(rad);
const float s = sinf(rad);
const float xcenter = textureData.x + textureData.width/2.0f;
const float ycenter = textureData.y + textureData.height/2.0f;
for (int i = 0; i < 4; i++)
{
float oldx = vert[i][0];
float oldy = vert[i][1];
float newx = c * (oldx - xcenter) - s * (oldy - ycenter) + xcenter;
float newy = s * (oldx - xcenter) + c * (oldy - ycenter) + ycenter;
vert[i][0] = newx;
vert[i][1] = newy;
}
}
// blending
C3D_TexBind(0, &textures[id].tex);
C3D_TexEnv* env = C3D_GetTexEnv(0);
C3D_TexEnvSrc(env, C3D_Both, GPU_TEXTURE0, GPU_CONSTANT, 0);
C3D_TexEnvOp(env, C3D_Both, 0, 0, 0);
C3D_TexEnvFunc(env, C3D_Both, GPU_MODULATE);
C3D_TexEnvColor(env, textureData.color);
// rendering
pp2d_add_text_vertex(vert[0][0], vert[0][1], textureData.depth, left, bottom);
pp2d_add_text_vertex(vert[1][0], vert[1][1], textureData.depth, right, bottom);
pp2d_add_text_vertex(vert[2][0], vert[2][1], textureData.depth, left, top);
pp2d_add_text_vertex(vert[3][0], vert[3][1], textureData.depth, right, top);
C3D_DrawArrays(GPU_TRIANGLE_STRIP, textVtxArrayPos - 4, 4);
}

View File

@@ -1,472 +0,0 @@
/* MIT License
*
* Copyright (c) 2017 Bernardo Giordano
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* https://discord.gg/zqXWgsH
*/
/**
* Plug & Play 2D
* @file pp2d.h
* @author Bernardo Giordano
* @date 26 October 2017
* @brief pp2d header
*/
#ifndef PP2D_H
#define PP2D_H
#include "lodepng.h"
#ifdef __cplusplus
extern "C" {
#endif
#include <3ds.h>
#include <citro3d.h>
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <wchar.h>
#include "vshader_shbin.h"
#define TOP_WIDTH 400
#define BOTTOM_WIDTH 320
#define SCREEN_HEIGHT 240
/**
* @brief Used to transfer the final rendered display to the framebuffer
*/
#define DISPLAY_TRANSFER_FLAGS \
(GX_TRANSFER_FLIP_VERT(0) | GX_TRANSFER_OUT_TILED(0) | GX_TRANSFER_RAW_COPY(0) | \
GX_TRANSFER_IN_FORMAT(GX_TRANSFER_FMT_RGBA8) | GX_TRANSFER_OUT_FORMAT(GX_TRANSFER_FMT_RGB8) | \
GX_TRANSFER_SCALING(GX_TRANSFER_SCALE_NO))
/**
* @brief Creates a 8 byte RGBA color
* @param r red component of the color
* @param g green component of the color
* @param b blue component of the color
* @param a alpha component of the color
*/
#define RGBA8(r, g, b, a) ((((r)&0xFF)<<0) | (((g)&0xFF)<<8) | (((b)&0xFF)<<16) | (((a)&0xFF)<<24))
/**
* @brief Creates a 8 byte ABGR color
* @param a alpha component of the color
* @param b blue component of the color
* @param g green component of the color
* @param r red component of the color
*/
#define ABGR8(a, b, g, r) ((((a)&0xFF)<<0) | (((b)&0xFF)<<8) | (((g)&0xFF)<<16) | (((r)&0xFF)<<24))
/**
* @brief Converts a RGB565 color to RGBA8 color (adds maximum alpha)
* @param rgb 565 to be converted
*/
#define RGB565_TO_RGBA8(rgb) \
(RGBA8(((rgb>>11)&0x1F)*0xFF/0x1F, ((rgb>>5)&0x3F)*0xFF/0x3F, (rgb&0x1F)*0xFF/0x1F, 255))
/**
* @brief Converts a RGB565 color to ABGR8 color (adds maximum alpha)
* @param rgb 565 to be converted
*/
#define RGB565_TO_ABGR8(rgb) \
(RGBA8(255, (rgb&0x1F)*0xFF/0x1F, ((rgb>>5)&0x3F)*0xFF/0x3F, ((rgb>>11)&0x1F)*0xFF/0x1F))
#define BACKGROUND_COLOR ABGR8(255, 0, 0, 0)
#define PP2D_NEUTRAL RGBA8(255, 255, 255, 255)
#define DEFAULT_DEPTH 0.5f
#define MAX_TEXTURES 1024
#define TEXT_VTX_ARRAY_COUNT (4*1024)
typedef enum {
NONE,
HORIZONTAL,
VERTICAL,
BOTH
} flipType;
typedef struct {
float position[3];
float texcoord[2];
} textVertex_s;
/**
* @brief Starts a new frame on the specified screen
* @param target GFX_TOP or GFX_BOTTOM
*/
void pp2d_begin_draw(gfxScreen_t target, gfx3dSide_t side);
/**
* @brief Changes target screen to the specified target
* @param target GFX_TOP or GFX_BOTTOM
*/
void pp2d_draw_on(gfxScreen_t target, gfx3dSide_t side);
/**
* @brief Draw a rectangle
* @param x of the top left corner
* @param y of the top left corner
* @param width on the rectangle
* @param height of the rectangle
* @param color RGBA8 to fill the rectangle
*/
void pp2d_draw_rectangle(int x, int y, int width, int height, u32 color);
/**
* @brief Prints a char pointer
* @param x position to start drawing
* @param y position to start drawing
* @param scaleX multiplier for the text width
* @param scaleY multiplier for the text height
* @param color RGBA8 the text will be drawn
* @param text to be printed on the screen
*/
void pp2d_draw_text(float x, float y, float scaleX, float scaleY, u32 color, const char* text);
/**
* @brief Prints a char pointer in the middle of the target screen
* @param target screen to draw the text to
* @param y position to start drawing
* @param scaleX multiplier for the text width
* @param scaleY multiplier for the text height
* @param color RGBA8 the text will be drawn
* @param text to be printed on the screen
*/
void pp2d_draw_text_center(gfxScreen_t target, float y, float scaleX, float scaleY, u32 color, const char* text);
/**
* @brief Prints a char pointer in the middle of the target screen
* @param x position to start drawing
* @param y position to start drawing
* @param scaleX multiplier for the text width
* @param scaleY multiplier for the text height
* @param color RGBA8 the text will be drawn
* @param wrapX wrap width
* @param text to be printed on the screen
*/
void pp2d_draw_text_wrap(float x, float y, float scaleX, float scaleY, u32 color, float wrapX, const char* text);
/**
* @brief Prints a char pointer with arguments
* @param x position to start drawing
* @param y position to start drawing
* @param scaleX multiplier for the text width
* @param scaleY multiplier for the text height
* @param color RGBA8 the text will be drawn
* @param text to be printed on the screen
* @param ... arguments
*/
void pp2d_draw_textf(float x, float y, float scaleX, float scaleY, u32 color, const char* text, ...);
/**
* @brief Prints a texture
* @param id of the texture
* @param x position on the screen to draw the texture
* @param y position on the screen to draw the texture
*/
void pp2d_draw_texture(size_t id, int x, int y);
/**
* @brief Prints a texture with color modulation
* @param id of the texture
* @param x position on the screen to draw the texture
* @param y position on the screen to draw the texture
* @param color RGBA8 to modulate the texture with
*/
void pp2d_draw_texture_blend(size_t id, int x, int y, u32 color);
/**
* @brief Prints a flipped texture
* @param id of the texture
* @param x position on the screen to draw the texture
* @param y position on the screen to draw the texture
* @param fliptype HORIZONTAL, VERTICAL or BOTH
*/
void pp2d_draw_texture_flip(size_t id, int x, int y, flipType fliptype);
/**
* @brief Prints a rotated texture
* @param id of the texture
* @param x position on the screen to draw the texture
* @param y position on the screen to draw the texture
* @param angle in degrees to rotate the texture
*/
void pp2d_draw_texture_rotate(size_t id, int x, int y, float angle);
/**
* @brief Prints a texture with a scale factor
* @param id of the texture
* @param x position on the screen to draw the texture
* @param y position on the screen to draw the texture
* @param scaleX width scale factor
* @param scaleY height scale factor
*/
void pp2d_draw_texture_scale(size_t id, int x, int y, float scaleX, float scaleY);
/**
* @brief Prints a portion of a texture
* @param id of the texture
* @param x position on the screen to draw the texture
* @param y position on the screen to draw the texture
* @param xbegin position to start drawing
* @param ybegin position to start drawing
* @param width to draw from the xbegin position
* @param height to draw from the ybegin position
*/
void pp2d_draw_texture_part(size_t id, int x, int y, int xbegin, int ybegin, int width, int height);
/**
* @brief Prints a wchar_t pointer
* @param x position to start drawing
* @param y position to start drawing
* @param scaleX multiplier for the text width
* @param scaleY multiplier for the text height
* @param color RGBA8 the text will be drawn
* @param text to be printed on the screen
*/
void pp2d_draw_wtext(float x, float y, float scaleX, float scaleY, u32 color, const wchar_t* text);
/**
* @brief Prints a wchar_t pointer in the middle of the target screen
* @param target screen to draw the text to
* @param y position to start drawing
* @param scaleX multiplier for the text width
* @param scaleY multiplier for the text height
* @param color RGBA8 the text will be drawn
* @param text to be printed on the screen
*/
void pp2d_draw_wtext_center(gfxScreen_t target, float y, float scaleX, float scaleY, u32 color, const wchar_t* text);
/**
* @brief Prints a wchar_t pointer
* @param x position to start drawing
* @param y position to start drawing
* @param scaleX multiplier for the text width
* @param scaleY multiplier for the text height
* @param color RGBA8 the text will be drawn
* @param wrapX wrap width
* @param text to be printed on the screen
*/
void pp2d_draw_wtext_wrap(float x, float y, float scaleX, float scaleY, u32 color, float wrapX, const wchar_t* text);
/**
* @brief Prints a wchar_t pointer with arguments
* @param x position to start drawing
* @param y position to start drawing
* @param scaleX multiplier for the text width
* @param scaleY multiplier for the text height
* @param color RGBA8 the text will be drawn
* @param text to be printed on the screen
* @param ... arguments
*/
void pp2d_draw_wtextf(float x, float y, float scaleX, float scaleY, u32 color, const wchar_t* text, ...);
/**
* @brief Ends a frame
*/
void pp2d_end_draw(void);
/**
* @brief Frees the pp2d environment
*/
void pp2d_exit(void);
/**
* @brief Inits the pp2d environment
* @return 0 if everything went correctly, otherwise returns Result code
* @note This will trigger gfxInitDefault by default
*/
Result pp2d_init(void);
/**
* @brief Calculates a char pointer height
* @param text char pointer to calculate the height of
* @param scaleX multiplier for the text width
* @param scaleY multiplier for the text height
* @return height the text will have if rendered in the supplied conditions
*/
float pp2d_get_text_height(const char* text, float scaleX, float scaleY);
/**
* @brief Calculates a char pointer height
* @param text char pointer to calculate the height of
* @param scaleX multiplier for the text width
* @param scaleY multiplier for the text height
* @param wrapX wrap width
* @return height the text will have if rendered in the supplied conditions
*/
float pp2d_get_text_height_wrap(const char* text, float scaleX, float scaleY, int wrapX);
/**
* @brief Calculates width and height for a char pointer
* @param width pointer to the width to return
* @param height pointer to the height to return
* @param scaleX multiplier for the text width
* @param scaleY multiplier for the text height
* @param text to calculate dimensions of
*/
void pp2d_get_text_size(float* width, float* height, float scaleX, float scaleY, const char* text);
/**
* @brief Calculates a char pointer width
* @param text char pointer to calculate the width of
* @param scaleX multiplier for the text width
* @param scaleY multiplier for the text height
* @return width the text will have if rendered in the supplied conditions
*/
float pp2d_get_text_width(const char* text, float scaleX, float scaleY);
/**
* @brief Calculates a wchar_t pointer height
* @param text wchar_t pointer to calculate the height of
* @param scaleX multiplier for the text width
* @param scaleY multiplier for the text height
* @return height the text will have if rendered in the supplied conditions
*/
float pp2d_get_wtext_height(const wchar_t* text, float scaleX, float scaleY);
/**
* @brief Calculates a wchar_t pointer width
* @param text wchar_t pointer to calculate the width of
* @param scaleX multiplier for the text width
* @param scaleY multiplier for the text height
* @return width the text will have if rendered in the supplied conditions
*/
float pp2d_get_wtext_width(const wchar_t* text, float scaleX, float scaleY);
/**
* @brief Frees a texture
* @param id of the texture to free
*/
void pp2d_free_texture(size_t id);
/**
* @brief Loads a texture from a a buffer in memory
* @param id of the texture
* @param buf buffer where the texture is stored
* @param width of the texture
* @param height of the texture
*/
void pp2d_load_texture_memory(size_t id, void* buf, u32 width, u32 height);
/**
* @brief Loads a texture from a png file
* @param id of the texture
* @param path where the png file is located
*/
void pp2d_load_texture_png(size_t id, const char* path);
/**
* @brief Loads a texture from a buffer in memory
* @param id of the texture
* @param buf buffer where the png is stored
* @param buf_size size of buffer
*/
void pp2d_load_texture_png_memory(size_t id, void* buf, size_t buf_size);
/**
* @brief Enables 3D service
* @param enable integer
*/
void pp2d_set_3D(int enable);
/**
* @brief Sets a background color for the specified screen
* @param target GFX_TOP or GFX_BOTTOM
* @param color ABGR8 which will be the background one
*/
void pp2d_set_screen_color(gfxScreen_t target, u32 color);
/**
* @brief Sets filters to load texture with
* @param magFilter GPU_NEAREST or GPU_LINEAR
* @param minFilter GPU_NEAREST or GPU_LINEAR
*/
void pp2d_set_texture_filter(GPU_TEXTURE_FILTER_PARAM magFilter, GPU_TEXTURE_FILTER_PARAM minFilter);
/**
* @brief Inits a texture to be drawn
* @param id of the texture
* @param x to draw the texture at
* @param y to draw the texture at
*/
void pp2d_texture_select(size_t id, int x, int y);
/**
* @brief Inits a portion of a texture to be drawn
* @param id of the texture
* @param x position on the screen to draw the texture
* @param y position on the screen to draw the texture
* @param xbegin position to start drawing
* @param ybegin position to start drawing
* @param width to draw from the xbegin position
* @param height to draw from the ybegin position
*/
void pp2d_texture_select_part(size_t id, int x, int y, int xbegin, int ybegin, int width, int height);
/**
* @brief Modulates a texture with a color
* @param color to modulate the texture
*/
void pp2d_texture_blend(u32 color);
/**
* @brief Scales a texture
* @param scaleX width scale factor
* @param scaleY height scale factor
*/
void pp2d_texture_scale(float scaleX, float scaleY);
/**
* @brief Flips a texture
* @param fliptype HORIZONTAL, VERTICAL or BOTH
*/
void pp2d_texture_flip(flipType fliptype);
/**
* @brief Rotates a texture
* @param angle in degrees to rotate the texture
*/
void pp2d_texture_rotate(float angle);
/**
* @brief Sets the depth of a texture
* @param depth factor of the texture
*/
void pp2d_texture_depth(float depth);
/**
* @brief Renders a texture
*/
void pp2d_texture_draw(void);
#ifdef __cplusplus
}
#endif
#endif /*PP2D_H*/

View File

@@ -1,39 +0,0 @@
; Uniforms
.fvec projection[4]
; Constants
.constf myconst(0.0, 1.0, -1.0, 0.1)
.constf RGBA_TO_FLOAT4(0.00392156862, 0, 0, 0)
.alias zeros myconst.xxxx ; Vector full of zeros
.alias ones myconst.yyyy ; Vector full of ones
; Outputs
.out outpos position
.out outclr color
.out outtc0 texcoord0
; Inputs (defined as aliases for convenience)
.alias inpos v0
.alias intex v1
.bool test
.proc main
; Force the w component of inpos to be 1.0
mov r0.xyz, inpos
mov r0.w, ones
; outpos = projectionMatrix * inpos
dp4 outpos.x, projection[0], r0
dp4 outpos.y, projection[1], r0
dp4 outpos.z, projection[2], r0
dp4 outpos.w, projection[3], r0
;outtc0 = intexcoord
mov outtc0, intex
;outclr
mul outclr, RGBA_TO_FLOAT4.xxxx, intex
end
.end

View File

@@ -117,7 +117,7 @@ static const uint8_t gf256_log[256] = {
0x74, 0xd6, 0xf4, 0xea, 0xa8, 0x50, 0x58, 0xaf 0x74, 0xd6, 0xf4, 0xea, 0xa8, 0x50, 0x58, 0xaf
}; };
const static struct galois_field gf256 = { static const struct galois_field gf256 = {
.p = 255, .p = 255,
.log = gf256_log, .log = gf256_log,
.exp = gf256_exp .exp = gf256_exp
@@ -576,10 +576,11 @@ static quirc_decode_error_t codestream_ecc(struct quirc_data *data,
&quirc_version_db[data->version]; &quirc_version_db[data->version];
const struct quirc_rs_params *sb_ecc = &ver->ecc[data->ecc_level]; const struct quirc_rs_params *sb_ecc = &ver->ecc[data->ecc_level];
struct quirc_rs_params lb_ecc; struct quirc_rs_params lb_ecc;
int bc = ver->data_bytes / sb_ecc->bs; const int lb_count =
(ver->data_bytes - sb_ecc->bs * sb_ecc->ns) / (sb_ecc->bs + 1);
const int bc = lb_count + sb_ecc->ns;
const int ecc_offset = sb_ecc->dw * bc + lb_count;
int dst_offset = 0; int dst_offset = 0;
int lb_count = ver->data_bytes - bc * sb_ecc->bs;
int small_dw_total = bc * sb_ecc->dw;
int i; int i;
memcpy(&lb_ecc, sb_ecc, sizeof(lb_ecc)); memcpy(&lb_ecc, sb_ecc, sizeof(lb_ecc));
@@ -588,22 +589,16 @@ static quirc_decode_error_t codestream_ecc(struct quirc_data *data,
for (i = 0; i < bc; i++) { for (i = 0; i < bc; i++) {
uint8_t *dst = ds->data + dst_offset; uint8_t *dst = ds->data + dst_offset;
const struct quirc_rs_params *ecc = sb_ecc; const struct quirc_rs_params *ecc =
(i < sb_ecc->ns) ? sb_ecc : &lb_ecc;
const int num_ec = ecc->bs - ecc->dw;
quirc_decode_error_t err; quirc_decode_error_t err;
int j = 0; int j;
int k;
for (k = 0; k < sb_ecc->dw; k++) for (j = 0; j < ecc->dw; j++)
dst[j++] = ds->raw[k * bc + i]; dst[j] = ds->raw[j * bc + i];
for (j = 0; j < num_ec; j++)
if (i + lb_count >= bc) { dst[ecc->dw + j] = ds->raw[ecc_offset + j * bc + i];
dst[j++] = ds->raw[small_dw_total + i - lb_count];
ecc = &lb_ecc;
}
for (k = 0; k < sb_ecc->bs - sb_ecc->dw; k++)
dst[j++] = ds->raw[small_dw_total + lb_count + i +
k * bc];
err = correct_block(dst, ecc); err = correct_block(dst, ecc);
if (err) if (err)
@@ -729,10 +724,10 @@ static quirc_decode_error_t decode_alpha(struct quirc_data *data,
int bits = 13; int bits = 13;
int count; int count;
if (data->version < 7) if (data->version < 10)
bits = 9; bits = 9;
else if (data->version < 11) else if (data->version < 27)
bits = 10; bits = 11;
count = take_bits(ds, bits); count = take_bits(ds, bits);
if (data->payload_len + count + 1 > QUIRC_MAX_PAYLOAD) if (data->payload_len + count + 1 > QUIRC_MAX_PAYLOAD)
@@ -795,12 +790,18 @@ static quirc_decode_error_t decode_kanji(struct quirc_data *data,
for (i = 0; i < count; i++) { for (i = 0; i < count; i++) {
int d = take_bits(ds, 13); int d = take_bits(ds, 13);
int msB = d / 0xc0;
int lsB = d % 0xc0;
int intermediate = (msB << 8) | lsB;
uint16_t sjw; uint16_t sjw;
if (d + 0x8140 >= 0x9ffc) if (intermediate + 0x8140 <= 0x9ffc) {
sjw = d + 0x8140; /* bytes are in the range 0x8140 to 0x9FFC */
else sjw = intermediate + 0x8140;
sjw = d + 0xc140; } else {
/* bytes are in the range 0xE040 to 0xEBBF */
sjw = intermediate + 0xc140;
}
data->payload[data->payload_len++] = sjw >> 8; data->payload[data->payload_len++] = sjw >> 8;
data->payload[data->payload_len++] = sjw & 0xff; data->payload[data->payload_len++] = sjw & 0xff;
@@ -873,7 +874,7 @@ static quirc_decode_error_t decode_payload(struct quirc_data *data,
done: done:
/* Add nul terminator to all payloads */ /* Add nul terminator to all payloads */
if (data->payload_len >= sizeof(data->payload)) if (data->payload_len >= (int) sizeof(data->payload))
data->payload_len--; data->payload_len--;
data->payload[data->payload_len] = 0; data->payload[data->payload_len] = 0;

View File

@@ -14,6 +14,7 @@
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/ */
#include <limits.h>
#include <string.h> #include <string.h>
#include <stdlib.h> #include <stdlib.h>
#include <math.h> #include <math.h>
@@ -98,8 +99,8 @@ static void perspective_map(const double *c,
double x = (c[0]*u + c[1]*v + c[2]) / den; double x = (c[0]*u + c[1]*v + c[2]) / den;
double y = (c[3]*u + c[4]*v + c[5]) / den; double y = (c[3]*u + c[4]*v + c[5]) / den;
ret->x = rint(x); ret->x = (int) rint(x);
ret->y = rint(y); ret->y = (int) rint(y);
} }
static void perspective_unmap(const double *c, static void perspective_unmap(const double *c,
@@ -121,146 +122,22 @@ static void perspective_unmap(const double *c,
* Span-based floodfill routine * Span-based floodfill routine
*/ */
#define FLOOD_FILL_MAX_DEPTH 128
typedef void (*span_func_t)(void *user_data, int y, int left, int right); typedef void (*span_func_t)(void *user_data, int y, int left, int right);
#if 0 // recursive flood fill static void flood_fill_seed(struct quirc *q, int x, int y, int from, int to,
span_func_t func, void *user_data,
#define FLOOD_FILL_MAX_DEPTH 4096 int depth)
struct flood_fill_params{
struct quirc *q;
int from;
int to;
span_func_t func;
void *user_data;
};
static struct flood_fill_params ffp;
static void flood_fill_rec(int x, int y, int depth)
{ {
int left = x; int left = x;
int right = x; int right = x;
int i; int i;
quirc_pixel_t *row = ffp.q->pixels + y * ffp.q->w;
if (!depth)
return;
while (left > 0 && row[left - 1] == ffp.from)
left--;
while (right < ffp.q->w - 1 && row[right + 1] == ffp.from)
right++;
/* Fill the extent */
for (i = left; i <= right; i++)
row[i] = ffp.to;
if (ffp.func)
ffp.func(ffp.user_data, y, left, right);
/* Seed new flood-fills */
if (y > 0) {
row = ffp.q->pixels + (y - 1) * ffp.q->w;
for (i = left; i <= right; i++)
if (row[i] == ffp.from)
flood_fill_rec(i, y - 1, depth - 1);
}
if (y < ffp.q->h - 1) {
row = ffp.q->pixels + (y + 1) * ffp.q->w;
for (i = left; i <= right; i++)
if (row[i] == ffp.from)
flood_fill_rec(i, y + 1, depth - 1);
}
}
static void flood_fill_seed(struct quirc *q, int x, int y, int from, int to,
span_func_t func, void *user_data)
{
ffp.q = q;
ffp.from = from;
ffp.to = to;
ffp.func = func;
ffp.user_data = user_data;
flood_fill_rec(x, y, FLOOD_FILL_MAX_DEPTH);
}
#else // stacked flood fill
#define FILL_STACK_CHUNK_SIZE 0x400
struct fill_stack_chunk{
int x[FILL_STACK_CHUNK_SIZE];
int y[FILL_STACK_CHUNK_SIZE];
struct fill_stack_chunk *prev;
};
struct fill_stack{
struct fill_stack_chunk *last_chunk;
int index;
};
static void fill_stack_init(struct fill_stack *s){
s->last_chunk = NULL;
}
static int fill_stack_is_empty(struct fill_stack *s){
return s->last_chunk == NULL;
}
static void fill_stack_push(struct fill_stack *s, int x, int y){
struct fill_stack_chunk *c;
if(s->last_chunk != NULL && s->index < FILL_STACK_CHUNK_SIZE - 1){
c = s->last_chunk;
s->index++;
}else{
c = (struct fill_stack_chunk*)malloc(sizeof(struct fill_stack_chunk));
if(c == NULL){
return;
}
c->prev = s->last_chunk;
s->last_chunk = c;
s->index = 0;
}
c->x[s->index] = x;
c->y[s->index] = y;
}
static void fill_stack_pop(struct fill_stack *s, int *px, int *py){
struct fill_stack_chunk *c = s->last_chunk;
if(c == NULL){
return;
}
*px = c->x[s->index];
*py = c->y[s->index];
if(s->index > 0){
s->index--;
}else{
s->last_chunk = c->prev;
s->index = FILL_STACK_CHUNK_SIZE - 1;
free(c);
}
}
static void flood_fill_seed(struct quirc *q, int start_x, int start_y, int from, int to,
span_func_t func, void *user_data)
{
struct fill_stack s;
fill_stack_init(&s);
fill_stack_push(&s, start_x, start_y);
do{
int x = 0, y = 0;
fill_stack_pop(&s, &x, &y);
int left = x, right = x, i;
quirc_pixel_t *row = q->pixels + y * q->w; quirc_pixel_t *row = q->pixels + y * q->w;
if (depth >= FLOOD_FILL_MAX_DEPTH)
return;
while (left > 0 && row[left - 1] == from) while (left > 0 && row[left - 1] == from)
left--; left--;
@@ -280,7 +157,8 @@ static void flood_fill_seed(struct quirc *q, int start_x, int start_y, int from,
for (i = left; i <= right; i++) for (i = left; i <= right; i++)
if (row[i] == from) if (row[i] == from)
fill_stack_push(&s, i, y - 1); flood_fill_seed(q, i, y - 1, from, to,
func, user_data, depth + 1);
} }
if (y < q->h - 1) { if (y < q->h - 1) {
@@ -288,66 +166,69 @@ static void flood_fill_seed(struct quirc *q, int start_x, int start_y, int from,
for (i = left; i <= right; i++) for (i = left; i <= right; i++)
if (row[i] == from) if (row[i] == from)
fill_stack_push(&s, i, y + 1); flood_fill_seed(q, i, y + 1, from, to,
func, user_data, depth + 1);
} }
}while(!fill_stack_is_empty(&s));
} }
#endif
/************************************************************************ /************************************************************************
* Adaptive thresholding * Adaptive thresholding
*/ */
#define THRESHOLD_S_DEN 8 static uint8_t otsu(const struct quirc *q)
#define THRESHOLD_T 5
static void threshold(struct quirc *q)
{ {
int x, y; int numPixels = q->w * q->h;
int avg_w = 0;
int avg_u = 0;
int threshold_s = q->w / THRESHOLD_S_DEN;
quirc_pixel_t *row = q->pixels;
for (y = 0; y < q->h; y++) { // Calculate histogram
int row_average[q->w]; const int HISTOGRAM_SIZE = 256;
unsigned int histogram[HISTOGRAM_SIZE];
memset(row_average, 0, sizeof(row_average)); memset(histogram, 0, (HISTOGRAM_SIZE) * sizeof(unsigned int));
uint8_t* ptr = q->image;
for (x = 0; x < q->w; x++) { int length = numPixels;
int w, u; while (length--) {
uint8_t value = *ptr++;
if (y & 1) { histogram[value]++;
w = x;
u = q->w - 1 - x;
} else {
w = q->w - 1 - x;
u = x;
} }
avg_w = (avg_w * (threshold_s - 1)) / // Calculate weighted sum of histogram values
threshold_s + row[w]; int sum = 0;
avg_u = (avg_u * (threshold_s - 1)) / for (int i = 0; i < HISTOGRAM_SIZE; ++i) {
threshold_s + row[u]; sum += i * histogram[i];
row_average[w] += avg_w;
row_average[u] += avg_u;
} }
for (x = 0; x < q->w; x++) { // Compute threshold
if (row[x] < row_average[x] * int sumB = 0;
(100 - THRESHOLD_T) / (200 * threshold_s)) int q1 = 0;
row[x] = QUIRC_PIXEL_BLACK; double max = 0;
else uint8_t threshold = 0;
row[x] = QUIRC_PIXEL_WHITE; for (int i = 0; i < HISTOGRAM_SIZE; ++i) {
// Weighted background
q1 += histogram[i];
if (q1 == 0)
continue;
// Weighted foreground
const int q2 = numPixels - q1;
if (q2 == 0)
break;
sumB += i * histogram[i];
const double m1 = (double)sumB / q1;
const double m2 = ((double)sum - sumB) / q2;
const double m1m2 = m1 - m2;
const double variance = m1m2 * m1m2 * q1 * q2;
if (variance >= max) {
threshold = i;
max = variance;
}
} }
row += q->w; return threshold;
}
} }
static void area_count(void *user_data, int y, int left, int right) static void area_count(void *user_data, int y, int left, int right)
{ {
(void)y;
((struct quirc_region *)user_data)->count += right - left + 1; ((struct quirc_region *)user_data)->count += right - left + 1;
} }
@@ -380,7 +261,7 @@ static int region_code(struct quirc *q, int x, int y)
box->seed.y = y; box->seed.y = y;
box->capstone = -1; box->capstone = -1;
flood_fill_seed(q, x, y, pixel, region, area_count, box); flood_fill_seed(q, x, y, pixel, region, area_count, box, 0);
return region; return region;
} }
@@ -450,7 +331,7 @@ static void find_region_corners(struct quirc *q,
psd.scores[0] = -1; psd.scores[0] = -1;
flood_fill_seed(q, region->seed.x, region->seed.y, flood_fill_seed(q, region->seed.x, region->seed.y,
rcode, QUIRC_PIXEL_BLACK, rcode, QUIRC_PIXEL_BLACK,
find_one_corner, &psd); find_one_corner, &psd, 0);
psd.ref.x = psd.corners[0].x - psd.ref.x; psd.ref.x = psd.corners[0].x - psd.ref.x;
psd.ref.y = psd.corners[0].y - psd.ref.y; psd.ref.y = psd.corners[0].y - psd.ref.y;
@@ -468,7 +349,7 @@ static void find_region_corners(struct quirc *q,
flood_fill_seed(q, region->seed.x, region->seed.y, flood_fill_seed(q, region->seed.x, region->seed.y,
QUIRC_PIXEL_BLACK, rcode, QUIRC_PIXEL_BLACK, rcode,
find_other_corners, &psd); find_other_corners, &psd, 0);
} }
static void record_capstone(struct quirc *q, int ring, int stone) static void record_capstone(struct quirc *q, int ring, int stone)
@@ -541,7 +422,7 @@ static void finder_scan(struct quirc *q, int y)
{ {
quirc_pixel_t *row = q->pixels + y * q->w; quirc_pixel_t *row = q->pixels + y * q->w;
int x; int x;
int last_color; int last_color = 0;
int run_length = 0; int run_length = 0;
int run_count = 0; int run_count = 0;
int pb[5]; int pb[5];
@@ -887,7 +768,7 @@ static int fitness_all(const struct quirc *q, int index)
/* Check alignment patterns */ /* Check alignment patterns */
ap_count = 0; ap_count = 0;
while (info->apat[ap_count]) while ((ap_count < QUIRC_MAX_ALIGNMENT) && info->apat[ap_count])
ap_count++; ap_count++;
for (i = 1; i + 1 < ap_count; i++) { for (i = 1; i + 1 < ap_count; i++) {
@@ -973,7 +854,7 @@ static void rotate_capstone(struct quirc_capstone *cap,
struct quirc_point copy[4]; struct quirc_point copy[4];
int j; int j;
int best = 0; int best = 0;
int best_score = 0; int best_score = INT_MAX;
for (j = 0; j < 4; j++) { for (j = 0; j < 4; j++) {
struct quirc_point *p = &cap->corners[j]; struct quirc_point *p = &cap->corners[j];
@@ -1081,10 +962,10 @@ static void record_qr_grid(struct quirc *q, int a, int b, int c)
flood_fill_seed(q, reg->seed.x, reg->seed.y, flood_fill_seed(q, reg->seed.x, reg->seed.y,
qr->align_region, QUIRC_PIXEL_BLACK, qr->align_region, QUIRC_PIXEL_BLACK,
NULL, NULL); NULL, NULL, 0);
flood_fill_seed(q, reg->seed.x, reg->seed.y, flood_fill_seed(q, reg->seed.x, reg->seed.y,
QUIRC_PIXEL_BLACK, qr->align_region, QUIRC_PIXEL_BLACK, qr->align_region,
find_leftmost_to_line, &psd); find_leftmost_to_line, &psd, 0);
} }
} }
@@ -1190,17 +1071,18 @@ static void test_grouping(struct quirc *q, int i)
test_neighbours(q, i, &hlist, &vlist); test_neighbours(q, i, &hlist, &vlist);
} }
static void pixels_setup(struct quirc *q) static void pixels_setup(struct quirc *q, uint8_t threshold)
{ {
if (sizeof(*q->image) == sizeof(*q->pixels)) { if (QUIRC_PIXEL_ALIAS_IMAGE) {
q->pixels = (quirc_pixel_t *)q->image; q->pixels = (quirc_pixel_t *)q->image;
} else {
int x, y;
for (y = 0; y < q->h; y++) {
for (x = 0; x < q->w; x++) {
q->pixels[y * q->w + x] = q->image[y * q->w + x];
}
} }
uint8_t* source = q->image;
quirc_pixel_t* dest = q->pixels;
int length = q->w * q->h;
while (length--) {
uint8_t value = *source++;
*dest++ = (value < threshold) ? QUIRC_PIXEL_BLACK : QUIRC_PIXEL_WHITE;
} }
} }
@@ -1222,8 +1104,8 @@ void quirc_end(struct quirc *q)
{ {
int i; int i;
pixels_setup(q); uint8_t threshold = otsu(q);
threshold(q); pixels_setup(q, threshold);
for (i = 0; i < q->h; i++) for (i = 0; i < q->h; i++)
finder_scan(q, i); finder_scan(q, i);

View File

@@ -36,34 +36,73 @@ struct quirc *quirc_new(void)
void quirc_destroy(struct quirc *q) void quirc_destroy(struct quirc *q)
{ {
if (q->image)
free(q->image); free(q->image);
if (sizeof(*q->image) != sizeof(*q->pixels)) /* q->pixels may alias q->image when their type representation is of the
same size, so we need to be careful here to avoid a double free */
if (!QUIRC_PIXEL_ALIAS_IMAGE)
free(q->pixels); free(q->pixels);
free(q); free(q);
} }
int quirc_resize(struct quirc *q, int w, int h) int quirc_resize(struct quirc *q, int w, int h)
{ {
uint8_t *new_image = realloc(q->image, w * h); uint8_t *image = NULL;
quirc_pixel_t *pixels = NULL;
if (!new_image) /*
return -1; * XXX: w and h should be size_t (or at least unsigned) as negatives
* values would not make much sense. The downside is that it would break
* both the API and ABI. Thus, at the moment, let's just do a sanity
* check.
*/
if (w < 0 || h < 0)
goto fail;
if (sizeof(*q->image) != sizeof(*q->pixels)) { /*
size_t new_size = w * h * sizeof(quirc_pixel_t); * alloc a new buffer for q->image. We avoid realloc(3) because we want
quirc_pixel_t *new_pixels = realloc(q->pixels, new_size); * on failure to be leave `q` in a consistant, unmodified state.
if (!new_pixels) */
return -1; image = calloc(w, h);
q->pixels = new_pixels; if (!image)
goto fail;
/* compute the "old" (i.e. currently allocated) and the "new"
(i.e. requested) image dimensions */
size_t olddim = q->w * q->h;
size_t newdim = w * h;
size_t min = (olddim < newdim ? olddim : newdim);
/*
* copy the data into the new buffer, avoiding (a) to read beyond the
* old buffer when the new size is greater and (b) to write beyond the
* new buffer when the new size is smaller, hence the min computation.
*/
(void)memcpy(image, q->image, min);
/* alloc a new buffer for q->pixels if needed */
if (!QUIRC_PIXEL_ALIAS_IMAGE) {
pixels = calloc(newdim, sizeof(quirc_pixel_t));
if (!pixels)
goto fail;
} }
q->image = new_image; /* alloc succeeded, update `q` with the new size and buffers */
q->w = w; q->w = w;
q->h = h; q->h = h;
free(q->image);
q->image = image;
if (!QUIRC_PIXEL_ALIAS_IMAGE) {
free(q->pixels);
q->pixels = pixels;
}
return 0; return 0;
/* NOTREACHED */
fail:
free(image);
free(pixels);
return -1;
} }
int quirc_count(const struct quirc *q) int quirc_count(const struct quirc *q)
@@ -84,7 +123,7 @@ static const char *const error_table[] = {
const char *quirc_strerror(quirc_decode_error_t err) const char *quirc_strerror(quirc_decode_error_t err)
{ {
if (err >= 0 && err < sizeof(error_table) / sizeof(error_table[0])) if (err < sizeof(error_table) / sizeof(error_table[0]))
return error_table[err]; return error_table[err];
return "Unknown error"; return "Unknown error";

View File

@@ -19,6 +19,10 @@
#include <stdint.h> #include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif
struct quirc; struct quirc;
/* Obtain the library version string. */ /* Obtain the library version string. */
@@ -117,7 +121,7 @@ struct quirc_code {
* is a bitmask giving the actual values of cells. If the cell * is a bitmask giving the actual values of cells. If the cell
* at (x, y) is black, then the following bit is set: * at (x, y) is black, then the following bit is set:
* *
* cell_bitmap[i << 3] & (1 << (i & 7)) * cell_bitmap[i >> 3] & (1 << (i & 7))
* *
* where i = (y * size) + x. * where i = (y * size) + x.
*/ */
@@ -162,4 +166,8 @@ void quirc_extract(const struct quirc *q, int index,
quirc_decode_error_t quirc_decode(const struct quirc_code *code, quirc_decode_error_t quirc_decode(const struct quirc_code *code,
struct quirc_data *data); struct quirc_data *data);
#ifdef __cplusplus
}
#endif
#endif #endif

View File

@@ -32,8 +32,10 @@
#define QUIRC_PERSPECTIVE_PARAMS 8 #define QUIRC_PERSPECTIVE_PARAMS 8
#if QUIRC_MAX_REGIONS < UINT8_MAX #if QUIRC_MAX_REGIONS < UINT8_MAX
#define QUIRC_PIXEL_ALIAS_IMAGE 1
typedef uint8_t quirc_pixel_t; typedef uint8_t quirc_pixel_t;
#elif QUIRC_MAX_REGIONS < UINT16_MAX #elif QUIRC_MAX_REGIONS < UINT16_MAX
#define QUIRC_PIXEL_ALIAS_IMAGE 0
typedef uint16_t quirc_pixel_t; typedef uint16_t quirc_pixel_t;
#else #else
#error "QUIRC_MAX_REGIONS > 65534 is not supported" #error "QUIRC_MAX_REGIONS > 65534 is not supported"
@@ -98,9 +100,9 @@ struct quirc {
#define QUIRC_MAX_ALIGNMENT 7 #define QUIRC_MAX_ALIGNMENT 7
struct quirc_rs_params { struct quirc_rs_params {
int bs; /* Block size */ int bs; /* Small block size */
int dw; /* Data words */ int dw; /* Small data words */
int ce; /* Correctable errors */ int ns; /* Number of small blocks */
}; };
struct quirc_version_info { struct quirc_version_info {

View File

@@ -22,400 +22,400 @@ const struct quirc_version_info quirc_version_db[QUIRC_MAX_VERSION + 1] = {
.data_bytes = 26, .data_bytes = 26,
.apat = {0}, .apat = {0},
.ecc = { .ecc = {
{.bs = 26, .dw = 16, .ce = 4}, {.bs = 26, .dw = 16, .ns = 1},
{.bs = 26, .dw = 19, .ce = 2}, {.bs = 26, .dw = 19, .ns = 1},
{.bs = 26, .dw = 9, .ce = 8}, {.bs = 26, .dw = 9, .ns = 1},
{.bs = 26, .dw = 13, .ce = 6} {.bs = 26, .dw = 13, .ns = 1}
} }
}, },
{ /* Version 2 */ { /* Version 2 */
.data_bytes = 44, .data_bytes = 44,
.apat = {6, 18, 0}, .apat = {6, 18, 0},
.ecc = { .ecc = {
{.bs = 44, .dw = 28, .ce = 8}, {.bs = 44, .dw = 28, .ns = 1},
{.bs = 44, .dw = 34, .ce = 4}, {.bs = 44, .dw = 34, .ns = 1},
{.bs = 44, .dw = 16, .ce = 14}, {.bs = 44, .dw = 16, .ns = 1},
{.bs = 44, .dw = 22, .ce = 11} {.bs = 44, .dw = 22, .ns = 1}
} }
}, },
{ /* Version 3 */ { /* Version 3 */
.data_bytes = 70, .data_bytes = 70,
.apat = {6, 22, 0}, .apat = {6, 22, 0},
.ecc = { .ecc = {
{.bs = 70, .dw = 44, .ce = 13}, {.bs = 70, .dw = 44, .ns = 1},
{.bs = 70, .dw = 55, .ce = 7}, {.bs = 70, .dw = 55, .ns = 1},
{.bs = 35, .dw = 13, .ce = 11}, {.bs = 35, .dw = 13, .ns = 2},
{.bs = 35, .dw = 17, .ce = 9} {.bs = 35, .dw = 17, .ns = 2}
} }
}, },
{ /* Version 4 */ { /* Version 4 */
.data_bytes = 100, .data_bytes = 100,
.apat = {6, 26, 0}, .apat = {6, 26, 0},
.ecc = { .ecc = {
{.bs = 50, .dw = 32, .ce = 9}, {.bs = 50, .dw = 32, .ns = 2},
{.bs = 100, .dw = 80, .ce = 10}, {.bs = 100, .dw = 80, .ns = 1},
{.bs = 25, .dw = 9, .ce = 8}, {.bs = 25, .dw = 9, .ns = 4},
{.bs = 50, .dw = 24, .ce = 13} {.bs = 50, .dw = 24, .ns = 2}
} }
}, },
{ /* Version 5 */ { /* Version 5 */
.data_bytes = 134, .data_bytes = 134,
.apat = {6, 30, 0}, .apat = {6, 30, 0},
.ecc = { .ecc = {
{.bs = 67, .dw = 43, .ce = 12}, {.bs = 67, .dw = 43, .ns = 2},
{.bs = 134, .dw = 108, .ce = 13}, {.bs = 134, .dw = 108, .ns = 1},
{.bs = 33, .dw = 11, .ce = 11}, {.bs = 33, .dw = 11, .ns = 2},
{.bs = 33, .dw = 15, .ce = 9} {.bs = 33, .dw = 15, .ns = 2}
} }
}, },
{ /* Version 6 */ { /* Version 6 */
.data_bytes = 172, .data_bytes = 172,
.apat = {6, 34, 0}, .apat = {6, 34, 0},
.ecc = { .ecc = {
{.bs = 43, .dw = 27, .ce = 8}, {.bs = 43, .dw = 27, .ns = 4},
{.bs = 86, .dw = 68, .ce = 9}, {.bs = 86, .dw = 68, .ns = 2},
{.bs = 43, .dw = 15, .ce = 14}, {.bs = 43, .dw = 15, .ns = 4},
{.bs = 43, .dw = 19, .ce = 12} {.bs = 43, .dw = 19, .ns = 4}
} }
}, },
{ /* Version 7 */ { /* Version 7 */
.data_bytes = 196, .data_bytes = 196,
.apat = {6, 22, 38, 0}, .apat = {6, 22, 38, 0},
.ecc = { .ecc = {
{.bs = 49, .dw = 31, .ce = 9}, {.bs = 49, .dw = 31, .ns = 4},
{.bs = 98, .dw = 78, .ce = 10}, {.bs = 98, .dw = 78, .ns = 2},
{.bs = 39, .dw = 13, .ce = 13}, {.bs = 39, .dw = 13, .ns = 4},
{.bs = 32, .dw = 14, .ce = 9} {.bs = 32, .dw = 14, .ns = 2}
} }
}, },
{ /* Version 8 */ { /* Version 8 */
.data_bytes = 242, .data_bytes = 242,
.apat = {6, 24, 42, 0}, .apat = {6, 24, 42, 0},
.ecc = { .ecc = {
{.bs = 60, .dw = 38, .ce = 11}, {.bs = 60, .dw = 38, .ns = 2},
{.bs = 121, .dw = 97, .ce = 12}, {.bs = 121, .dw = 97, .ns = 2},
{.bs = 40, .dw = 14, .ce = 13}, {.bs = 40, .dw = 14, .ns = 4},
{.bs = 40, .dw = 18, .ce = 11} {.bs = 40, .dw = 18, .ns = 4}
} }
}, },
{ /* Version 9 */ { /* Version 9 */
.data_bytes = 292, .data_bytes = 292,
.apat = {6, 26, 46, 0}, .apat = {6, 26, 46, 0},
.ecc = { .ecc = {
{.bs = 58, .dw = 36, .ce = 11}, {.bs = 58, .dw = 36, .ns = 3},
{.bs = 146, .dw = 116, .ce = 15}, {.bs = 146, .dw = 116, .ns = 2},
{.bs = 36, .dw = 12, .ce = 12}, {.bs = 36, .dw = 12, .ns = 4},
{.bs = 36, .dw = 16, .ce = 10} {.bs = 36, .dw = 16, .ns = 4}
} }
}, },
{ /* Version 10 */ { /* Version 10 */
.data_bytes = 346, .data_bytes = 346,
.apat = {6, 28, 50, 0}, .apat = {6, 28, 50, 0},
.ecc = { .ecc = {
{.bs = 69, .dw = 43, .ce = 13}, {.bs = 69, .dw = 43, .ns = 4},
{.bs = 86, .dw = 68, .ce = 9}, {.bs = 86, .dw = 68, .ns = 2},
{.bs = 43, .dw = 15, .ce = 14}, {.bs = 43, .dw = 15, .ns = 6},
{.bs = 43, .dw = 19, .ce = 12} {.bs = 43, .dw = 19, .ns = 6}
} }
}, },
{ /* Version 11 */ { /* Version 11 */
.data_bytes = 404, .data_bytes = 404,
.apat = {6, 30, 54, 0}, .apat = {6, 30, 54, 0},
.ecc = { .ecc = {
{.bs = 80, .dw = 50, .ce = 15}, {.bs = 80, .dw = 50, .ns = 1},
{.bs = 101, .dw = 81, .ce = 10}, {.bs = 101, .dw = 81, .ns = 4},
{.bs = 36, .dw = 12, .ce = 12}, {.bs = 36, .dw = 12, .ns = 3},
{.bs = 50, .dw = 22, .ce = 14} {.bs = 50, .dw = 22, .ns = 4}
} }
}, },
{ /* Version 12 */ { /* Version 12 */
.data_bytes = 466, .data_bytes = 466,
.apat = {6, 32, 58, 0}, .apat = {6, 32, 58, 0},
.ecc = { .ecc = {
{.bs = 58, .dw = 36, .ce = 11}, {.bs = 58, .dw = 36, .ns = 6},
{.bs = 116, .dw = 92, .ce = 12}, {.bs = 116, .dw = 92, .ns = 2},
{.bs = 42, .dw = 14, .ce = 14}, {.bs = 42, .dw = 14, .ns = 7},
{.bs = 46, .dw = 20, .ce = 14} {.bs = 46, .dw = 20, .ns = 4}
} }
}, },
{ /* Version 13 */ { /* Version 13 */
.data_bytes = 532, .data_bytes = 532,
.apat = {6, 34, 62, 0}, .apat = {6, 34, 62, 0},
.ecc = { .ecc = {
{.bs = 59, .dw = 37, .ce = 11}, {.bs = 59, .dw = 37, .ns = 8},
{.bs = 133, .dw = 107, .ce = 13}, {.bs = 133, .dw = 107, .ns = 4},
{.bs = 33, .dw = 11, .ce = 11}, {.bs = 33, .dw = 11, .ns = 12},
{.bs = 44, .dw = 20, .ce = 12} {.bs = 44, .dw = 20, .ns = 8}
} }
}, },
{ /* Version 14 */ { /* Version 14 */
.data_bytes = 581, .data_bytes = 581,
.apat = {6, 26, 46, 66, 0}, .apat = {6, 26, 46, 66, 0},
.ecc = { .ecc = {
{.bs = 65, .dw = 41, .ce = 12}, {.bs = 64, .dw = 40, .ns = 4},
{.bs = 109, .dw = 87, .ce = 11}, {.bs = 145, .dw = 115, .ns = 3},
{.bs = 36, .dw = 12, .ce = 12}, {.bs = 36, .dw = 12, .ns = 11},
{.bs = 54, .dw = 24, .ce = 15} {.bs = 36, .dw = 16, .ns = 11}
} }
}, },
{ /* Version 15 */ { /* Version 15 */
.data_bytes = 655, .data_bytes = 655,
.apat = {6, 26, 48, 70, 0}, .apat = {6, 26, 48, 70, 0},
.ecc = { .ecc = {
{.bs = 65, .dw = 41, .ce = 12}, {.bs = 65, .dw = 41, .ns = 5},
{.bs = 109, .dw = 87, .ce = 11}, {.bs = 109, .dw = 87, .ns = 5},
{.bs = 36, .dw = 12, .ce = 12}, {.bs = 36, .dw = 12, .ns = 11},
{.bs = 54, .dw = 24, .ce = 15} {.bs = 54, .dw = 24, .ns = 5}
} }
}, },
{ /* Version 16 */ { /* Version 16 */
.data_bytes = 733, .data_bytes = 733,
.apat = {6, 26, 50, 74, 0}, .apat = {6, 26, 50, 74, 0},
.ecc = { .ecc = {
{.bs = 73, .dw = 45, .ce = 14}, {.bs = 73, .dw = 45, .ns = 7},
{.bs = 122, .dw = 98, .ce = 12}, {.bs = 122, .dw = 98, .ns = 5},
{.bs = 45, .dw = 15, .ce = 15}, {.bs = 45, .dw = 15, .ns = 3},
{.bs = 43, .dw = 19, .ce = 12} {.bs = 43, .dw = 19, .ns = 15}
} }
}, },
{ /* Version 17 */ { /* Version 17 */
.data_bytes = 815, .data_bytes = 815,
.apat = {6, 30, 54, 78, 0}, .apat = {6, 30, 54, 78, 0},
.ecc = { .ecc = {
{.bs = 74, .dw = 46, .ce = 14}, {.bs = 74, .dw = 46, .ns = 10},
{.bs = 135, .dw = 107, .ce = 14}, {.bs = 135, .dw = 107, .ns = 1},
{.bs = 42, .dw = 14, .ce = 14}, {.bs = 42, .dw = 14, .ns = 2},
{.bs = 50, .dw = 22, .ce = 14} {.bs = 50, .dw = 22, .ns = 1}
} }
}, },
{ /* Version 18 */ { /* Version 18 */
.data_bytes = 901, .data_bytes = 901,
.apat = {6, 30, 56, 82, 0}, .apat = {6, 30, 56, 82, 0},
.ecc = { .ecc = {
{.bs = 69, .dw = 43, .ce = 13}, {.bs = 69, .dw = 43, .ns = 9},
{.bs = 150, .dw = 120, .ce = 15}, {.bs = 150, .dw = 120, .ns = 5},
{.bs = 42, .dw = 14, .ce = 14}, {.bs = 42, .dw = 14, .ns = 2},
{.bs = 50, .dw = 22, .ce = 14} {.bs = 50, .dw = 22, .ns = 17}
} }
}, },
{ /* Version 19 */ { /* Version 19 */
.data_bytes = 991, .data_bytes = 991,
.apat = {6, 30, 58, 86, 0}, .apat = {6, 30, 58, 86, 0},
.ecc = { .ecc = {
{.bs = 70, .dw = 44, .ce = 13}, {.bs = 70, .dw = 44, .ns = 3},
{.bs = 141, .dw = 113, .ce = 14}, {.bs = 141, .dw = 113, .ns = 3},
{.bs = 39, .dw = 13, .ce = 13}, {.bs = 39, .dw = 13, .ns = 9},
{.bs = 47, .dw = 21, .ce = 13} {.bs = 47, .dw = 21, .ns = 17}
} }
}, },
{ /* Version 20 */ { /* Version 20 */
.data_bytes = 1085, .data_bytes = 1085,
.apat = {6, 34, 62, 90, 0}, .apat = {6, 34, 62, 90, 0},
.ecc = { .ecc = {
{.bs = 67, .dw = 41, .ce = 13}, {.bs = 67, .dw = 41, .ns = 3},
{.bs = 135, .dw = 107, .ce = 14}, {.bs = 135, .dw = 107, .ns = 3},
{.bs = 43, .dw = 15, .ce = 14}, {.bs = 43, .dw = 15, .ns = 15},
{.bs = 54, .dw = 24, .ce = 15} {.bs = 54, .dw = 24, .ns = 15}
} }
}, },
{ /* Version 21 */ { /* Version 21 */
.data_bytes = 1156, .data_bytes = 1156,
.apat = {6, 28, 50, 72, 92, 0}, .apat = {6, 28, 50, 72, 92, 0},
.ecc = { .ecc = {
{.bs = 68, .dw = 42, .ce = 13}, {.bs = 68, .dw = 42, .ns = 17},
{.bs = 144, .dw = 116, .ce = 14}, {.bs = 144, .dw = 116, .ns = 4},
{.bs = 46, .dw = 16, .ce = 15}, {.bs = 46, .dw = 16, .ns = 19},
{.bs = 50, .dw = 22, .ce = 14} {.bs = 50, .dw = 22, .ns = 17}
} }
}, },
{ /* Version 22 */ { /* Version 22 */
.data_bytes = 1258, .data_bytes = 1258,
.apat = {6, 26, 50, 74, 98, 0}, .apat = {6, 26, 50, 74, 98, 0},
.ecc = { .ecc = {
{.bs = 74, .dw = 46, .ce = 14}, {.bs = 74, .dw = 46, .ns = 17},
{.bs = 139, .dw = 111, .ce = 14}, {.bs = 139, .dw = 111, .ns = 2},
{.bs = 37, .dw = 13, .ce = 12}, {.bs = 37, .dw = 13, .ns = 34},
{.bs = 54, .dw = 24, .ce = 15} {.bs = 54, .dw = 24, .ns = 7}
} }
}, },
{ /* Version 23 */ { /* Version 23 */
.data_bytes = 1364, .data_bytes = 1364,
.apat = {6, 30, 54, 78, 102, 0}, .apat = {6, 30, 54, 78, 102, 0},
.ecc = { .ecc = {
{.bs = 75, .dw = 47, .ce = 14}, {.bs = 75, .dw = 47, .ns = 4},
{.bs = 151, .dw = 121, .ce = 15}, {.bs = 151, .dw = 121, .ns = 4},
{.bs = 45, .dw = 15, .ce = 15}, {.bs = 45, .dw = 15, .ns = 16},
{.bs = 54, .dw = 24, .ce = 15} {.bs = 54, .dw = 24, .ns = 11}
} }
}, },
{ /* Version 24 */ { /* Version 24 */
.data_bytes = 1474, .data_bytes = 1474,
.apat = {6, 28, 54, 80, 106, 0}, .apat = {6, 28, 54, 80, 106, 0},
.ecc = { .ecc = {
{.bs = 73, .dw = 45, .ce = 14}, {.bs = 73, .dw = 45, .ns = 6},
{.bs = 147, .dw = 117, .ce = 15}, {.bs = 147, .dw = 117, .ns = 6},
{.bs = 46, .dw = 16, .ce = 15}, {.bs = 46, .dw = 16, .ns = 30},
{.bs = 54, .dw = 24, .ce = 15} {.bs = 54, .dw = 24, .ns = 11}
} }
}, },
{ /* Version 25 */ { /* Version 25 */
.data_bytes = 1588, .data_bytes = 1588,
.apat = {6, 32, 58, 84, 110, 0}, .apat = {6, 32, 58, 84, 110, 0},
.ecc = { .ecc = {
{.bs = 75, .dw = 47, .ce = 14}, {.bs = 75, .dw = 47, .ns = 8},
{.bs = 132, .dw = 106, .ce = 13}, {.bs = 132, .dw = 106, .ns = 8},
{.bs = 45, .dw = 15, .ce = 15}, {.bs = 45, .dw = 15, .ns = 22},
{.bs = 54, .dw = 24, .ce = 15} {.bs = 54, .dw = 24, .ns = 7}
} }
}, },
{ /* Version 26 */ { /* Version 26 */
.data_bytes = 1706, .data_bytes = 1706,
.apat = {6, 30, 58, 86, 114, 0}, .apat = {6, 30, 58, 86, 114, 0},
.ecc = { .ecc = {
{.bs = 74, .dw = 46, .ce = 14}, {.bs = 74, .dw = 46, .ns = 19},
{.bs = 142, .dw = 114, .ce = 14}, {.bs = 142, .dw = 114, .ns = 10},
{.bs = 46, .dw = 16, .ce = 15}, {.bs = 46, .dw = 16, .ns = 33},
{.bs = 50, .dw = 22, .ce = 14} {.bs = 50, .dw = 22, .ns = 28}
} }
}, },
{ /* Version 27 */ { /* Version 27 */
.data_bytes = 1828, .data_bytes = 1828,
.apat = {6, 34, 62, 90, 118, 0}, .apat = {6, 34, 62, 90, 118, 0},
.ecc = { .ecc = {
{.bs = 73, .dw = 45, .ce = 14}, {.bs = 73, .dw = 45, .ns = 22},
{.bs = 152, .dw = 122, .ce = 15}, {.bs = 152, .dw = 122, .ns = 8},
{.bs = 45, .dw = 15, .ce = 15}, {.bs = 45, .dw = 15, .ns = 12},
{.bs = 53, .dw = 23, .ce = 15} {.bs = 53, .dw = 23, .ns = 8}
} }
}, },
{ /* Version 28 */ { /* Version 28 */
.data_bytes = 1921, .data_bytes = 1921,
.apat = {6, 26, 50, 74, 98, 122, 0}, .apat = {6, 26, 50, 74, 98, 122, 0},
.ecc = { .ecc = {
{.bs = 73, .dw = 45, .ce = 14}, {.bs = 73, .dw = 45, .ns = 3},
{.bs = 147, .dw = 117, .ce = 15}, {.bs = 147, .dw = 117, .ns = 3},
{.bs = 45, .dw = 15, .ce = 15}, {.bs = 45, .dw = 15, .ns = 11},
{.bs = 54, .dw = 24, .ce = 15} {.bs = 54, .dw = 24, .ns = 4}
} }
}, },
{ /* Version 29 */ { /* Version 29 */
.data_bytes = 2051, .data_bytes = 2051,
.apat = {6, 30, 54, 78, 102, 126, 0}, .apat = {6, 30, 54, 78, 102, 126, 0},
.ecc = { .ecc = {
{.bs = 73, .dw = 45, .ce = 14}, {.bs = 73, .dw = 45, .ns = 21},
{.bs = 146, .dw = 116, .ce = 15}, {.bs = 146, .dw = 116, .ns = 7},
{.bs = 45, .dw = 15, .ce = 15}, {.bs = 45, .dw = 15, .ns = 19},
{.bs = 73, .dw = 45, .ce = 14} {.bs = 53, .dw = 23, .ns = 1}
} }
}, },
{ /* Version 30 */ { /* Version 30 */
.data_bytes = 2185, .data_bytes = 2185,
.apat = {6, 26, 52, 78, 104, 130, 0}, .apat = {6, 26, 52, 78, 104, 130, 0},
.ecc = { .ecc = {
{.bs = 75, .dw = 47, .ce = 14}, {.bs = 75, .dw = 47, .ns = 19},
{.bs = 145, .dw = 115, .ce = 15}, {.bs = 145, .dw = 115, .ns = 5},
{.bs = 45, .dw = 15, .ce = 15}, {.bs = 45, .dw = 15, .ns = 23},
{.bs = 54, .dw = 24, .ce = 15} {.bs = 54, .dw = 24, .ns = 15}
} }
}, },
{ /* Version 31 */ { /* Version 31 */
.data_bytes = 2323, .data_bytes = 2323,
.apat = {6, 30, 56, 82, 108, 134, 0}, .apat = {6, 30, 56, 82, 108, 134, 0},
.ecc = { .ecc = {
{.bs = 74, .dw = 46, .ce = 14}, {.bs = 74, .dw = 46, .ns = 2},
{.bs = 145, .dw = 115, .ce = 15}, {.bs = 145, .dw = 115, .ns = 13},
{.bs = 45, .dw = 15, .ce = 15}, {.bs = 45, .dw = 15, .ns = 23},
{.bs = 54, .dw = 24, .ce = 15} {.bs = 54, .dw = 24, .ns = 42}
} }
}, },
{ /* Version 32 */ { /* Version 32 */
.data_bytes = 2465, .data_bytes = 2465,
.apat = {6, 34, 60, 86, 112, 138, 0}, .apat = {6, 34, 60, 86, 112, 138, 0},
.ecc = { .ecc = {
{.bs = 74, .dw = 46, .ce = 14}, {.bs = 74, .dw = 46, .ns = 10},
{.bs = 145, .dw = 115, .ce = 15}, {.bs = 145, .dw = 115, .ns = 17},
{.bs = 45, .dw = 15, .ce = 15}, {.bs = 45, .dw = 15, .ns = 19},
{.bs = 54, .dw = 24, .ce = 15} {.bs = 54, .dw = 24, .ns = 10}
} }
}, },
{ /* Version 33 */ { /* Version 33 */
.data_bytes = 2611, .data_bytes = 2611,
.apat = {6, 30, 58, 96, 114, 142, 0}, .apat = {6, 30, 58, 86, 114, 142, 0},
.ecc = { .ecc = {
{.bs = 74, .dw = 46, .ce = 14}, {.bs = 74, .dw = 46, .ns = 14},
{.bs = 145, .dw = 115, .ce = 15}, {.bs = 145, .dw = 115, .ns = 17},
{.bs = 45, .dw = 15, .ce = 15}, {.bs = 45, .dw = 15, .ns = 11},
{.bs = 54, .dw = 24, .ce = 15} {.bs = 54, .dw = 24, .ns = 29}
} }
}, },
{ /* Version 34 */ { /* Version 34 */
.data_bytes = 2761, .data_bytes = 2761,
.apat = {6, 34, 62, 90, 118, 146, 0}, .apat = {6, 34, 62, 90, 118, 146, 0},
.ecc = { .ecc = {
{.bs = 74, .dw = 46, .ce = 14}, {.bs = 74, .dw = 46, .ns = 14},
{.bs = 145, .dw = 115, .ce = 15}, {.bs = 145, .dw = 115, .ns = 13},
{.bs = 46, .dw = 16, .ce = 15}, {.bs = 46, .dw = 16, .ns = 59},
{.bs = 54, .dw = 24, .ce = 15} {.bs = 54, .dw = 24, .ns = 44}
} }
}, },
{ /* Version 35 */ { /* Version 35 */
.data_bytes = 2876, .data_bytes = 2876,
.apat = {6, 30, 54, 78, 102, 126, 150}, .apat = {6, 30, 54, 78, 102, 126, 150},
.ecc = { .ecc = {
{.bs = 75, .dw = 47, .ce = 14}, {.bs = 75, .dw = 47, .ns = 12},
{.bs = 151, .dw = 121, .ce = 15}, {.bs = 151, .dw = 121, .ns = 12},
{.bs = 45, .dw = 15, .ce = 15}, {.bs = 45, .dw = 15, .ns = 22},
{.bs = 54, .dw = 24, .ce = 15} {.bs = 54, .dw = 24, .ns = 39}
} }
}, },
{ /* Version 36 */ { /* Version 36 */
.data_bytes = 3034, .data_bytes = 3034,
.apat = {6, 24, 50, 76, 102, 128, 154}, .apat = {6, 24, 50, 76, 102, 128, 154},
.ecc = { .ecc = {
{.bs = 75, .dw = 47, .ce = 14}, {.bs = 75, .dw = 47, .ns = 6},
{.bs = 151, .dw = 121, .ce = 15}, {.bs = 151, .dw = 121, .ns = 6},
{.bs = 45, .dw = 15, .ce = 15}, {.bs = 45, .dw = 15, .ns = 2},
{.bs = 54, .dw = 24, .ce = 15} {.bs = 54, .dw = 24, .ns = 46}
} }
}, },
{ /* Version 37 */ { /* Version 37 */
.data_bytes = 3196, .data_bytes = 3196,
.apat = {6, 28, 54, 80, 106, 132, 158}, .apat = {6, 28, 54, 80, 106, 132, 158},
.ecc = { .ecc = {
{.bs = 74, .dw = 46, .ce = 14}, {.bs = 74, .dw = 46, .ns = 29},
{.bs = 152, .dw = 122, .ce = 15}, {.bs = 152, .dw = 122, .ns = 17},
{.bs = 45, .dw = 15, .ce = 15}, {.bs = 45, .dw = 15, .ns = 24},
{.bs = 54, .dw = 24, .ce = 15} {.bs = 54, .dw = 24, .ns = 49}
} }
}, },
{ /* Version 38 */ { /* Version 38 */
.data_bytes = 3362, .data_bytes = 3362,
.apat = {6, 32, 58, 84, 110, 136, 162}, .apat = {6, 32, 58, 84, 110, 136, 162},
.ecc = { .ecc = {
{.bs = 74, .dw = 46, .ce = 14}, {.bs = 74, .dw = 46, .ns = 13},
{.bs = 152, .dw = 122, .ce = 15}, {.bs = 152, .dw = 122, .ns = 4},
{.bs = 45, .dw = 15, .ce = 15}, {.bs = 45, .dw = 15, .ns = 42},
{.bs = 54, .dw = 24, .ce = 15} {.bs = 54, .dw = 24, .ns = 48}
} }
}, },
{ /* Version 39 */ { /* Version 39 */
.data_bytes = 3532, .data_bytes = 3532,
.apat = {6, 26, 54, 82, 110, 138, 166}, .apat = {6, 26, 54, 82, 110, 138, 166},
.ecc = { .ecc = {
{.bs = 75, .dw = 47, .ce = 14}, {.bs = 75, .dw = 47, .ns = 40},
{.bs = 147, .dw = 117, .ce = 15}, {.bs = 147, .dw = 117, .ns = 20},
{.bs = 45, .dw = 15, .ce = 15}, {.bs = 45, .dw = 15, .ns = 10},
{.bs = 54, .dw = 24, .ce = 15} {.bs = 54, .dw = 24, .ns = 43}
} }
}, },
{ /* Version 40 */ { /* Version 40 */
.data_bytes = 3706, .data_bytes = 3706,
.apat = {6, 30, 58, 86, 114, 142, 170}, .apat = {6, 30, 58, 86, 114, 142, 170},
.ecc = { .ecc = {
{.bs = 75, .dw = 47, .ce = 14}, {.bs = 75, .dw = 47, .ns = 18},
{.bs = 148, .dw = 118, .ce = 15}, {.bs = 148, .dw = 118, .ns = 19},
{.bs = 45, .dw = 15, .ce = 15}, {.bs = 45, .dw = 15, .ns = 20},
{.bs = 54, .dw = 24, .ce = 15} {.bs = 54, .dw = 24, .ns = 34}
} }
} }
}; };

File diff suppressed because it is too large Load Diff

View File

@@ -1,6 +1,6 @@
/* /*
* This file is part of Anemone3DS * This file is part of Anemone3DS
* Copyright (C) 2016-2018 Contributors in CONTRIBUTORS.md * Copyright (C) 2016-2020 Contributors in CONTRIBUTORS.md
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by * it under the terms of the GNU General Public License as published by
@@ -27,6 +27,7 @@
#include "unicode.h" #include "unicode.h"
#include "fs.h" #include "fs.h"
#include "draw.h" #include "draw.h"
#include "ui_strings.h"
void splash_delete(void) void splash_delete(void)
{ {
@@ -34,7 +35,7 @@ void splash_delete(void)
remove("/luma/splashbottom.bin"); remove("/luma/splashbottom.bin");
} }
void splash_install(Entry_s splash) void splash_install(const Entry_s * splash)
{ {
char *screen_buf = NULL; char *screen_buf = NULL;
@@ -54,7 +55,7 @@ void splash_install(Entry_s splash)
if(size == 0 && bottom_size == 0) if(size == 0 && bottom_size == 0)
{ {
throw_error("No splash.bin or splashbottom.bin found.\nIs this a splash?", ERROR_LEVEL_WARNING); throw_error(language.splashes.no_splash_found, ERROR_LEVEL_WARNING);
} }
else else
{ {
@@ -65,7 +66,7 @@ void splash_install(Entry_s splash)
if(config_buf[0xC] == 0) if(config_buf[0xC] == 0)
{ {
free(config_buf); free(config_buf);
throw_error("WARNING: Splashes are disabled in Luma Config", ERROR_LEVEL_WARNING); throw_error(language.splashes.splash_disabled, ERROR_LEVEL_WARNING);
} }
} }
} }
@@ -103,8 +104,8 @@ void splash_check_installed(void * void_arg)
for(int i = 0; i < list->entries_count && arg->run_thread; i++) for(int i = 0; i < list->entries_count && arg->run_thread; i++)
{ {
Entry_s * splash = &list->entries[i]; Entry_s * splash = &list->entries[i];
top_size = load_data("/splash.bin", *splash, &top_buf); top_size = load_data("/splash.bin", splash, &top_buf);
bottom_size = load_data("/splashbottom.bin", *splash, &bottom_buf); bottom_size = load_data("/splashbottom.bin", splash, &bottom_buf);
if(!top_size && !bottom_size) if(!top_size && !bottom_size)
{ {

View File

@@ -1,6 +1,6 @@
/* /*
* This file is part of Anemone3DS * This file is part of Anemone3DS
* Copyright (C) 2016-2018 Contributors in CONTRIBUTORS.md * Copyright (C) 2016-2020 Contributors in CONTRIBUTORS.md
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by * it under the terms of the GNU General Public License as published by
@@ -28,29 +28,31 @@
#include "unicode.h" #include "unicode.h"
#include "fs.h" #include "fs.h"
#include "draw.h" #include "draw.h"
#include "ui_strings.h"
#define BODY_CACHE_SIZE 0x150000 #define BODY_CACHE_SIZE 0x150000
#define BGM_MAX_SIZE 0x337000 #define BGM_MAX_SIZE 0x337000
static Result install_theme_internal(Entry_List_s themes, int installmode) static Result install_theme_internal(const Entry_List_s * themes, int installmode)
{ {
Result res = 0; Result res = 0;
char* music = NULL; char * music = NULL;
u32 music_size = 0; u32 music_size = 0;
u32 shuffle_music_sizes[MAX_SHUFFLE_THEMES] = {0}; u32 shuffle_music_sizes[MAX_SHUFFLE_THEMES] = {0};
char* body = NULL; char * body = NULL;
u32 body_size = 0; u32 body_size = 0;
u32 shuffle_body_sizes[MAX_SHUFFLE_THEMES] = {0}; u32 shuffle_body_sizes[MAX_SHUFFLE_THEMES] = {0};
bool mono_audio = false;
if(installmode & THEME_INSTALL_SHUFFLE) if(installmode & THEME_INSTALL_SHUFFLE)
{ {
if(themes.shuffle_count < 2) if(themes->shuffle_count < 2)
{ {
DEBUG("not enough themes selected for shuffle\n"); DEBUG("not enough themes selected for shuffle\n");
return MAKERESULT(RL_USAGE, RS_INVALIDARG, RM_COMMON, RD_INVALID_SELECTION); return MAKERESULT(RL_USAGE, RS_INVALIDARG, RM_COMMON, RD_INVALID_SELECTION);
} }
if(themes.shuffle_count > MAX_SHUFFLE_THEMES) if(themes->shuffle_count > MAX_SHUFFLE_THEMES)
{ {
DEBUG("too many themes selected for shuffle\n"); DEBUG("too many themes selected for shuffle\n");
return MAKERESULT(RL_USAGE, RS_INVALIDARG, RM_COMMON, RD_INVALID_SELECTION); return MAKERESULT(RL_USAGE, RS_INVALIDARG, RM_COMMON, RD_INVALID_SELECTION);
@@ -59,6 +61,7 @@ static Result install_theme_internal(Entry_List_s themes, int installmode)
char * padded = NULL; char * padded = NULL;
int shuffle_count = 0; int shuffle_count = 0;
draw_loading_bar(shuffle_count, themes->shuffle_count + 1, INSTALL_SHUFFLE);
Handle body_cache_handle; Handle body_cache_handle;
if(installmode & THEME_INSTALL_BODY) if(installmode & THEME_INSTALL_BODY)
@@ -67,20 +70,20 @@ static Result install_theme_internal(Entry_List_s themes, int installmode)
FSUSER_OpenFile(&body_cache_handle, ArchiveThemeExt, fsMakePath(PATH_ASCII, "/BodyCache_rd.bin"), FS_OPEN_WRITE, 0); FSUSER_OpenFile(&body_cache_handle, ArchiveThemeExt, fsMakePath(PATH_ASCII, "/BodyCache_rd.bin"), FS_OPEN_WRITE, 0);
} }
for(int i = 0; i < themes.entries_count; i++) for(int i = 0; i < themes->entries_count; i++)
{ {
Entry_s * current_theme = &themes.entries[i]; const Entry_s * current_theme = &themes->entries[i];
if(current_theme->in_shuffle) if(current_theme->in_shuffle)
{ {
if(installmode & THEME_INSTALL_BODY) if(installmode & THEME_INSTALL_BODY)
{ {
body_size = load_data("/body_LZ.bin", *current_theme, &body); body_size = load_data("/body_LZ.bin", current_theme, &body);
if(body_size == 0) if(body_size == 0)
{ {
free(body); free(body);
DEBUG("body not found\n"); DEBUG("body not found\n");
throw_error("No body_LZ.bin found - is this a theme?", ERROR_LEVEL_WARNING); throw_error(language.themes.no_body_found, ERROR_LEVEL_WARNING);
return MAKERESULT(RL_PERMANENT, RS_CANCELED, RM_APPLICATION, RD_NOT_FOUND); return MAKERESULT(RL_PERMANENT, RS_CANCELED, RM_APPLICATION, RD_NOT_FOUND);
} }
@@ -100,7 +103,15 @@ static Result install_theme_internal(Entry_List_s themes, int installmode)
{ {
char bgm_cache_path[26] = {0}; char bgm_cache_path[26] = {0};
sprintf(bgm_cache_path, "/BgmCache_%.2i.bin", shuffle_count); sprintf(bgm_cache_path, "/BgmCache_%.2i.bin", shuffle_count);
music_size = load_data("/bgm.bcstm", *current_theme, &music);
if(current_theme->no_bgm_shuffle)
{
music = NULL;
music_size = 0;
}
else
{
music_size = load_data("/bgm.bcstm", current_theme, &music);
if(music_size > BGM_MAX_SIZE) if(music_size > BGM_MAX_SIZE)
{ {
@@ -109,6 +120,15 @@ static Result install_theme_internal(Entry_List_s themes, int installmode)
return MAKERESULT(RL_PERMANENT, RS_CANCELED, RM_APPLICATION, RD_TOO_LARGE); return MAKERESULT(RL_PERMANENT, RS_CANCELED, RM_APPLICATION, RD_TOO_LARGE);
} }
if (music_size > 0)
{
if (music[0x62] == 1)
{
mono_audio = true;
}
}
}
shuffle_music_sizes[shuffle_count] = music_size; shuffle_music_sizes[shuffle_count] = music_size;
remake_file(fsMakePath(PATH_ASCII, bgm_cache_path), ArchiveThemeExt, BGM_MAX_SIZE); remake_file(fsMakePath(PATH_ASCII, bgm_cache_path), ArchiveThemeExt, BGM_MAX_SIZE);
@@ -116,8 +136,11 @@ static Result install_theme_internal(Entry_List_s themes, int installmode)
FSUSER_OpenFile(&bgm_cache_handle, ArchiveThemeExt, fsMakePath(PATH_ASCII, bgm_cache_path), FS_OPEN_WRITE, 0); FSUSER_OpenFile(&bgm_cache_handle, ArchiveThemeExt, fsMakePath(PATH_ASCII, bgm_cache_path), FS_OPEN_WRITE, 0);
padded = calloc(BGM_MAX_SIZE, sizeof(char)); padded = calloc(BGM_MAX_SIZE, sizeof(char));
if(!current_theme->no_bgm_shuffle && music_size)
{
memcpy(padded, music, music_size); memcpy(padded, music, music_size);
free(music); free(music);
}
FSFILE_Write(bgm_cache_handle, NULL, 0, padded, BGM_MAX_SIZE, FS_WRITE_FLUSH); FSFILE_Write(bgm_cache_handle, NULL, 0, padded, BGM_MAX_SIZE, FS_WRITE_FLUSH);
@@ -127,6 +150,7 @@ static Result install_theme_internal(Entry_List_s themes, int installmode)
} }
shuffle_count++; shuffle_count++;
draw_loading_bar(shuffle_count, themes->shuffle_count + 1, INSTALL_SHUFFLE);
} }
} }
@@ -150,7 +174,7 @@ static Result install_theme_internal(Entry_List_s themes, int installmode)
} }
else else
{ {
Entry_s current_theme = themes.entries[themes.selected_entry]; const Entry_s * current_theme = &themes->entries[themes->selected_entry];
if(installmode & THEME_INSTALL_BODY) if(installmode & THEME_INSTALL_BODY)
{ {
@@ -159,7 +183,7 @@ static Result install_theme_internal(Entry_List_s themes, int installmode)
{ {
free(body); free(body);
DEBUG("body not found\n"); DEBUG("body not found\n");
throw_error("No body_LZ.bin found - is this a theme?", ERROR_LEVEL_WARNING); throw_error(language.themes.no_body_found, ERROR_LEVEL_WARNING);
return MAKERESULT(RL_PERMANENT, RS_CANCELED, RM_APPLICATION, RD_NOT_FOUND); return MAKERESULT(RL_PERMANENT, RS_CANCELED, RM_APPLICATION, RD_NOT_FOUND);
} }
@@ -172,22 +196,47 @@ static Result install_theme_internal(Entry_List_s themes, int installmode)
if(installmode & THEME_INSTALL_BGM) if(installmode & THEME_INSTALL_BGM)
{ {
music_size = load_data("/bgm.bcstm", current_theme, &music); music_size = load_data("/bgm.bcstm", current_theme, &music);
if(music_size > BGM_MAX_SIZE) if (music_size > BGM_MAX_SIZE)
{ {
free(music); free(music);
DEBUG("bgm too big\n"); DEBUG("bgm too big\n");
return MAKERESULT(RL_PERMANENT, RS_CANCELED, RM_APPLICATION, RD_TOO_LARGE); return MAKERESULT(RL_PERMANENT, RS_CANCELED, RM_APPLICATION, RD_TOO_LARGE);
} }
if (music_size != 0)
{
if (music[0x62] == 1)
{
mono_audio = true;
}
remake_file(fsMakePath(PATH_ASCII, "/BgmCache.bin"), ArchiveThemeExt, BGM_MAX_SIZE);
res = buf_to_file(music_size, fsMakePath(PATH_ASCII, "/BgmCache.bin"), ArchiveThemeExt, music); res = buf_to_file(music_size, fsMakePath(PATH_ASCII, "/BgmCache.bin"), ArchiveThemeExt, music);
free(music); free(music);
char * body_buf = NULL;
u32 uncompressed_size = decompress_lz_file(fsMakePath(PATH_ASCII, "/BodyCache.bin"), ArchiveThemeExt, &body_buf);
if (body_buf != NULL && body_buf[5] != 1)
{
installmode |= THEME_INSTALL_BODY;
body_buf[5] = 1;
body_size = compress_lz_file_fast(fsMakePath(PATH_ASCII, "/BodyCache.bin"), ArchiveThemeExt, body_buf, uncompressed_size);
}
free(body_buf);
}
if(R_FAILED(res)) return res; if(R_FAILED(res)) return res;
} else
{
music = calloc(BGM_MAX_SIZE, 1);
res = buf_to_file(BGM_MAX_SIZE, fsMakePath(PATH_ASCII, "/BgmCache.bin"), ArchiveThemeExt, music);
free(music);
} }
} }
//---------------------------------------- //----------------------------------------
char* thememanage_buf = NULL; char * thememanage_buf = NULL;
file_to_buf(fsMakePath(PATH_ASCII, "/ThemeManage.bin"), ArchiveThemeExt, &thememanage_buf); file_to_buf(fsMakePath(PATH_ASCII, "/ThemeManage.bin"), ArchiveThemeExt, &thememanage_buf);
ThemeManage_bin_s * theme_manage = (ThemeManage_bin_s *)thememanage_buf; ThemeManage_bin_s * theme_manage = (ThemeManage_bin_s *)thememanage_buf;
@@ -224,63 +273,415 @@ static Result install_theme_internal(Entry_List_s themes, int installmode)
//---------------------------------------- //----------------------------------------
//---------------------------------------- //----------------------------------------
char* savedata_buf = NULL; char * savedata_buf = NULL;
u32 savedata_size = file_to_buf(fsMakePath(PATH_ASCII, "/SaveData.dat"), ArchiveHomeExt, &savedata_buf); u32 savedata_size = file_to_buf(fsMakePath(PATH_ASCII, "/SaveData.dat"), ArchiveHomeExt, &savedata_buf);
SaveData_dat_s* savedata = (SaveData_dat_s*)savedata_buf; SaveData_dat_s * savedata = (SaveData_dat_s *)savedata_buf;
memset(&savedata->theme_entry, 0, sizeof(ThemeEntry_s)); memset(&savedata->theme_entry, 0, sizeof(ThemeEntry_s));
savedata->theme_entry.type = 3;
savedata->theme_entry.index = 0xff;
savedata->shuffle = (installmode & THEME_INSTALL_SHUFFLE); savedata->shuffle = (installmode & THEME_INSTALL_SHUFFLE) ? 1 : 0;
memset(savedata->shuffle_themes, 0, sizeof(ThemeEntry_s) * MAX_SHUFFLE_THEMES);
if(installmode & THEME_INSTALL_SHUFFLE) if(installmode & THEME_INSTALL_SHUFFLE)
{ {
memset(savedata->shuffle_themes, 0, sizeof(ThemeEntry_s)*MAX_SHUFFLE_THEMES); for(int i = 0; i < themes->shuffle_count; i++)
for(int i = 0; i < themes.shuffle_count; i++)
{ {
savedata->shuffle_themes[i].type = 3; savedata->shuffle_themes[i].type = 3;
savedata->shuffle_themes[i].index = i; savedata->shuffle_themes[i].index = i;
} }
const u8 shuffle_seed[0xB] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0};
memcpy(savedata->shuffle_seedA, shuffle_seed, 0xB);
memcpy(savedata->shuffle_seedB, shuffle_seed, 0xA);
}
else
{
savedata->theme_entry.type = 3;
savedata->theme_entry.index = 0xff;
} }
res = buf_to_file(savedata_size, fsMakePath(PATH_ASCII, "/SaveData.dat"), ArchiveHomeExt, savedata_buf); res = buf_to_file(savedata_size, fsMakePath(PATH_ASCII, "/SaveData.dat"), ArchiveHomeExt, savedata_buf);
free(savedata_buf); free(savedata_buf);
if(R_FAILED(res)) return res; if(R_FAILED(res)) return res;
//---------------------------------------- //----------------------------------------
if (mono_audio)
{
throw_error(language.themes.mono_warn, ERROR_LEVEL_WARNING);
}
return 0;
}
Result theme_install(Entry_s * theme)
{
Entry_List_s list = {0};
list.entries_count = 1;
list.entries = theme;
list.selected_entry = 0;
return install_theme_internal(&list, THEME_INSTALL_BODY | THEME_INSTALL_BGM);
}
Result bgm_install(Entry_s * theme)
{
Entry_List_s list = {0};
list.entries_count = 1;
list.entries = theme;
list.selected_entry = 0;
return install_theme_internal(&list, THEME_INSTALL_BGM);
}
Result no_bgm_install(Entry_s * theme)
{
Entry_List_s list = {0};
list.entries_count = 1;
list.entries = theme;
list.selected_entry = 0;
return install_theme_internal(&list, THEME_INSTALL_BODY);
}
Result shuffle_install(const Entry_List_s * themes)
{
return install_theme_internal(themes, THEME_INSTALL_SHUFFLE | THEME_INSTALL_BODY | THEME_INSTALL_BGM);
}
static SwkbdCallbackResult
dir_name_callback(void * data, const char ** ppMessage, const char * text, size_t textlen)
{
(void)textlen;
(void)data;
if(strpbrk(text, "><\"?;:/\\+,.|[=]"))
{
*ppMessage = language.themes.illegal_char;
return SWKBD_CALLBACK_CONTINUE;
}
return SWKBD_CALLBACK_OK;
}
Result dump_current_theme(void)
{
const int max_chars = 255;
char * output_dir = calloc(max_chars + 1, sizeof(char));
SwkbdState swkbd;
swkbdInit(&swkbd, SWKBD_TYPE_WESTERN, 2, max_chars);
swkbdSetHintText(&swkbd, language.themes.name_folder);
swkbdSetButton(&swkbd, SWKBD_BUTTON_LEFT, language.themes.cancel, false);
swkbdSetButton(&swkbd, SWKBD_BUTTON_RIGHT, language.themes.done, true);
swkbdSetValidation(&swkbd, SWKBD_NOTEMPTY_NOTBLANK, 0, max_chars);
swkbdSetFilterCallback(&swkbd, dir_name_callback, NULL);
SwkbdButton button = swkbdInputText(&swkbd, output_dir, max_chars);
if (button != SWKBD_BUTTON_CONFIRM)
{
DEBUG("<dump_theme> Something went wrong with getting swkbd\n");
return MAKERESULT(RL_FATAL, RS_CANCELED, RM_UTIL, RD_CANCEL_REQUESTED);
}
u16 path[0x107] = { 0 };
struacat(path, "/themes/");
struacat(path, output_dir);
FSUSER_CreateDirectory(ArchiveSD, fsMakePath(PATH_UTF16, path), FS_ATTRIBUTE_DIRECTORY);
char * thememanage_buf = NULL;
file_to_buf(fsMakePath(PATH_ASCII, "/ThemeManage.bin"), ArchiveThemeExt, &thememanage_buf);
ThemeManage_bin_s * theme_manage = (ThemeManage_bin_s *)thememanage_buf;
u32 theme_size = theme_manage->body_size;
u32 bgm_size = theme_manage->music_size;
free(thememanage_buf);
char * temp_buf = NULL;
file_to_buf(fsMakePath(PATH_ASCII, "/BodyCache.bin"), ArchiveThemeExt, &temp_buf);
u16 path_output[0x107] = { 0 };
memcpy(path_output, path, 0x107);
struacat(path_output, "/body_LZ.bin");
remake_file(fsMakePath(PATH_UTF16, path_output), ArchiveSD, theme_size);
buf_to_file(theme_size, fsMakePath(PATH_UTF16, path_output), ArchiveSD, temp_buf);
free(temp_buf);
temp_buf = NULL;
file_to_buf(fsMakePath(PATH_ASCII, "/BgmCache.bin"), ArchiveThemeExt, &temp_buf);
memcpy(path_output, path, 0x107);
struacat(path_output, "/bgm.bcstm");
remake_file(fsMakePath(PATH_UTF16, path_output), ArchiveSD, bgm_size);
buf_to_file(bgm_size, fsMakePath(PATH_UTF16, path_output), ArchiveSD, temp_buf);
free(temp_buf);
temp_buf = NULL;
char * smdh_file = calloc(1, 0x36c0);
smdh_file[0] = 0x53; // SMDH magic
smdh_file[1] = 0x4d;
smdh_file[2] = 0x44;
smdh_file[3] = 0x48;
struacat((u16 *) (smdh_file + 0x8), output_dir);
struacat((u16 *) (smdh_file + 0x88), "No description");
struacat((u16 *) (smdh_file + 0x188), "Unknown Author");
free(output_dir);
u8 r = rand() % 255;
u8 g = rand() % 255;
u8 b = rand() % 255;
u16 color = ((r & 0b11111000) << 8) | ((g & 0b11111100) << 3) | (b >> 3);
for (int i = 0x2040; i < 0x36c0; i += 2)
{
*(smdh_file + i) = (color & 0xFF00) >> 8;
*(smdh_file + i + 1) = color & 0x00FF;
}
memcpy(path_output, path, 0x107);
struacat(path_output, "/info.smdh");
remake_file(fsMakePath(PATH_UTF16, path_output), ArchiveSD, 0x36c0);
buf_to_file(0x36c0, fsMakePath(PATH_UTF16, path_output), ArchiveSD, smdh_file);
free(smdh_file);
return 0; return 0;
} }
inline Result theme_install(Entry_s theme) Result dump_all_themes(void)
{ {
Entry_List_s list = {0}; const u32 high_id = 0x0004008c;
list.entries_count = 1; u32 low_id = 0;
list.entries = &theme; u8 regionCode, language;
list.selected_entry = 0; Result res = CFGU_SecureInfoGetRegion(&regionCode);
return install_theme_internal(list, THEME_INSTALL_BODY | THEME_INSTALL_BGM); if(R_FAILED(res))
} return res;
inline Result bgm_install(Entry_s theme) res = CFGU_GetSystemLanguage(&language);
{ if(R_FAILED(res))
Entry_List_s list = {0}; return res;
list.entries_count = 1;
list.entries = &theme;
list.selected_entry = 0;
return install_theme_internal(list, THEME_INSTALL_BGM);
}
inline Result no_bgm_install(Entry_s theme) switch(regionCode)
{ {
Entry_List_s list = {0}; case CFG_REGION_JPN:
list.entries_count = 1; low_id = 0x00008200;
list.entries = &theme; break;
list.selected_entry = 0; case CFG_REGION_USA:
return install_theme_internal(list, THEME_INSTALL_BODY); low_id = 0x00008f00;
} break;
case CFG_REGION_EUR:
low_id = 0x00009800;
break;
case CFG_REGION_KOR:
low_id = 0x0000a900;
break;
default:
return -1;
}
inline Result shuffle_install(Entry_List_s themes) const char * region_arr[7] = {
{ "JPN",
return install_theme_internal(themes, THEME_INSTALL_SHUFFLE | THEME_INSTALL_BODY | THEME_INSTALL_BGM); "USA",
"EUR",
"AUS",
"CHN",
"KOR",
"TWN",
};
const char * language_arr[12] = {
"jp",
"en",
"fr",
"de",
"it",
"es",
"zh",
"ko",
"nl",
"pt",
"ru",
"tw",
};
res = amAppInit();
if(R_FAILED(res))
return res;
Icon_s * smdh_data = calloc(1, sizeof(Icon_s));
smdh_data->_padding1[0] = 0x53; // SMDH magic
smdh_data->_padding1[1] = 0x4d;
smdh_data->_padding1[2] = 0x44;
smdh_data->_padding1[3] = 0x48;
utf8_to_utf16(smdh_data->author, (u8 *)"Nintendo", 0x40);
utf8_to_utf16(smdh_data->desc, (u8 *)"Official theme. For personal use only. Do not redistribute.", 0x80);
for(u32 dlc_index = 0; dlc_index <= 0xFF; ++dlc_index)
{
const u64 titleId = ((u64)high_id << 32) | (low_id | dlc_index);
u32 count = 0;
res = AMAPP_GetDLCContentInfoCount(&count, MEDIATYPE_SD, titleId);
if(res == (Result)0xd8a083fa)
{
res = 0;
break;
}
else if(R_FAILED(res))
{
break;
}
AM_ContentInfo * contentInfos = calloc(count, sizeof(AM_ContentInfo));
u32 readcount = 0;
res = AMAPP_ListDLCContentInfos(&readcount, MEDIATYPE_SD, titleId, count, 0, contentInfos);
if(R_FAILED(res))
{
free(contentInfos);
break;
}
u32 archivePath[4] = {low_id | dlc_index, high_id, MEDIATYPE_SD, 0};
FS_Path ncch_path;
ncch_path.type = PATH_BINARY;
ncch_path.size = 0x10;
ncch_path.data = archivePath;
FS_Archive ncch_archive;
res = FSUSER_OpenArchive(&ncch_archive, ARCHIVE_SAVEDATA_AND_CONTENT, ncch_path);
if(R_FAILED(res))
{
free(contentInfos);
break;
}
u32 metadataPath[5] = {0, 0, 0, 0, 0};
FS_Path metadata_path;
metadata_path.type = PATH_BINARY;
metadata_path.size = 0x14;
metadata_path.data = metadataPath;
Handle metadata_fh;
res = FSUSER_OpenFile(&metadata_fh, ncch_archive, metadata_path, FS_OPEN_READ, 0);
if(R_FAILED(res))
{
FSUSER_CloseArchive(ncch_archive);
free(contentInfos);
break;
}
res = romfsMountFromFile(metadata_fh, 0, "meta");
if(R_FAILED(res))
{
FSFILE_Close(metadata_fh);
FSUSER_CloseArchive(ncch_archive);
free(contentInfos);
break;
}
char contentinfoarchive_path[40] = {0};
sprintf(contentinfoarchive_path, "meta:/ContentInfoArchive_%s_%s.bin", region_arr[regionCode], language_arr[language]);
FILE * fh = fopen(contentinfoarchive_path, "rb");
if(fh != NULL)
{
for(u32 i = 0; i < readcount; ++i)
{
if(i == 0) continue;
AM_ContentInfo * content = &contentInfos[i];
if((content->flags & (AM_CONTENT_DOWNLOADED | AM_CONTENT_OWNED)) == (AM_CONTENT_DOWNLOADED | AM_CONTENT_OWNED))
{
long off = 0x8 + 0xC8 * i;
fseek(fh, off, SEEK_SET);
char content_data[0xc8] = {0};
fread(content_data, 1, 0xc8, fh);
u32 extra_index = 0;
memcpy(&extra_index, content_data + 0xC0, 4);
metadataPath[1] = content->index;
Handle theme_fh;
res = FSUSER_OpenFile(&theme_fh, ncch_archive, metadata_path, FS_OPEN_READ, 0);
if(R_FAILED(res))
{
DEBUG("theme open romfs error: %08lx\n", res);
break;
}
romfsMountFromFile(theme_fh, 0, "theme");
char themename[0x41] = {0};
memcpy(themename, content_data, 0x40);
char * illegal_char = themename;
while ((illegal_char = strpbrk(illegal_char, ILLEGAL_CHARS)))
{
*illegal_char = '-';
}
char path[0x107] = { 0 };
sprintf(path, "/Themes/Dump-%02lx-%ld-%s", dlc_index, extra_index, themename);
DEBUG("theme folder to create: %s\n", path);
FSUSER_CreateDirectory(ArchiveSD, fsMakePath(PATH_ASCII, path), FS_ATTRIBUTE_DIRECTORY);
memset(smdh_data->name, 0, sizeof(smdh_data->name));
utf8_to_utf16(smdh_data->name, (u8 *)(content_data + 0), 0x40);
FILE * theme_file = fopen("theme:/body_LZ.bin", "rb");
if(theme_file)
{
fseek(theme_file, 0, SEEK_END);
long theme_size = ftell(theme_file);
fseek(theme_file, 0, SEEK_SET);
char * theme_data = malloc(theme_size);
fread(theme_data, 1, theme_size, theme_file);
fclose(theme_file);
char themepath[0x107] = {0};
sprintf(themepath, "%s/body_LZ.bin", path);
remake_file(fsMakePath(PATH_ASCII, themepath), ArchiveSD, theme_size);
buf_to_file(theme_size, fsMakePath(PATH_ASCII, themepath), ArchiveSD, theme_data);
free(theme_data);
}
FILE * bgm_file = fopen("theme:/bgm.bcstm", "rb");
if(bgm_file)
{
fseek(bgm_file, 0, SEEK_END);
long bgm_size = ftell(bgm_file);
fseek(bgm_file, 0, SEEK_SET);
char * bgm_data = malloc(bgm_size);
fread(bgm_data, 1, bgm_size, bgm_file);
fclose(bgm_file);
char bgmpath[0x107] = {0};
sprintf(bgmpath, "%s/bgm.bcstm", path);
remake_file(fsMakePath(PATH_ASCII, bgmpath), ArchiveSD, bgm_size);
buf_to_file(bgm_size, fsMakePath(PATH_ASCII, bgmpath), ArchiveSD, bgm_data);
free(bgm_data);
}
romfsUnmount("theme");
char icondatapath[0x107] = {0};
sprintf(icondatapath, "meta:/icons/%ld.icn", extra_index);
FILE * iconfile = fopen(icondatapath, "rb");
fread(smdh_data->big_icon, 1, sizeof(smdh_data->big_icon), iconfile);
fclose(iconfile);
strcat(path, "/info.smdh");
remake_file(fsMakePath(PATH_ASCII, path), ArchiveSD, 0x36c0);
buf_to_file(0x36c0, fsMakePath(PATH_ASCII, path), ArchiveSD, (char *)smdh_data);
}
}
fclose(fh);
fh = NULL;
}
free(contentInfos);
contentInfos = NULL;
romfsUnmount("meta");
// don't need to close the file opened for the metadata, romfsUnmount took ownership
FSUSER_CloseArchive(ncch_archive);
}
free(smdh_data);
amExit();
return res;
} }
void themes_check_installed(void * void_arg) void themes_check_installed(void * void_arg)
@@ -290,25 +691,25 @@ void themes_check_installed(void * void_arg)
if(list == NULL || list->entries == NULL) return; if(list == NULL || list->entries == NULL) return;
#ifndef CITRA_MODE #ifndef CITRA_MODE
char* savedata_buf = NULL; char * savedata_buf = NULL;
u32 savedata_size = file_to_buf(fsMakePath(PATH_ASCII, "/SaveData.dat"), ArchiveHomeExt, &savedata_buf); u32 savedata_size = file_to_buf(fsMakePath(PATH_ASCII, "/SaveData.dat"), ArchiveHomeExt, &savedata_buf);
if(!savedata_size) return; if(!savedata_size) return;
SaveData_dat_s* savedata = (SaveData_dat_s*)savedata_buf; SaveData_dat_s * savedata = (SaveData_dat_s *)savedata_buf;
bool shuffle = savedata->shuffle; bool shuffle = savedata->shuffle;
free(savedata_buf); free(savedata_buf);
#define HASH_SIZE_BYTES 256/8 #define HASH_SIZE_BYTES 256/8
u8 body_hash[MAX_SHUFFLE_THEMES][HASH_SIZE_BYTES]; u8 body_hash[MAX_SHUFFLE_THEMES][HASH_SIZE_BYTES];
memset(body_hash, 0, MAX_SHUFFLE_THEMES*HASH_SIZE_BYTES); memset(body_hash, 0, MAX_SHUFFLE_THEMES * HASH_SIZE_BYTES);
char* thememanage_buf = NULL; char * thememanage_buf = NULL;
u32 theme_manage_size = file_to_buf(fsMakePath(PATH_ASCII, "/ThemeManage.bin"), ArchiveThemeExt, &thememanage_buf); u32 theme_manage_size = file_to_buf(fsMakePath(PATH_ASCII, "/ThemeManage.bin"), ArchiveThemeExt, &thememanage_buf);
if(!theme_manage_size) return; if(!theme_manage_size) return;
ThemeManage_bin_s * theme_manage = (ThemeManage_bin_s *)thememanage_buf; ThemeManage_bin_s * theme_manage = (ThemeManage_bin_s *)thememanage_buf;
u32 single_body_size = theme_manage->body_size; u32 single_body_size = theme_manage->body_size;
u32 shuffle_body_sizes[MAX_SHUFFLE_THEMES] = {0}; u32 shuffle_body_sizes[MAX_SHUFFLE_THEMES] = {0};
memcpy(shuffle_body_sizes, theme_manage->shuffle_body_sizes, sizeof(u32)*MAX_SHUFFLE_THEMES); memcpy(shuffle_body_sizes, theme_manage->shuffle_body_sizes, sizeof(u32) * MAX_SHUFFLE_THEMES);
free(thememanage_buf); free(thememanage_buf);
if(shuffle) if(shuffle)
@@ -319,7 +720,7 @@ void themes_check_installed(void * void_arg)
for(int i = 0; i < MAX_SHUFFLE_THEMES; i++) for(int i = 0; i < MAX_SHUFFLE_THEMES; i++)
{ {
FSUSER_UpdateSha256Context(body_buf + BODY_CACHE_SIZE*i, shuffle_body_sizes[i], body_hash[i]); FSUSER_UpdateSha256Context(body_buf + BODY_CACHE_SIZE * i, shuffle_body_sizes[i], body_hash[i]);
} }
free(body_buf); free(body_buf);
@@ -340,7 +741,7 @@ void themes_check_installed(void * void_arg)
{ {
Entry_s * theme = &list->entries[i]; Entry_s * theme = &list->entries[i];
char * theme_body = NULL; char * theme_body = NULL;
u32 theme_body_size = load_data("/body_LZ.bin", *theme, &theme_body); u32 theme_body_size = load_data("/body_LZ.bin", theme, &theme_body);
if(!theme_body_size) return; if(!theme_body_size) return;
u8 theme_body_hash[HASH_SIZE_BYTES]; u8 theme_body_hash[HASH_SIZE_BYTES];

2088
source/ui_strings.c Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -1,6 +1,6 @@
/* /*
* This file is part of Anemone3DS * This file is part of Anemone3DS
* Copyright (C) 2016-2018 Contributors in CONTRIBUTORS.md * Copyright (C) 2016-2020 Contributors in CONTRIBUTORS.md
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by * it under the terms of the GNU General Public License as published by
@@ -26,40 +26,53 @@
#include "unicode.h" #include "unicode.h"
ssize_t strulen(const u16 *input, ssize_t max_len) void replace_chars(u16 *input, char *remove, u16 with)
{
for (u16 *cursor = input; *cursor != '\0'; cursor++)
{
if (strchr(remove, (char) (*cursor & 0xFF)))
{
*cursor = with;
}
}
}
size_t strulen(const u16 * input, ssize_t max_len)
{ {
for (int i = 0; i < max_len; i++) if (input[i] == 0) return i; for (int i = 0; i < max_len; i++) if (input[i] == 0) return i;
return max_len; return max_len;
} }
void struacat(u16 *input, const char *addition) void struacat(u16 * input, const char * addition)
{ {
ssize_t len = strulen(input, 0x106); const ssize_t len = strulen(input, 0x106);
for (u16 i = len; i < strlen(addition) + len; i++) const u16 stop_at = strlen(addition);
for (u16 i = 0; i < stop_at; i++)
{ {
input[i] = addition[i - len]; input[i + len] = addition[i];
} }
input[strlen(addition) + len] = 0; input[stop_at + len] = 0;
} }
void printu(u16 *input) void printu(u16 * input)
{ {
ssize_t in_len = strulen(input, 0x106); ssize_t in_len = strulen(input, 0x106);
ssize_t buf_len = in_len + 1; // Plus 1 for proper null termination ssize_t buf_len = in_len + 1; // Plus 1 for proper null termination
wchar_t *buf = calloc(buf_len, sizeof(wchar_t)); wchar_t * buf = calloc(buf_len, sizeof(wchar_t));
utf16_to_utf32((u32*)buf, input, buf_len); utf16_to_utf32((u32 *)buf, input, buf_len);
char cbuf[0x106]; char cbuf[0x106];
sprintf(cbuf, "%ls\n", buf); sprintf(cbuf, "%ls\n", buf);
DEBUG(cbuf); DEBUG(cbuf);
free(buf); free(buf);
} }
u16 *strucat(u16 *destination, const u16 *source) size_t strucat(u16 * destination, const u16 * source)
{ {
ssize_t dest_len = strulen(destination, 0x106); size_t dest_len = strulen(destination, 0x106);
ssize_t source_len = strulen(source, 0x106); size_t source_len = strulen(source, 0x106);
memcpy(&destination[dest_len], source, source_len * sizeof(u16)); memcpy(&destination[dest_len], source, source_len * sizeof(u16));
return destination; destination[min(dest_len + source_len, 0x106 - 1)] = 0;
return source_len;
} }