Add code
This commit is contained in:
5
Makefile
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5
Makefile
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@@ -0,0 +1,5 @@
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OBJS = main.c
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OBJ_NAME = chip8
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all : $(OBJS)
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gcc -g $(OBJS) -lSDL2 -o $(OBJ_NAME)
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402
main.c
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402
main.c
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@@ -0,0 +1,402 @@
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#include <stdint.h>
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include <time.h>
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#include <SDL2/SDL.h>
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#define DEBUG 1
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#define TDISP 0
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typedef uint8_t byte;
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typedef uint16_t word;
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typedef struct {
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byte memory[0x1000];
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byte screen[64][32];
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byte registers[0x10];
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word stack[24];
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byte input[0x10];
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word address_I;
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word program_counter;
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byte stack_pointer;
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} emulator_state_s;
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byte keymap[0x10] = { SDL_SCANCODE_X, SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_3, SDL_SCANCODE_Q,
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SDL_SCANCODE_W, SDL_SCANCODE_E, SDL_SCANCODE_A, SDL_SCANCODE_S, SDL_SCANCODE_D,
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SDL_SCANCODE_Z, SDL_SCANCODE_C, SDL_SCANCODE_4, SDL_SCANCODE_R, SDL_SCANCODE_F, SDL_SCANCODE_V };
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int main(int argc, char **argv) {
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SDL_Window *window = NULL;
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SDL_Renderer *renderer = NULL;
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SDL_Init(SDL_INIT_VIDEO);
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window = SDL_CreateWindow("Chip8 Emulator", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 64 * 8, 32 * 8, SDL_WINDOW_SHOWN);
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renderer = SDL_CreateRenderer(window, 0, SDL_RENDERER_ACCELERATED);
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if (renderer == NULL) printf( "Renderer could not be created! SDL Error: %s\n", SDL_GetError() );
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SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
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srand(time(NULL));
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emulator_state_s state = { 0 }; // initialize everything to 0
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state.program_counter = 0x200; // chip8 programs start at 0x200 address space
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FILE *f = fopen(argv[1], "rb");
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fread(&state.memory[0x200], 0x1000 - 0x200, 1, f); // see above comment
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fclose(f);
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SDL_Event e;
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int delay = 0;
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int sound = 0;
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int frame = 0;
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int press = 0;
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int wait = 0;
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while (1) {
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if (DEBUG) printf("0x%x ", state.program_counter);
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if (frame == 10)
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{
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frame = 0;
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if (delay > 0) --delay;
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if (sound > 0) --sound;
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memset(state.input, 0, 0x10);
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press = 0;
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}
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clock_t start = clock() / (CLOCKS_PER_SEC/1000);
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// opcodes are 16 bits
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word opcode = (state.memory[state.program_counter++] << 8) | (state.memory[state.program_counter++]);
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SDL_PollEvent(&e);
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if (e.type == SDL_QUIT) break;
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// SDL_PumpEvents();
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const byte *keystate = SDL_GetKeyboardState(NULL);
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for (int i = 0; i < 0x10 && !press; ++i) {
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if (keystate[keymap[i]]){
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state.input[i] = 1;
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press = 1;
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}
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}
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if (wait && !press) continue;
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if (wait && press)
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{
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for (int i = 0; i < 0x10; ++i) {
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if (state.input[i] != 0)
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{
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state.registers[0xF] = i;
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break;
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}
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}
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wait = 0;
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}
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switch (opcode & 0xF000)
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{
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case 0x0000: // screen clear or function return
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if (opcode == 0x00E0){
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memset(state.screen, 0, 64 * 32);
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0xFF);
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SDL_RenderClear(renderer);
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if (DEBUG) printf("Clearing screen ");
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}
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else if (opcode = 0x00EE) {
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state.program_counter = state.stack[--state.stack_pointer];
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if (DEBUG) printf("Returning to %x ", state.stack[state.stack_pointer]);
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}
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break;
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case 0x1000: // goto statement
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state.program_counter = opcode & 0x0FFF;
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if (DEBUG) printf("Jumping to %x ", state.program_counter);
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break;
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case 0x2000: // CALL
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state.stack[state.stack_pointer++] = state.program_counter;
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state.program_counter = opcode & 0x0FFF;
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if (DEBUG) printf("Calling subroutine at %x (returning to %x)", state.program_counter, state.stack[state.stack_pointer - 1]);
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break;
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case 0x3000:; // skip if reg 0x0F00 is equal to constant 0x00FF
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int reg = (opcode & 0x0F00) >> 8;
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if (DEBUG) printf("Comparing (==) register %i (%x) to %x ", reg, state.registers[reg], (byte) opcode);
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if (state.registers[reg] == (byte) opcode){
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state.program_counter += 2;
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if (DEBUG) printf("and incrementing program_counter ");
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}
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break;
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case 0x4000: // skip if not equal
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reg = (opcode & 0x0F00) >> 8;
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if (DEBUG) printf("Comparing (!=) register %i (%x) to %x ", reg, state.registers[reg], (byte) opcode);
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if (state.registers[reg] != (byte) opcode){
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state.program_counter += 2;
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if (DEBUG) printf("and incrementing program_counter ");
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}
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break;
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case 0x5000:; // skip if reg 0x0F00 is equal to 0x00F0
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int first = (opcode & 0x0F00) >> 8;
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int second = (opcode & 0x00F0) >> 4;
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if (DEBUG) printf("Comparing (==) register %i (%x) to %i (%x) ", first, state.registers[first], second, state.registers[second]);
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if (state.registers[first] == state.registers[second]){
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state.program_counter += 2;
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if (DEBUG) printf("and incrementing program_counter ");
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}
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break;
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case 0x6000: // set reg to constant
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reg = (opcode & 0x0F00) >> 8;
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state.registers[reg] = opcode & 0x00FF;
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if (DEBUG) printf("Assigning %hx to %i", state.registers[reg], reg);
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break;
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case 0x7000: // add constant to reg
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reg = (opcode & 0x0F00) >> 8;
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state.registers[reg] += opcode & 0x00FF;
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if (DEBUG) printf("Add %hi to reg %i (%hi)", opcode & 0x00FF, reg, state.registers[reg]);
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break;
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case 0x8000:; // math/bitop operators
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first = (opcode & 0x0F00) >> 8; // all use XY regs
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second = (opcode & 0x00F0) >> 4;
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switch (opcode & 0x000F)
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{
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case 0: // copy 1 register to another
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state.registers[first] = state.registers[second];
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if (DEBUG) printf("Copied register %i to %i (%hx)", first, second, state.registers[first]);
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break;
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case 1: // X = X | Y
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state.registers[first] |= state.registers[second];
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if (DEBUG) printf("OR register %i and %i (%hx)", first, second, state.registers[first]);
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break;
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case 2: // X = X & Y
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state.registers[first] &= state.registers[second];
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if (DEBUG) printf("AND register %i and %i (%hx)", first, second, state.registers[first]);
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break;
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case 3: // X = X ^ Y
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state.registers[first] ^= state.registers[second];
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if (DEBUG) printf("XOR register %i to %i (%hx)", first, second, state.registers[first]);
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break;
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case 4:; // X = X + Y, VF = X + 5 > 255
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unsigned int add = state.registers[first] + state.registers[second];
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if (add > 255) state.registers[0xF] = 1;
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else state.registers[0xF] = 0;
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state.registers[first] = add & 0x00FF;
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if (DEBUG) printf("ADD register %i to %i (%hx) ", second, first, state.registers[first]);
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if (DEBUG) printf("VF is %hx", state.registers[0xF]);
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break;
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case 5: // X = X - Y, VF = X - Y < 0
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state.registers[first] -= state.registers[second];
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if (state.registers[first] > state.registers[second]) state.registers[0xF] = 1;
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else state.registers[0xF] = 0;
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if (DEBUG) printf("SUB register %i from %i (%hx) ", second, first, state.registers[first]);
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if (DEBUG) printf("VF is %hx", state.registers[0xF]);
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break;
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case 6: // set least significant bit of X in VF, bitshift right
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state.registers[0xF] = state.registers[first] & 0x000F;
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state.registers[first] /= 2;
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if (DEBUG) printf("RS register %i (%hx) ", first, second, state.registers[first]);
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if (DEBUG) printf("VF is %hx", state.registers[0xF]);
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break;
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case 7: // X = Y - X, VF = Y - X < 0
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state.registers[first] = state.registers[second] - state.registers[first];
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if (state.registers[second] > state.registers[first]) state.registers[0xF] = 1;
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else state.registers[0xF] = 0;
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if (DEBUG) printf("SUB %i from %i (%hx) ", first, second, state.registers[first]);
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if (DEBUG) printf("VF is %hx", state.registers[0xF]);
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break;
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case 0xE:; // set msot significant bit of X in VF, bitshift left
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state.registers[0xF] = (state.registers[first] & 0xF000) >> 12;
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state.registers[first] *= 2;
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if (DEBUG) printf("LS register %i (%hx) ", first, second, state.registers[first]);
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if (DEBUG) printf("VF is %hx", state.registers[0xF]);
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break;
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default: break;
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} break;
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case 0x9000: // skip if two regs are not equal
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first = (opcode & 0x0F00) >> 8;
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second = (opcode & 0x00F0) >> 4;
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if (DEBUG) printf("Comparing (!=) register %i (%hx) to %i (%hx) ", first, state.registers[first], second, state.registers[second]);
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if (state.registers[first] != state.registers[second]) {
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state.program_counter += 2;
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if (DEBUG) printf("and incrementing program_counter");
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}
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break;
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case 0xA000: // assign I address
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state.address_I = opcode & 0x0FFF;
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if (DEBUG) printf("Assigning %x to I address ", opcode & 0x0FFF);
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break;
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case 0xB000: // jump to 0x0FFF + V0
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state.program_counter = (opcode & 0x0FFF) + state.registers[0x0];
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if (DEBUG) printf("Jumping to %x + %hx (%x)", opcode & 0x0FFF, state.registers[0], (opcode & 0x0FFF) + state.registers[0x0]);
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break;
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case 0xC000: // random generator
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reg = (opcode & 0x0F00) >> 8;
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state.registers[reg] = (rand() % 255) & ((byte) opcode);
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if (DEBUG) printf("Storing random in %i (%x)\n", reg, state.registers[reg]);
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break;
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case 0xD000: // draw sprite
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first = (opcode & 0x0F00) >> 8;
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second = (opcode & 0x00F0) >> 4;
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int x = state.registers[first];
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int y = state.registers[second];
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int h = (opcode & 0x000F);
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for (int line = 0; line < h; ++line)
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{
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byte data = state.memory[state.address_I + line];
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for (int xpos = 0; xpos < 8; ++xpos)
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{
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if (!(data & (1 << xpos))) continue;
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if (state.screen[x + (7 - xpos)][y + line]) state.registers[0xF] = 1;
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state.screen[x + (7 - xpos)][y + line] ^= 1;
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}
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}
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if (DEBUG) printf("Drawing");
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if (!TDISP) break;
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printf("\n");
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for (int y = 0; y < 32; ++y) {
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for (int x = 0; x < 64; ++x) {
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printf(state.screen[x][y] ? "O" : " ");
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}
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printf("\n");
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}
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break;
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case 0xE000: // input handling
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reg = (opcode & 0x0F00) >> 8;
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switch ((byte) opcode)
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{
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case 0x9E: // skip if button pressed
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if (DEBUG) printf("Testing if %i is pressed", state.registers[reg]);
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if (state.input[state.registers[reg]]) state.program_counter += 2;
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break;
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case 0xA1: // skip if button *not* pressed
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if (DEBUG) printf("Testing if %i is not pressed", state.registers[reg]);
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if (!state.input[state.registers[reg]]) state.program_counter += 2;
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break;
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}
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break;
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case 0xF000: // misc (timer, input, sound, memory)
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reg = (opcode & 0x0F00) >> 8;
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switch ((byte) opcode)
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{
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case 0x07:
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if (DEBUG) printf("Copying delay timer to reg %i (%hx)", reg, state.registers[reg]);
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state.registers[reg] = delay;
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break;
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case 0x0A:
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wait = 1;
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break;
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case 0x15:
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delay = state.registers[reg];
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break;
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case 0x18:
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sound = state.registers[reg];
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break;
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case 0x1E:
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state.address_I += state.registers[reg];
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if (DEBUG) printf("Adding reg %i (%hx) to I (%x)", reg, state.registers[reg], state.address_I);
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break;
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case 0x29:
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break; // fontset not implemented yet
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case 0x33:;
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int value = state.registers[reg];
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state.memory[state.address_I] = value / 100;
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state.memory[state.address_I + 1] = (value / 10) % 10;
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state.memory[state.address_I + 2] = value % 10;
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break;
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case 0x55:
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for (int i = 0; i < (reg + 1); ++i)
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state.memory[state.address_I + i] = state.registers[i];
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break;
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case 0x65:
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for (int i = 0; i < (reg + 1); ++i)
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state.registers[i] = state.memory[state.address_I + i];
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break;
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default:
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break;
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}
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break;
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default:
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if (DEBUG) printf("%x", opcode);
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break;
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}
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if (DEBUG) printf("\n");
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for (int x = 0; x < 64; ++x) {
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for (int y = 0; y < 32; ++y)
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{
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SDL_Rect pixel = { .x = (x * 8), .y = (y * 8), .w = 8, .h = 8};
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if (state.screen[x][y])
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{
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SDL_SetRenderDrawColor(renderer, 0xff, 0x69, 0xb4, 0xFF);
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SDL_RenderFillRect(renderer, &pixel);
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}
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else
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{
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0xFF);
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SDL_RenderFillRect(renderer, &pixel);
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}
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}
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}
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SDL_RenderPresent(renderer);
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clock_t stop = clock() / (CLOCKS_PER_SEC/1000);
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SDL_Delay(1);
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++frame;
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// SDL_DestroyWindow(window);
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// SDL_Quit();
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}
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}
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