Files
Anemone3DS/source/splashes.c
LiquidFenrir 45349a4ba3 Dynamic icons loading & other improvements (#119)
* icons are black, but it's a start

* after testing, info_buffer in load_smdh_icon is for some reason all 0

* working! same speed as pre-threading (I think)
but the icons lag behind a bit.
Still, should allow for infinite themes

* not needed anymore

* fix icons not being loaded when switching modes

* stop trying to load icons if there arent enough entries

* swapping logic almost there...

* only need to update when on the main screen

* fix blind spot and typo

* allow optimizations maybe?
maybe will break stuff. just revert if it's the case

* fix blind spot when going up after cycling

* add swapping when changing 1 screen at a time (left/right)

* not needed anymore, since icon ids are fixed

* simpler scrolling

* dont reload everything when cycling

* other method for storing ids, maybe better logic later

* fix crash

* attempt at better and clearer algorithm for swapping

* optimization, swapping still broken but this was needed

* fix cycling/using left resulting in reversed icons

* fix icons scrolling in reverse
and fix the bug that introduced (same as switch-case method): scroll not following the selected entry when using left/right

* don't break when using left/right near the top/end

* correctly return from failed realloc during entries load

* move freeing the entries and killing the icon updating thread to exit_function

* fix icons being shifted the wrong value when cycling

* only exit using the shutdown screen method when needed

* show simple loading screen for themes and splashes

* only have the thread when needed
should consume less battery for people with low amount of splashes and themes

* fix instructions showing over the "no X found" screen

* fix instructions showing over confirm text

* fix overlapping and going out of bounds with few entries

* add quitting preview and qr mode with B

* add touchscreen controls

* cleaner BETWEEN macro

* only allow changing screens with touchscreen when arrows are visible

* tabs vs spaces

* fix selecting an entry that's not there using the touchscreen
and allow holding for selecting individual entries (not using the arrows)

* fix crash when deleting all entries and downloading one with QR

* add indicator for already installed themes/splashes
threaded as not to slow down initial loading too much, and imo cool effect as they load

* optimization for theme installed check

* make icon swapping thread higher priority to prevent problems with searching the installed themes/splashes

* add indicator with number of themes and selected theme

* add X to reload icons if it breaks

* add touchscreen controls:
- toggle shuffle
- toggle preview
- reload icons
- switch modes
- enable QR

* more usable thread args

* fix crash when closing the application too close to launch

* add hack to solve the scrolling problem.
Warning: will cause some lag for about 1-2 seconds, so I recommend using the jump menu
this will be removed once the bug is figured out
2017-12-28 15:30:23 -05:00

117 lines
4.0 KiB
C

/*
* This file is part of Anemone3DS
* Copyright (C) 2016-2017 Alex Taber ("astronautlevel"), Dawid Eckert ("daedreth")
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#include "splashes.h"
#include "unicode.h"
#include "fs.h"
#include "draw.h"
void splash_delete(void)
{
remove("/luma/splash.bin");
remove("/luma/splashbottom.bin");
}
void splash_install(Entry_s splash)
{
char *screen_buf = NULL;
u32 size = load_data("/splash.bin", splash, &screen_buf);
remake_file("/luma/splash.bin", ArchiveSD, size);
buf_to_file(size, "/luma/splash.bin", ArchiveSD, screen_buf);
size = load_data("/splashbottom.bin", splash, &screen_buf);
remake_file("/luma/splashbottom.bin", ArchiveSD, size);
buf_to_file(size, "/luma/splashbottom.bin", ArchiveSD, screen_buf);
char *config_buf;
size = file_to_buf(fsMakePath(PATH_ASCII, "/luma/config.bin"), ArchiveSD, &config_buf);
if(size)
{
if(config_buf[0xC] == 0)
{
free(config_buf);
throw_error("WARNING: Splashes are disabled in Luma Config", ERROR_LEVEL_WARNING);
}
}
}
void splash_check_installed(void * void_arg)
{
Thread_Arg_s * arg = (Thread_Arg_s *)void_arg;
Entry_List_s * list = (Entry_List_s *)arg->thread_arg;
if(list == NULL || list->entries == NULL) return;
#ifndef CITRA_MODE
char * top_buf = NULL;
u32 top_size = file_to_buf(fsMakePath(PATH_ASCII, "/luma/splash.bin"), ArchiveSD, &top_buf);
char * bottom_buf = NULL;
u32 bottom_size = file_to_buf(fsMakePath(PATH_ASCII, "/luma/splashbottom.bin"), ArchiveSD, &bottom_buf);
if(!top_size && !bottom_size)
{
free(top_buf);
free(bottom_buf);
return;
}
#define HASH_SIZE_BYTES 256/8
u8 top_hash[HASH_SIZE_BYTES] = {0};
FSUSER_UpdateSha256Context(top_buf, top_size, top_hash);
free(top_buf);
top_buf = NULL;
u8 bottom_hash[HASH_SIZE_BYTES] = {0};
FSUSER_UpdateSha256Context(bottom_buf, bottom_size, bottom_hash);
free(bottom_buf);
bottom_buf = NULL;
for(int i = 0; i < list->entries_count && arg->run_thread; i++)
{
Entry_s * splash = &list->entries[i];
top_size = load_data("/splash.bin", *splash, &top_buf);
bottom_size = load_data("/splashbottom.bin", *splash, &bottom_buf);
if(!top_size && !bottom_size)
{
continue;
}
u8 splash_top_hash[HASH_SIZE_BYTES] = {0};
FSUSER_UpdateSha256Context(top_buf, top_size, splash_top_hash);
free(top_buf);
top_buf = NULL;
u8 splash_bottom_hash[HASH_SIZE_BYTES] = {0};
FSUSER_UpdateSha256Context(bottom_buf, bottom_size, splash_bottom_hash);
free(bottom_buf);
bottom_buf = NULL;
if(!memcmp(splash_bottom_hash, bottom_hash, HASH_SIZE_BYTES) && !memcmp(splash_top_hash, top_hash, HASH_SIZE_BYTES))
{
splash->installed = true;
break;
}
}
#endif
}