* icons are black, but it's a start * after testing, info_buffer in load_smdh_icon is for some reason all 0 * working! same speed as pre-threading (I think) but the icons lag behind a bit. Still, should allow for infinite themes * not needed anymore * fix icons not being loaded when switching modes * stop trying to load icons if there arent enough entries * swapping logic almost there... * only need to update when on the main screen * fix blind spot and typo * allow optimizations maybe? maybe will break stuff. just revert if it's the case * fix blind spot when going up after cycling * add swapping when changing 1 screen at a time (left/right) * not needed anymore, since icon ids are fixed * simpler scrolling * dont reload everything when cycling * other method for storing ids, maybe better logic later * fix crash * attempt at better and clearer algorithm for swapping * optimization, swapping still broken but this was needed * fix cycling/using left resulting in reversed icons * fix icons scrolling in reverse and fix the bug that introduced (same as switch-case method): scroll not following the selected entry when using left/right * don't break when using left/right near the top/end * correctly return from failed realloc during entries load * move freeing the entries and killing the icon updating thread to exit_function * fix icons being shifted the wrong value when cycling * only exit using the shutdown screen method when needed * show simple loading screen for themes and splashes * only have the thread when needed should consume less battery for people with low amount of splashes and themes * fix instructions showing over the "no X found" screen * fix instructions showing over confirm text * fix overlapping and going out of bounds with few entries * add quitting preview and qr mode with B * add touchscreen controls * cleaner BETWEEN macro * only allow changing screens with touchscreen when arrows are visible * tabs vs spaces * fix selecting an entry that's not there using the touchscreen and allow holding for selecting individual entries (not using the arrows) * fix crash when deleting all entries and downloading one with QR * add indicator for already installed themes/splashes threaded as not to slow down initial loading too much, and imo cool effect as they load * optimization for theme installed check * make icon swapping thread higher priority to prevent problems with searching the installed themes/splashes * add indicator with number of themes and selected theme * add X to reload icons if it breaks * add touchscreen controls: - toggle shuffle - toggle preview - reload icons - switch modes - enable QR * more usable thread args * fix crash when closing the application too close to launch * add hack to solve the scrolling problem. Warning: will cause some lag for about 1-2 seconds, so I recommend using the jump menu this will be removed once the bug is figured out
93 lines
2.6 KiB
C
93 lines
2.6 KiB
C
/*
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* This file is part of Anemone3DS
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* Copyright (C) 2016-2017 Alex Taber ("astronautlevel"), Dawid Eckert ("daedreth")
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
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* * Requiring preservation of specified reasonable legal notices or
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* author attributions in that material or in the Appropriate Legal
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* Notices displayed by works containing it.
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* * Prohibiting misrepresentation of the origin of that material,
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* or requiring that modified versions of such material be marked in
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* reasonable ways as different from the original version.
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*/
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#ifndef DRAW_H
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#define DRAW_H
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#include "common.h"
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#include "loading.h"
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#include "colors.h"
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typedef enum {
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INSTALL_LOADING_THEMES,
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INSTALL_LOADING_SPLASHES,
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INSTALL_LOADING_ICONS,
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INSTALL_SPLASH,
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INSTALL_SPLASH_DELETE,
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INSTALL_SINGLE,
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INSTALL_SHUFFLE,
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INSTALL_BGM,
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INSTALL_NO_BGM,
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INSTALL_DOWNLOAD,
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INSTALL_ENTRY_DELETE,
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INSTALL_NONE,
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} InstallType;
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typedef enum {
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ERROR_LEVEL_ERROR,
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ERROR_LEVEL_WARNING,
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} ErrorLevel;
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#define BUTTONS_START_Y 130
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#define BUTTONS_STEP 22
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#define BUTTONS_INFO_LINES 4
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#define BUTTONS_INFO_COLUNMNS 2
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enum {
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BUTTONS_Y_INFO = BUTTONS_START_Y+5,
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BUTTONS_Y_LINE_1 = BUTTONS_START_Y + BUTTONS_STEP*1,
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BUTTONS_Y_LINE_2 = BUTTONS_START_Y + BUTTONS_STEP*2,
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BUTTONS_Y_LINE_3 = BUTTONS_START_Y + BUTTONS_STEP*3,
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BUTTONS_Y_LINE_4 = BUTTONS_START_Y + BUTTONS_STEP*4,
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BUTTONS_X_LEFT = 20,
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BUTTONS_X_RIGHT = 200,
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} ButtonPos;
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typedef struct {
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const wchar_t * info_line;
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Color info_line_color;
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const wchar_t * instructions[BUTTONS_INFO_LINES][BUTTONS_INFO_COLUNMNS];
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} Instructions_s;
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void init_screens(void);
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void exit_screens(void);
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void throw_error(char* error, ErrorLevel level);
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bool draw_confirm(const char* conf_msg, Entry_List_s* list);
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void draw_preview(int preview_offset);
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void draw_install(InstallType type);
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void draw_interface(Entry_List_s* list, Instructions_s instructions);
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#endif |